July 26, 20241 yr I had previously switched off Photogrammetry as buildings always looked melted. Turned it back on in the hope it would be fixed and buildings still look melted, even with the new update...? AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 26, 20241 yr Yup, I noticed this last night. The weird thing is when I installed the update, PG looked amazing so maybe it's server issue?
July 26, 20241 yr 2 hours ago, BWBriscoe said: I had previously switched off Photogrammetry as buildings always looked melted. Turned it back on in the hope it would be fixed and buildings still look melted, even with the new update...? Some buildings will always look melted. There’s no way around that. Did you download the world update from the marketplace? Edited July 26, 20241 yr by Tuskin38
July 27, 20241 yr 7 hours ago, BWBriscoe said: even with the new update...? You need 2 updates. Make sure that you have both WU17 as well as the update to WU3. Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
July 27, 20241 yr buildings look melted until they gradually load into full detail I would say Photogrammetry is not suited to flying over London at Mach 2.0 or in the drone expecting perfection it's best viewed in an airliner approaching heathrow/london city, or in a GA or helicopter cruising over the city, to give everything time to load in
July 27, 20241 yr I saw a discussion on the WT Discord a couple of days ago about this issue. Matt said that a rolling cache of at least 15GB in size was needed to ensure good quality PG results (recommended for storing data of places that you fly often). I happen to have that set up already and have had very few issues with melted PG globally.
July 27, 20241 yr Author 27 minutes ago, Redge said: I saw a discussion on the WT Discord a couple of days ago about this issue. Matt said that a rolling cache of at least 15GB in size was needed to ensure good quality PG results (recommended for storing data of places that you fly often). I happen to have that set up already and have had very few issues with melted PG globally. I've got my NVIDIA shader cache set to 10GB (next option up is 100GB). Should I go for that? AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 27, 20241 yr either play Simcity 2024 or fly at 1.000 ft. minimum altitude as real pilots do in the real world: "Over congested areas – Over any congested area of a city, town, or settlement, or over any open-air assembly of persons, an altitude of 1,000 feet above the highest obstacle within a horizontal radius of 2,000 feet of the aircraft." FAA Guide to Low-Flying Aircraft: https://www.faa.gov/media/29701 for Simcity, please exit here: https://www.ea.com/games/simcity Edited July 27, 20241 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
July 27, 20241 yr 1 hour ago, BWBriscoe said: I've got my NVIDIA shader cache set to 10GB (next option up is 100GB). Should I go for that? Not sure if you are joking? But anyway, the shader cache has nothing to do with it (nothing to do with the MSFS rolling cache), and even a 10GB shader cache massive overkill on this never mind 100GB - that is just madness. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 27, 20241 yr Anyone seeing better PG with rolling cache on? I always have it off. I thought that to get any benefits, you need to fly over an area frequently. Hence one pass over a PG city is not enough? 7950X3D | RTX 4090 | 64GB DDR5
July 27, 20241 yr 1 minute ago, Cpt_Piett said: Anyone seeing better PG with rolling cache on? I always have it off. I thought that to get any benefits, you need to fly over an area frequently. Hence one pass over a PG city is not enough? Yes, much better. There are many theories on how MSFS works, but it is probably best to rely on what is said by the developers, who are much less likely to be just guessing.
July 27, 20241 yr I updated everything and also agree that downtown London doesn't look that great even after the update when compared to using OrbX London. I believe having locally installed city packs are superior, aka Samscene. city packs are a must. I hope Asobo/MS can make all the downtown buildings as 3D instead of PG. They can have everything else outside of that as PG but famous landmarks and downtown buildings are a must. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 27, 20241 yr 1 hour ago, Cpt_Piett said: Anyone seeing better PG with rolling cache on? I always have it off. I thought that to get any benefits, you need to fly over an area frequently. Hence one pass over a PG city is not enough? Once you fly over an area that scenery/PG is cached for next time which means no stutters when flying over the area again. However, if the cache size isn't huge and you fly elsewhere then I believe the cached area will eventually be overwritten. Unfortunately it's impossible to select what does get cached and keep it there. The way around this is to increase the cache size but that requires HDD space and you get no benefit if you fly to an area once. For long haul flyers there's very little point having the cache turned on as you're covering huge areas that have likely never been visited and therefore cached. It mostly benefits VFR flyers who stick to one area. The cache though has nothing to do with detail, custom PG is created with LOD levels where detail improves as you get closer. LOD levels are important because without them the scenery will be displayed at its maximum detail from distance which destroys performance. There are custom PG sceneries out there which have more LOD detail at distance but the performance of these is typically terrible. Higher TLOD/OLOD settings will improve detail from distance but at the expense of performance. Edited July 27, 20241 yr by G MIDY Lawrence Ashworth
July 27, 20241 yr @G MIDY That all makes sense. I find that a TLOD of around 200 is necessary to get fully rendered PG buildings. Reason I asked was because of the comment from Matt Nischan that was quoted. 7950X3D | RTX 4090 | 64GB DDR5
July 27, 20241 yr 3 hours ago, captain420 said: I updated everything and also agree that downtown London doesn't look that great even after the update when compared to using OrbX London. I believe having locally installed city packs are superior, aka Samscene. city packs are a must. I hope Asobo/MS can make all the downtown buildings as 3D instead of PG. They can have everything else outside of that as PG but famous landmarks and downtown buildings are a must. every single street and building in London (and beyond) is rendered in high quality with PG WU17, OrbX doesn't get anywhere close Edited July 27, 20241 yr by EGLD
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