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GSX v3.0.0 - Seated Passengers update

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12 hours ago, outermarker said:

I'm on 3.0.2 and can see passengers boarding the plane, but they disappear as soon as they sit down. Is this a separate setting that I need to enable to see them after boarding?

I noticed this also has an effect at specific distance in the cockpit . Then i tried increasing LOD to 75 with the Dynamic LOD and they would now be visible from all distance in the VC

Michael Moe

Michael Moe

 

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  • virtuali
    virtuali

    The usual boring technical explanation: Yes, of course, we know passengers will look dark at night but, it's not as if they are like that because of a bug or something, they are just missing some

  • virtuali
    virtuali

    You can be sure support for Seated Passengers in the PMDG will come. There are several reasons Fenix HAD to be first: Practical This was a huge release for us, and the way the system works,

  • The level of self entitlement amongst some people is amazing. FSDT release a huge free update that no doubt took a significant amount of time to produce, and instead of simply saying "thanks" some peo

This is a joke. Look at this...
https://imgur.com/zl74Y3u

This is just a gimmick. It's rubbish and proper simmers should avoid and just focus on the aircraft.

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Deboarding is just awful, not realistic at all.

I've given it a try for a couple of days, but I'll be disabling the seated passengers option.

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30 minutes ago, BWBriscoe said:

This is a joke. Look at this...
https://imgur.com/zl74Y3u

This is just a gimmick. It's rubbish and proper simmers should avoid and just focus on the aircraft.

I consider myself a “proper simmer” and I’m also a real life PPL with IR, and yet I still love this “gimmicky” stuff. It is working fine on my system, why don’t you give us some more background info, maybe we can help with your graphics issue. 
 

I9-13900K, RTX 4090, DR5-6000MHZCORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11

I hope all this discussion about VC PAX/walkers doesn't distract people too much from enjoying the absolutely amazing animations we already see with the ground crew marshallers, refuellers etc. Superb attention to detail - just watch how they open doors to vehicles and use handles to climb back in!

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22 minutes ago, Peter Z KCLE_EDDN said:

I consider myself a “proper simmer” and I’m also a real life PPL with IR, and yet I still love this “gimmicky” stuff. It is working fine on my system, why don’t you give us some more background info, maybe we can help with your graphics issue. 
 

I'm not sure what background I can give. Was all working fine during boarding etc. Then midflight I opened the cockpit door and the cabin was filled with the black silhouttes of doom. 

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2 hours ago, BWBriscoe said:

I'm not sure what background I can give. Was all working fine during boarding etc. Then midflight I opened the cockpit door and the cabin was filled with the black silhouttes of doom. 

did you make a post on the FSDT forums? That's a better place to get support than here.

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4 hours ago, BWBriscoe said:

This is a joke. Look at this...

The usual boring technical explanation:

Yes, of course, we know passengers will look dark at night but, it's not as if they are like that because of a bug or something, they are just missing something that lits them, that is a source of light. 

That's because the cabin internal lighting in the Fenix is made using emissive textures that, unless they are blown up to insane high levels (intensity higher than 1.0 which is already extremely bright), don't act as a source of light, they just appear to be lit themselves but don't project light on other objects, which will appear dark.

Now, we might have added our own dynamic lights inside the cabin but, are you sure this is a good idea ?

Airplane developers have reached insane levels of detail in their products, possibly with multiple configurations based on the airline, and some of the things that makes an airplane unique (especially recently, with RGB led lighting easily available), is custom internal lighting, so I not fully comfortable stomping there with both feet and impose *our* idea of internal dynamic lighting in the cabin, which might not necessarily correct, or being airline-accurate and will surely affect the airplane-own internal lightning that might have taken lot of time to tweak.

That is to say, dynamic lighting in an airplane cabin is probably best left to the airplane developer, which will likely have to tweak or even redo some textures, which usually happens when you add dynamic lights on top.

And as a general rule in gaming rendering, when you are working in PBR (and MSFS engine clearly is), you either decide to lit a scene with baked lightmaps to simulate diffuse lighting OR you place dynamic lights and restrict the usage of emissive maps to things that emit lights, not things that are supposed to receive it. Because if you do humans using emissing lights, which will "fix" their dark appearance when placed in a scene where there's no dynamic light, they would look like "radioactive zombies", because they are in fact "glowing" in the dark, with a very bad effect that will look like early 90s PC games. But this was the highly technical and even more boring explanation you are not supposed to know, I only hope something might stick with you encouraging to do some research, maybe...

And, when you see the same GSX passengers walking inside GSX own jetways, they won't be dark because, of course, we placed several dynamic lights inside the jetway to prevent exactly that. But those are our Jetways, we designed them taking into account that, it's our full right to illuminate them as we require. And I'm sure there must be some airport out there where the jetways are don't use dynamic lights, so GSX passengers would look just as dark as in the cabin.

Next time you use such expression like "joke", think somebody might have taken a way more serious and analytical approach than you.

Edited by virtuali

@virtual Just ignore him mate, he throws a tantrum and blames GSX for something every couple of days. The rest of us love what you've done with GSX and appreciate the constant updates. Good up the good work. 

Kael Oswald

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Talking about "constant updates" 😉

Version 3.0.4 – June 9th, 2024

  • GSX Pro NEW: Seated Passengers support added for Pilot's Dash-7.

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3 minutes ago, David Roch said:

Talking about "constant updates" 😉

Version 3.0.4 – June 9th, 2024

  • GSX Pro NEW: Seated Passengers support added for Pilot's Dash-7.

Yay!! Thanks for the heads-up! I wonder which one will be next?

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cool update.  Similar to having pax in the cabin.  I think it would be a neat feature in freighters to load a container at departure and have that same container stay on the plane and then get unloaded at destination.  

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On 6/6/2024 at 9:35 PM, fakeflyer737 said:

Are you ever going to update IAH or ORD again? 

Sounds like a forum or discord question

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  • Commercial Member

Wanted to post an update about this, but Avsim was down, so I'll repost something we discussed on Discord:

You never cease to discover things. It's about the issue of black passengers being caused by the lack of dynamic lights in the cabin, with my explanation that it would be best if Fenix decided which lightning to use in their cabin, and it wouldn't be right if we did that in their place.

Well, turned out I was "wrong". No, of course I wasn't but, I was right in theory, but I just discovered this issue is NOT caused by that. Fenix likely has dynamic lights already and, instead, it's an MSFS bug!!

It was reported 2 days ago on MSFS Dev forums by another developer, and he provided evidence that, if you Attach an object on an airplane, the attached object will be completely black, because it won't be considered in the lighting calculation of any Dynamic lights provided by the airplane. He provided reproductions steps, even if you place a simple cube as an Attached object in the cabin, it will never be lit by the airplane's own Dynamic lights, even if they are full blown lights and not just emissive textures.

For those who have access to MSFS Devs forums, here's the original report:

https://devsupport.flightsimulator.com/t/model-attachments-are-not-illuminated-by-cabin-lights/9317

So my idea that dynamic lights should be provided by the airplane (correct in theory), clashed into the reality of this newly discovered bug so now, we know that, until that bug is fixed, there's no way airplane developers can light anything attached to the cabin:

Of course, we took action, so we quickly wrote a software that will automatically generate dynamic lights for the passengers, based on the length of the cabin, so in the next update, the black passengers problem at night will be fixed on our side.

Edited by virtuali

46 minutes ago, virtuali said:

Of course, we took action, so we quickly wrote a software that will automatically generate dynamic lights for the passengers, based on the length of the cabin, so in the next update, the black passengers problem at night will be fixed on our side.

You guys rock!! 👍

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