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London Photogrammetry Still Bad

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  • buildings look melted until they gradually load into full detail I would say Photogrammetry is not suited to flying over London at Mach 2.0 or in the drone expecting perfection it's best vie

  • every single street and building in London (and beyond) is rendered in high quality with PG WU17, OrbX doesn't get anywhere close  

  • I only know, and my system specs are below, but flying into EGLL is now perfect, no stutters, buildings fully rendered, no melted look as before. One of the best visual updates to date in my book. 

Flew the Guimbal heli from Heathrow along the Thames to London City at ~300 feet. It is a mix of some of melted buildings PG and a lot of much finer detailed structures. The landmarks in particular were very well done and detailed IMO. It was definitely a fun flight and interesting.

It made sense for it to be that way. There is only so much 3 dimensional information that can be derived from satellite imagery (melted buildings). The detailed stuff has to be done by people. It looks to me like a lot of work went into this update and it looks great. JMHO.

7 hours ago, YVR_23 said:

Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters.

Scenery data is about 2 petabytes or more, so without streaming this sim wouldn‘t be possible. 

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

10 hours ago, YVR_23 said:

Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters.

I don't use PG, so I don't see melted buildings, and I hardly have any stutters (even on my bargain basement level i5 7600K/GTX 980Ti system).

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

11 hours ago, YVR_23 said:

Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters.

On the contrary, streaming real-world scenery is a revolutionary advance that has utterly transformed flightsimming, and is the principal reason (though not the only one) for MSFS2020's success. Melted buildings appear only near ground level in PG areas -- a very tiny portion of earth's surface area -- and PG can be turned off if desired. Stutters are a local problem involving settings and hardware.

Edited by cobalt

10 hours ago, YVR_23 said:

How am I wrong?

It's just a very bad take, as others have pointed out. The future is looking bright anyway because MS has come up with a solution that will make PG look great moving forward.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

7 hours ago, cobalt said:

 Melted buildings appear only near ground level in PG areas -- a very tiny portion of earth's surface area -- and PG can be turned off if desired.

I have found that melted buildings can appear at any altitude in PG areas, whenever the MS servers are not up to the task.. unfortunately.  The concept is great, but the actual performance is lagging behind... hopefully MS will improve this over time..  The extreme case is when MS flashes up a popup that says that "your bandwidth" is insufficient to display PG scenery.. which should read "our bandwidth" is insufficient in most cases. 😉

Bert

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