March 28, 20233 yr 7 minutes ago, RobJC said: . I get 42-49 FPS with FSLTL. I get 29-33 with PSXT/RT. That really tipped the scales. That is not so easy to say and compare, you have to take the number of aircraft into account too. I can run INIBUILDS EGLL at a 6 year old PC and a 1070ti video card, with 60 live aircraft and 100 parked aircraft smooth at 30 fps. It all depends on your flight simulator settings.
March 28, 20233 yr On 3/27/2023 at 2:56 PM, PlumCrazy said: I am getting very satisfactory AI results using FSLTL (using RT models) along with AIFlow and AIGround utilities (available on Flightsim.TO). What's RT models? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
March 29, 20233 yr 6 hours ago, captain420 said: What's RT models? The 'Real Traffic' payware add on CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
March 29, 20233 yr 3 hours ago, Mike S KPDX said: The 'Real Traffic' payware add on No, Real Traffic only provides data sources like ADS-B of real aircrafts, and PSXT injects models from AIG, JF or FSLTL based on live data from Real Traffic and in every frame PSXT generates live position of an aircraft with its ADS-B data.
March 30, 20233 yr On 3/29/2023 at 2:00 AM, gabriel122 said: No, Real Traffic only provides data sources like ADS-B of real aircrafts, and PSXT injects models from AIG, JF or FSLTL based on live data from Real Traffic and in every frame PSXT generates live position of an aircraft with its ADS-B data. No, Real Traffic has its own aircraft models, and there is an option in FSLTL to prioritize the Real Traffic models over FSLTL (or AIG) models. I use Real Traffic for the models, but not for its traffic injection.
March 30, 20233 yr 52 minutes ago, PlumCrazy said: No, Real Traffic has its own aircraft models, and there is an option in FSLTL to prioritize the Real Traffic models over FSLTL (or AIG) models. I use Real Traffic for the models, but not for its traffic injection. Sounds to me that you’re talking about FSTraffic? If not, please provide a link to “Real Traffic” Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
March 30, 20233 yr It’s time MSFS partnered up with these 3rd parties that have been mentioned to really resolve the AI issues once and for all. It’s in the top 3 issues the sim has and is probably the most complex issue to resolve and needs investment to get it right.
March 30, 20233 yr 3 hours ago, PlumCrazy said: No, Real Traffic has its own aircraft models, and there is an option in FSLTL to prioritize the Real Traffic models over FSLTL (or AIG) models. I use Real Traffic for the models, but not for its traffic injection. I think you're getting RealTraffic (which is used for ADSB data in conjunction with PSXT) confused with FSTraffic (which is a package that includes AI models). Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
March 31, 20233 yr I agree that PSXT+RT is probably best solution for now. But imo, the ai a/c movements (TakeOff, landing and taxiing) are still not fluid enough (very small, but permanent microstutters). But that could be a limitation by MS/Asobo and is not necessarily a problem of PSXT/RT. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
March 31, 20233 yr 17 hours ago, KL Oo said: I think you're getting RealTraffic (which is used for ADSB data in conjunction with PSXT) confused with FSTraffic (which is a package that includes AI models). Yep, you are correct - I got those 2 confused and used the wrong terminology. I meant to say I use FSTraffic models, not RealTraffic. Edited March 31, 20233 yr by PlumCrazy
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