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Biology

Potential improvements for sky colors

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4 hours ago, MrBitstFlyer said:

Only change the second value.

How about the second one? I also have two entries for each value and have always changed both, so a total of 6 - was that wrong?

 

In addition, some comments in the official forum were deleted again. I strongly suspect that they will never include the modification. Who knows maybe they change the exe that you won't be able to modify anything in the future.

Edited by mobiel

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42 minutes ago, mobiel said:

How about the second one? I also have two entries for each value and have always changed both, so a total of 6 - was that wrong?

 

In addition, some comments in the official forum were deleted again. I strongly suspect that they will never include the modification. Who knows maybe they change the exe that you won't be able to modify anything in the future.

According to what @Biology posted in the official forum, you should only change the second of each, so 3 in total.

Edited by Alvega
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Alvega

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I'm also on the latest beta, and was able to make the change successfully to my MS Store bought version. (I used the trick of enabling Dev mode in the simulator, clicking "Open Project" from the dev menubar and then copying the FlightSimulator.exe file within that dialogue to somewhere else, to make a backup, and apply the change). I'm using it in conjunction with the Xbox app, which I noticed afterwards gives me easy access to the exe file in C:\Xbox Games.

The daytime colours are also improved, and I'm not sure if it's a placebo effect, but I have also noticed some other improvements (I always had some weird artefacting when passing through clouds that had multiple layers of clouds behind them - the clouds would have a weird overlapping effect in some instances). I spent last night flying through a lot of different clouds (both live weather and different weather themes) but the artefacts were gone.

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12 hours ago, blueshark747 said:

I'll wait on a fix/ patch from MS/Asobo. Not in the mood to go editing exes.

Better be seated, it's going to be a long wait......

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9 hours ago, Alvega said:
12 hours ago, blueshark747 said:

I'll wait on a fix/ patch from MS/Asobo. Not in the mood to go editing exes.

Exactly what I am doing.

After a lot of complaining about tweaking P3D to make it look better we are now back to tweak-simulator again.

 

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2 hours ago, GSalden said:

Exactly what I am doing.

After a lot of complaining about tweaking P3D to make it look better we are now back to tweak-simulator again.

 

If it helps your decision it takes me a minute to apply the changes with HxD.  Only other thing I do is back up the flightsimulator.exe first.

I didn't go near this initially, but it turned out to be about the easiest tweak ever.

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...And visually a no-brainer. It's a (subjective) massive improvement to the skyscape.

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18 minutes ago, MrBitstFlyer said:

If it helps your decision it takes me a minute to apply the changes with HxD.  Only other thing I do is back up the flightsimulator.exe first.

I didn't go near this initially, but it turned out to be about the easiest tweak ever.

Using 2x Store version here. 

Every tweak at the P3D forum was just a couple of minutes. But to get the best out of i it we ended up with multiple tweaks.

We were all glad to leave the tweaking behind when switching to MSFS….

 


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I would say that this is the only tweak we'll need in the exe for MSFS (and I share your pain about tweaks needed in previous FS versions), but one other tweak I might consider if anyone ever figures it out, is how to extend the live weather draw distance back to the original 600km distance that we had at launch (to ensure higher level clouds drawn to the horizon). I'd happily make that change, if there's were an easy way to implement it.

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and yes, it DOES work with the store version beta, and in VR. no more questions your honour!

but a few first frightening seconds after the heart surgery:

 

openingscreenuqetw.jpg

unmodified:

notmodifiedsky1844khvyac7j.jpg

 

modified store beta version:

modifiedsky1844khvn-nfiebh.jpg

 

modified beta store version in VR

modifiedsky1844khvn-ve6eov.jpg

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60-130 fps. no CPU overclocking.

very nice.

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Chewwy said on stream that Jayne is going to try and bring this up in the DEV Q&A stream Wednesday 

Edited by Tuskin38
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6 minutes ago, Tuskin38 said:

Chewwy said on stream that Jayne is going to try and bring this up in the DEV Q&A stream Wednesday 

There is no try, there is only do or people will riot

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On 9/19/2023 at 8:43 AM, Mike_CFII_MEL said:

Tried editing the store version, but was unable to find 0.00065

make sure to use the correct decimal separator to use either the dot "." or the comma ","  and use whatever is set in your Windows control panel, (you can change that in the system settings).

https://answers.microsoft.com/en-us/msoffice/forum/all/how-do-i-change-the-system-separator-delimiter-to/9f8d5f2c-940f-4418-b952-bfeac867c03e

https://answers.microsoft.com/en-us/windows/forum/all/decimal-separator-changes-after-update-to-windows/02aa8cd9-1048-403d-be41-91cfb0dc3830

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60-130 fps. no CPU overclocking.

very nice.

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57 minutes ago, Krakin said:

There is no try, there is only do or people will riot

It would be nice, but to me there are more important questions, like the tile swapping.  I hope they discuss that rather than just blowing over it.  Sedona was a complete mess for me last night. 

While I am following this very impressive sky colour thread, the tile swapping issue is much more important than sky colours, and quite a few would agree as it is a disruptive bug rather than an improvement project.

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59 minutes ago, bobcat999 said:

It would be nice, but to me there are more important questions, like the tile swapping.  I hope they discuss that rather than just blowing over it.  Sedona was a complete mess for me last night. 

While I am following this very impressive sky colour thread, the tile swapping issue is much more important than sky colours, and quite a few would agree as it is a disruptive bug rather than an improvement project.

True, but this sky color adjustment is literally just changing a couple numbers - seems like it shouldn't distract too much from working on the tile swapping issue.

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