June 25, 20241 yr 13 hours ago, Bill A said: Anyone else experiencing lots of really bad stutters lately today? My sim runs smooth I would say 95% of the time. Tried out the Huey in San Diego area around 430 MST today and boy was it bad with stutters and pauses. Curious if any one else is experiencing this. Your question is quite broad and the title of your thread would make one think this is happening everyday.
June 25, 20241 yr 5 minutes ago, tpete61 said: Your question is quite broad and the title of your thread would make one think this is happening everyday. To be fair, it says "today". I didn't have any issues understanding it. Perhaps you haven't encountered the issues? The OP mentions stutters, which I've also had (not today) when there's problems with connecting to the servers. 7950X3D | RTX 4090 | 64GB DDR5
June 25, 20241 yr I've had a lot of modest stuttering now for weeks, though it's not consistent. I thought SU15 was purported to have some improvement in 'performance' but here it's definitely worse than pre SU15. I used to be able to always sustain 45fps native anywhere now it's down to 37-40 in the most demanding terminals. On top of that yes same connection issues this morning so time to park it until it's fixed on the front end. Edited June 25, 20241 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 25, 20241 yr I've not had major issues but something does seem slightly "off" these past few weeks. Eg: more often getting the irritating 3-5 second freeze about 15 minutes before landing, presumably while MSFS loads in all the more detailed stuff from the cloud. 14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor. Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.
June 25, 20241 yr Author Yes I would have these freezes that would last long enough where I think my computer crashed completely coming in on approach to different locations. Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
June 25, 20241 yr 11 hours ago, YVR_23 said: It does make you wonder how they're going to handle server traffic once MSFS2024 launches. In the FSElite interview, they said something about upgrading the services. They gave as an example that they already went from 6 at launch to 30 currently. Maybe more is to come. Edited June 25, 20241 yr by bvdboomen
June 25, 20241 yr I had a look at the official forum, doesn't seem to be many people complaining. Or maybe I'm looking in the wrong place. Does anyone know if there's been some sort of official statement re: server issues? 7950X3D | RTX 4090 | 64GB DDR5
June 25, 20241 yr 3 hours ago, bvdboomen said: In the FSElite interview, they said something about upgrading the services. They gave as an example that they already went from 6 at launch to 30 currently. Maybe more is to come. Now that is good news! Another sign that MSFS has been very successful. In an age where portable devices are replacing desktop computers. Remarkable! 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
June 25, 20241 yr 3 hours ago, Cpt_Piett said: I had a look at the official forum, doesn't seem to be many people complaining. Or maybe I'm looking in the wrong place. Does anyone know if there's been some sort of official statement re: server issues? I think people are so used to stutters/freezes at this point that this issue has blended into the fabric and that's a pity because it is definitely something that has been ongoing for months now and gradually gotten worse. I refuse to believe they are unaware of it as it seems to be something that would show up on the backend for them, the silence on it doesn't fill me with confidence. All this talk of cosmetic improvements for 2024 is glossing over the most important question, how stable is this sim going forward and can we expect it to be improved on the very basic aspect of performance. I would take a flat 30fps with zero stutters and freezes over anything else. Things are 100% worse since SU15 was launched for a lot of people, me included. B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
June 25, 20241 yr Update: it was the Map Enhancement app that had created entries in the host file that prevented me from loading flights. So Microsobo: you're off the hook for now 🙂 EDIT: I should add though that the server connection has been a mess for the last couple of weeks. It's really a hit and miss whether everything will work... or not. Strangely I cannot recall having these issues in SU15 beta. Edited June 25, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
June 25, 20241 yr 4 minutes ago, El Diablito said: Things are 100% worse since SU15 was launched for a lot of people, me included. The thing is SU14 was a massive performance regression, the official forums had a thread on it that the mods closed because they didn't want people talking about it anyone. SU15 comes out and performance is the same, therefore no better than it was and certainly not back to SU13 levels. As a VR user any alteration in performance from build to build sticks out like a sore thumb to me, it's definitely an area that they've struggled with and that more likely is due to the legacy code. Therefore I'm hoping with the advances they've made to the core structure alongside the optimisation is a start to getting better performance in MSFS2024, something that can't be back ported.i doubt. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 25, 20241 yr 7 minutes ago, MarcG said: The thing is SU14 was a massive performance regression, the official forums had a thread on it that the mods closed because they didn't want people talking about it anyone. SU15 comes out and performance is the same, therefore no better than it was and certainly not back to SU13 levels. As a VR user any alteration in performance from build to build sticks out like a sore thumb to me, it's definitely an area that they've struggled with and that more likely is due to the legacy code. Therefore I'm hoping with the advances they've made to the core structure alongside the optimisation is a start to getting better performance in MSFS2024, something that can't be back ported.i doubt. Loading issues and stutters/freezes started for me when the Beta launched and I never used the Beta. The loading screen issues started around then too. I don't know what the link is there but something happened with the servers around that time and it has never been fixed. I get freezes on deparature and approach where the sim will freeze and I'll still have sound, when it comes back to life its like the plane has been struck by a 100mph windshear, it rocks then grabs the flightpath again. The freezes can last up to 10 seconds. That kind of stuff never happened before and I didn't add any 3rd party programs that might be causing it, always just GSX and FSLTL. I never tried the map enhancement tool for example. Edited June 25, 20241 yr by El Diablito B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
June 25, 20241 yr 11 minutes ago, MarcG said: SU15 comes out and performance is the same Do we know this? I regret not doing any objective comparisons. Considering all the time I've spent doing CapFrameX benchmarks, I have no good explanation why I didn't do a before/after comparison. Subjectively however (which doesn't mean much I guess), the sim has never been more stable or performed better than in SU15 beta. Edited June 25, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
June 25, 20241 yr I remember being excited for SU15 after they showed some kind of FPS graph that showed how it was going to fix stability, I had minor stutters at the time so was happy they were looking at it. SU15 launches and the stutters and freezes are worse but I don't think its the cause of whatever improvements they made in-sim. Coupled with that weird performance degredation over Northern Europe during the Beta, I think it has to be server related. Edited June 25, 20241 yr by El Diablito B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
June 25, 20241 yr 4 minutes ago, El Diablito said: but I don't think its the cause of whatever improvements they made in-sim. Coupled with that weird performance degredation over Northern Europe during the Beta, I think it has to be server related. That's my guess as well! Edited June 25, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
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