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New Sim Update 13 Beta Released [1.34.13.0]

Featured Replies

https://forums.flightsimulator.com/t/sim-update-13-beta-release-notes-1-34-13-0-august-30-2023/607437

 

General Bug Fixes

  • Memory and stability improvements

Menu

  • Activity Menu percentage progression has been fixed

VFR Map

  • Fixed an issue where the VFR Map would not show heliports

Aircraft

Boeing 787-10 / Boeing 747-8i

  • Chase cam HUD HSI and selected altitude are now showing accurate data.

Ryan NYP “Spirit of St. Louis”

  • Fixed – Added hangar description and tooltips in Turkish and Korean.

Wright Flyer

  • Fixed – Added hangar description and tooltips in Turkish and Korean.

World

  • D’Urville Island (NZ) missing from the launch is now displayed in the sim
  • Fixed visual issues on water in Photogrammery cities on Xbox

Airport

  • Fixed – KJFK John F. Kennedy Airport – Added missing building collision at KJFK Airport.
  • Fixed – KDFW Dallas Fort Worth Airport – Added missing buildings airport perimeter.
  • Fixed – EIDL Donegal Airport – Large portion of the Apron missing.
  • Fixed – EIDL Donegal Airport – Lights at back of Terminal appear to be on but do not properly illuminate.
  • Fixed – EIDL Donegal Airport – Fuel Truck Ground Service does not properly connect to the aircraft.
  • Fixed – KSEA Seattle-Tacoma Airport - Terrain Cracks.

World Update 2 – USA

  • Fixed – Water below and around Rainbow Bridge has tiling, LOD popping and a stretched texture.
  • Fixed – Polygons on top of POI Half Dome in Yosemite Park.

World Update 4 – France & Benelux

  • Fixed – EHRD Rotterdam Airport – Duplicate Taxiway Signs.

World Update 8 – Iberia

  • Fixed – There is major LOD popping seen at Camp Nou.
  • Fixed – Major LOD popping occurs at the Santa Caterina Market POI.
  • Fixed – The 516 Arouca Portugal POI is missing collision in the wires.
  • Fixed – There is an invisible hitbox in the middle of the Vila Real Bridge.
  • Fixed – There is Z-Fighting present at the Torre Vasco da Gama POI.
  • Fixed – The “Myriad Hotel” sign is reversed and clipping into the building.
  • Fixed – Plaza de Espana in Seville POI is missing collision on some portions of the roof.
  • Fixed – Oceanario de Lisboa POI is missing collision on the wires and support beams on the roof.
  • Fixed – Major LOD popping occurs at Mezquita-Catedral de Cordoba.
  • Fixed – Salve Bridge POI is missing collision on the wires.
  • Fixed – There is a large chunk of terrain clipping into the west side of La Constitucion De 1812 bridge.
  • Fixed – La Constitucion De 1812 Bridge POI is missing collision on the wires.
  • Fixed – Guadiana International Bridge POI is missing collision on the wires.
  • Fixed – Estadio Do Dragao POI is missing collision on the beams on the stop of the Stadium.
  • Fixed – AI Traffic can be seen in areas near the El Capricho Villa POI they should not be.
  • Fixed – Vegetation can be seen clipping into the Alamillo Bridge POI.

World Update 9 – Italy & Malta

  • Fixed – TIN spike located next to Allianz Stadium POI.
  • Fixed – Terrain spike in water near Reggio di Calabria.
  • Fixed – Area 31 DEM has terrain spikes at (40.8887, 14.3047).

World Update 10 – USA

  • Fixed – Vegetation can be seen clipping into the Pinawa Dam Provincial Heritage Park POI.
  • Fixed – Terrain displays LOD pop around Skydance Bridge.

World Update 12 – New Zealand

  • Fixed – Removed duplicate windsock in NZGS

World Update 13 – Oceania & Antarctica

  • Fixed – Adjusted position of AYGF airport marker
  • Fixed – Adjusted position of AYLK airport marker
  • Fixed – Adjusted LOD behaviour of NTTB airport buildings
  • Fixed – Excluded palm tree near RW17 end of PHKO airport
  • Fixed – Removed aircraft tail section baked into orthoimage near RW35 of PHKO airport
  • Fixed – Incorrect runway headings and start position of PHKO airport
  • Fixed – Reduced elevation steps introduced by the new high-res DEM for Hawaii of PHKO airport

40th Anniversary Edition / Sim Update 11

  • Fixed – VHHX Hong Kong Kai Tak Airport – Fixed an Open Hanger that the user cannot taxi inside.

VR

  • Corrected an issue that could cause some mouse events to not properly be sent in VR mode while in instrument camera

SDK

  • SDK: Fixed an issue where a JS nearest airport search session would never return heliports

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

  • Author

I guess now we can call it a world update beta too? lol

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Oh right PHKO is a world update airport, I have to update in the content manager.

 

Edit: it seems to be fixed.

Edited by Tuskin38

Nowt for the UK. (They'll never forgive us for Brexit!😀)

9 minutes ago, jarmstro said:

Nowt for the UK. (They'll never forgive us for Brexit!😀)

🤣🤣🤣🤣

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

🤦‍♂️ so they include a VR fix that I can't find any reports on, but don't fix the VR issues that HUNDREDS have voted on 🤣I really don't understand what the point of the bug forum is, to gather interest in bugs then brush them under the carpet it seems 🙄 meanwhile as above the UK/Ireland WU fixes go missing....again, this after Jorg said they would be fixed...when Jorg? WHEN?!

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

8 hours ago, spearmint_flyer said:

So does this mean KDFW and terrain bleed through is fixed? 

nope the scenery bleed through is still there in DX12, why  they don't focus on this bug I don't understand. Dx12 is beta I know but it gives me about 10 more fps, bit less AAA, but the fps is the main thing. 

Edited by pilotter

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

Another update that moves the little train.

20 minutes ago, pilotter said:

nope the scenery bleed through is still there in DX12, why  they don't focus on this bug I don't understand. Dx12 is beta I know 

Easy, easy... DX12 was released only 8 years ago 🙂

By the way the bug manifests only in external views, if you stay in the cockpit it doesn't happen.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

1 hour ago, MrFuzzy said:

Easy, easy... DX12 was released only 8 years ago 🙂

By the way the bug manifests only in external views, if you stay in the cockpit it doesn't happen.

well really disappointed with this, but it might be also one of the reason why msfs2024 is arriving. They needed to make this step also to use more cores etc.

 

Edited by pilotter

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

Anyone can comment on the load time issue? I opted out because of the extremely long time it took to launch the sim.

Mario Di Lauro

13 minutes ago, tamsini said:

Anyone can comment on the load time issue? I opted out because of the extremely long time it took to launch the sim.

Most probably due to one or more marketplace purchases. There is a thread on the official forums.

No issues here with a few addons.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

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