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Why won't they fix the excessive trees everywhere in PG

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Since the Italy WU, PG cities are overgrown with trees; it takes away a lot of the immersion. Several iterations later, the problem seems to persist. Since the issue was not there before, I wonder what is the problem and why won't they fix it.

Does anyone know if there is a fix for it?

Maybe it isn't that they won't fix it, but that they can't.
Perhaps, the solution (if they can find out why it's happening) isn't so easy to implement, as it may seem?

Just a thought...

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

I suspect it's simply the case that when reducing the number of AI generated trees, they'd reveal too much of the real PG trees and greenery underneath, which looks a lot less convincing. And then you'd get even more people complaining.

Yea I suppose its just a limitation of the autogen or whatever they call it these days. im not overly bothered about trees in cities as I tend to fly in more out of the way place, but the regular placing of a 30' tree on the threshold of an already demanding PNG strip does get a bit old

Photogrammetry can look stunning if you have a fast internet connection, but it does come with its fair share of baggage. The PG trees look awful compared to the autogen ones.
I say scrap the PG trees and just have the buildings when switching to PG; or at least have a toggle for the trees.  The autogen trees would look superb mixed with the PG buildings.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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Is it even possible to scrap the photogrammetry trees?

PG is a mesh, not an object. It could be out of Asobo's control / too time intensive to remove them all.

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Please vote here in the official forums: https://forums.flightsimulator.com/t/trees-are-still-hilariously-large/433239 Many threads have been merged into this request which covers oversized photogrammetry trees as well.

30 minutes ago, bobcat999 said:

I say scrap the PG trees and just have the buildings when switching to PG; or at least have a toggle for the trees.

13 minutes ago, F737MAX said:

Is it even possible to scrap the photogrammetry trees?

In his GDC 2022 presentation, Lionel explains that flattening the photogrammetry trees can be problematic when it comes to LOD pop-in, so they prefer to simply draw the impostor trees on top of them. Slide 74: https://www.asobostudio.com/files/inline-images/Designing_Terrain_System_Fuentes_Lionel.pdf

8 minutes ago, ChaoticBeauty said:

Please vote here in the official forums: https://forums.flightsimulator.com/t/trees-are-still-hilariously-large/433239 Many threads have been merged into this request which covers oversized photogrammetry trees as well.

In his GDC 2022 presentation, Lionel explains that flattening the photogrammetry trees can be problematic when it comes to LOD pop-in, so they prefer to simply draw the impostor trees on top of them. Slide 74: https://www.asobostudio.com/files/inline-images/Designing_Terrain_System_Fuentes_Lionel.pdf

Wow!  Thanks for that CB!  I will read and digest that document over the next few weekends.  :laugh:   It just shows you things aren't always as easy as you think.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 hour ago, ChaoticBeauty said:

Please vote here in the official forums: https://forums.flightsimulator.com/t/trees-are-still-hilariously-large/433239 Many threads have been merged into this request which covers oversized photogrammetry trees as well.

In his GDC 2022 presentation, Lionel explains that flattening the photogrammetry trees can be problematic when it comes to LOD pop-in, so they prefer to simply draw the impostor trees on top of them. Slide 74: https://www.asobostudio.com/files/inline-images/Designing_Terrain_System_Fuentes_Lionel.pdf

Aah, that could well explain the existence of large trees near runway thresholds, they may well be drawing trees on top of photogrammetry that is actually just a short bush but the algorithm cant register the difference

3 hours ago, Redge said:

I suspect it's simply the case that when reducing the number of AI generated trees, they'd reveal too much of the real PG trees and greenery underneath, which looks a lot less convincing. And then you'd get even more people complaining.

This is my thought exactly.

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Bijan have managed to remove PG trees in many cities when using he's mod... So I don't see why Asobo cant do it.. I actually willing too pay if someone can make an addon that remove PG trees all over the world.

What's going on with Heathrow?

Screenshot-2353.png

1 hour ago, knich said:

What's going on with Heathrow?

Screenshot-2353.png

if i see those trees, looks like a mod issue.

4 hours ago, Kaboki said:

Bijan have managed to remove PG trees in many cities when using he's mod... So I don't see why Asobo cant do it.. I actually willing too pay if someone can make an addon that remove PG trees all over the world.

Im gtting confused by what people mean by PG Trees now, do you mean autogen/AI trees generated by an algorithm but placed where the Bing satellite imagery shows a tree?

13 minutes ago, Sceadu said:

Im gtting confused by what people mean by PG Trees now, do you mean autogen/AI trees generated by an algorithm but placed where the Bing satellite imagery shows a tree?

Nope.. PG trees are the Bing trees.

Bert

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