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SU15 BETA available now!

Featured Replies

On 2/24/2024 at 8:08 AM, John Fields said:

Hi, 

I'm getting CTD's since the latest beta update, just when I close the sim.

 

I have had one of those CTD's as well.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

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My experience since I pushed SU15 yesterday are sim freezes whenever I approach Lisbon flying from a nearby aerodrome or even from a further away airport like Porto.... In the C172 default model and in the PMDG 737-700...

Program freezes, I can still access the context menus in the menu bar, but can't exit the flight, and then to quit MSFS only way is through the task manager, killing the process 😕

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, jcomm said:

My experience since I pushed SU15 yesterday are sim freezes whenever I approach Lisbon flying from a nearby aerodrome or even from a further away airport like Porto.... In the C172 default model and in the PMDG 737-700...

Program freezes, I can still access the context menus in the menu bar, but can't exit the flight, and then to quit MSFS only way is through the task manager, killing the process 😕

Oh I thought I am the only one. It was seconds after taking off with the TBM. I had to close the sim after I realized it wasn't just stutter. I ended up deleting cache. 

DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe  | Cooler Master Hyper 212

1 hour ago, History said:

Oh I thought I am the only one. It was seconds after taking off with the TBM. I had to close the sim after I realized it wasn't just stutter. I ended up deleting cache. 

Ah! you mean scenery cache or the shaders cache ?

And... after deleting, was the problem fixed?

Thx !

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

2 hours ago, jcomm said:

Ah! you mean scenery cache or the shaders cache ?

And... after deleting, was the problem fixed?

Thx !

The Scenery (rolling) Cache. And also the the shaders cache via Disk Cleanup and the two caches in AppData. 

Frankly I am not sure what causing it so it was a pure assumption that caches had anything to do with it, but the CTD never occurred eversince.

One thing that I should say here is that there were stutters prior to the CTD. It didn't happen out of the blue. I strongly believe this is due to SU15 as many simmers reported similar issues. 

Edited by History

DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe  | Cooler Master Hyper 212

RELEASE NOTES 1.37.5.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

How to install a new update safely

Known Issue

  • On Windows PC (Microsoft Store), if you sign-out from the social menu while in the sim, the sim will not progress past the initial loading screen. This does not occur on Xbox or Steam.
    • Workaround: Relaunch the sim, or, to sign-in with a different account, sign-out of the Microsoft Store, then sign-in to the Microsoft Store with the desired account and launch the game.

General Bug Fixes

  • Various crash fixes across the title.
  • Fixed a bug where the replay ingame panel was unintentionally appearing in the toolbar by default.
  • Throttle range expanded to fix reverse thrust issue.

Install

  • Fixed repeatedly required Dune add-on content update

Navigation/Traffic

  • Improve usage of available flight aware data to feed live traffic in the sim
  • Increase the maximum number of flight visible in free flight.
  • Improve spawn condition of air traffic planes to Increase live traffic on airport
  • Improve AI behavior of live traffic planes on and around airports

Glass Cockpits

  • Further optimized glass cockpit update logic to better adapt to different framerate situations.

Garmin G3X Touch

  • Added support for GDU reversionary mode.
  • Fixed the display of HOLD legs in the MFD FPL page.
  • Fixed an issue where the dialogs opened by the MFD engine page Fuel Calculator tab always used units of gallons regardless of the Fuel Calculator units setting.
  • The FPL Source button in the PFD Options menu is no longer shown when the G3X is not connected to any external navigators.
  • Fixed an issue where flight plans imported from the world map could sometimes have waypoints in the incorrect order.
  • Fixed broken needle animation on engine circular gauges when the gauge’s minimum scale value was not equal to zero.

Aircraft

General

  • Fixed 2 bugs that were introduced with the ground handling improvements:

    • Incorrect / broken water or float collisions.
    • Inaccurate high speed impacts on aircraft with retractable gears.

Cabri G2

  • Fixed an issue that could cause the Cabri G2 to fail to start after a Ctrl+E

Cirrus SR22T

  • Added and tuned new ground handling parameters
  • Adjusted engine parameters and ECU logic to account for fixed intake density mixture behavior

CubCrafters NXCub

  • Adjusted various EIS and MFD engine page gauges to better reflect real-world engine limitations.
  • Corrected fuel tank capacities (24.5 gal total/23 gal usable per tank).
  • Fixed a formatting issue with the fuel gauge in the MFD engine page’s Fuel Calculator tab.
  • Added Vx speed bug.
  • Adjusted the engine’s max rated horsepower value from 180 to 215 to match the published specifications of the CC393i.

CubCrafters XCub

  • Adjusted various EIS and MFD engine page gauges to better reflect real-world engine limitations.
  • Corrected fuel tank capacities (24.5 gal total/23 gal usable per tank).
  • Fixed a formatting issue with the fuel gauge in the MFD engine page’s Fuel Calculator tab.
  • Added Vx speed bug.

JMB VL-3

  • Adjusted various EIS and MFD engine page gauges to better reflect real-world engine limitations.
  • Fixed a bug where CHT in the EIS and MFD engine page was displayed in degrees Fahrenheit instead of degrees Celsius.
  • The FUEL PUMP switch is now ON when loading a flight on the runway.

SDK

  • Fixed issue where use_intake_density_on_mixture would cause mixture to lean when MAP exceeded sea level
  • Fixed issue where use_volumetric_fuel_flow could show fuel flow if engine was spinning even if fuel was not available

SimVars

  • Improved indexing for multi-engine helicopters in SIMVAR_ROTOR_GOV_SWITCH_POS and SIMVAR_ROTOR_GOV_ACTIVE.

Aircraft editor

  • Added missing parameters and fixed unwanted deletion of parameters

WASM

  • Wasm Vfx API : Fix crash when spawning a vfx on sim object that is not fully spawned

Intel Core i9 13900K, NVidia RTX 4090 FE, Corsair Vengeance DDR5 64GB@6000MHz, Samsung 990 Pro 2TB NVMe M2, Asus OLED PG42 UQ

A big update, 9.8gb here.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

9.8 gb ?? its more then the initial update itself ! 😁

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

When I brought up MSFS just now it said 13.8Gb. What on earth? And my updates are recent, not behind. 

Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) 

Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) 

Fans: (7 Corsair LL Series 120mm RGB)

I think it's replacing everything.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

49 minutes ago, Car147 said:

A big update, 9.8gb here.

was just some 430 MB on my end here

EDIT I stand corrected. the 430MB were just the start, now ingame update is 12.72GB....

EDIT2 and it is sloooow…

Edited by DAD

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

1 hour ago, Rob G said:

When I brought up MSFS just now it said 13.8Gb. What on earth? And my updates are recent, not behind. 

I have the same 13.8Gb, but I had gone back to the official version a couple of days ago because of the reversed thrust bug.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

Another great update. Amazing FPS and no stutters. Also GPU temps are very low.

Still getting the connection error which disables photogrammatery. Happened in the last build too. What is asobo doing?

Archived

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