July 28, 20241 yr Question for you all. Let's say you have rolling cache ON. And then you go and change graphic setting in MSFS options. Increase LOD. Change "Buildings" from High to Ultra. Etc. Is this going to cause stutters when you fly in the same area again because of cached scenery conflicting with newly loaded scenery? 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 28, 20241 yr I only know, and my system specs are below, but flying into EGLL is now perfect, no stutters, buildings fully rendered, no melted look as before. One of the best visual updates to date in my book. Edited July 28, 20241 yr by Car147 AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
July 28, 20241 yr Author A couple of things to clarify: - what should my NVIDIA shader cache be set to? - if I have Orbx London landmarks installed, is there anything I have to uninstall to avoid conflicts? Thanks AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 28, 20241 yr Not sure if you read my previous answer. Why do you keep asking about the Nvidia cache when it is not relevant to this. It is completely different from the rolling cache in the sim. If you must know about the Nvidia cache, I would say leave it at its default setting. Shader files are quite small. My cache is set at 256 Mb at default I believe, but I only have 54.7 Mb of that in use. But once again, it has nothing to do with this thread, and will not improve the scenery or photogrammetry in any way. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 28, 20241 yr Author 27 minutes ago, bobcat999 said: Not sure if you read my previous answer. Why do you keep asking about the Nvidia cache when it is not relevant to this. It is completely different from the rolling cache in the sim. If you must know about the Nvidia cache, I would say leave it at its default setting. Shader files are quite small. My cache is set at 256 Mb at default I believe, but I only have 54.7 Mb of that in use. But once again, it has nothing to do with this thread, and will not improve the scenery or photogrammetry in any way. Thanks for clarifying. What about London ORBX landmarks? If I have Orbx London landmarks installed, is there anything I have to uninstall to avoid conflicts? AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 28, 20241 yr London landmarks by Orbx improves London at no cost in fps. It used to make a huge difference in visual quality. After the WU it is only a small improvement. If I didn't own it already I would not want to buy it now. The Asobo version is very close. But I don't see any fps loss using it. I will continue to use the 3 UK packs and the London landmarks always. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 28, 20241 yr 3 hours ago, Tuskin38 said: Not sure what LOD these were at, I have autoFPS running Just look at the Auto FPS screen and it tells you what the TLOD is.
July 28, 20241 yr 3 hours ago, Bobsk8 said: Just look at the Auto FPS screen and it tells you what the TLOD is. I mean at the time I took the picture, I was too busy turning onto final. Edited July 28, 20241 yr by Tuskin38
July 28, 20241 yr I turned on a terabyte of rolling cache. I redid the same flight to see if the cache was now going to make it perform better. The flights looked exactly as before when I had no rolling cache enabled. I see no difference 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 28, 20241 yr I believe that server performance is the key variable. I first flew over London just after the update and got melted buildings. Days later, I repeated the flight and all was well. There is a lot of PG data that has to flow, and if the servers are too busy, melted buildings show up.. Not sure if you can do anything to improve your luck.. 😉 Bert
July 29, 20241 yr Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters.
July 29, 20241 yr 12 minutes ago, YVR_23 said: Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters. Not true.
July 29, 20241 yr 48 minutes ago, YVR_23 said: Streaming PG and scenery from the cloud was the worst discussion MS made for MSFS. It's not worked as attended and instead we're left with melted PG and stutters. Everything you just said is wrong.
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