September 8, 20241 yr 11 minutes ago, Fiorentoni said: Yes, it affects the parked aircraft which depart only later. Ah...so if it's Tuesday and an aircraft is parked but won't depart until Wed, you will see that parked aircraft?
September 8, 20241 yr Do you still need the FSLT injector or just the base models ? And do you also need AIFLOW and AIGROUND?
September 8, 20241 yr 22 minutes ago, Axis3600 said: Do you still need the FSLT injector or just the base models ? just models...they tell you not to use injectors Edited September 8, 20241 yr by knich
September 8, 20241 yr 9 minutes ago, knich said: just models...they tell you not to use injectors Okay thanks, so no more need for AIflow and AIground either?
September 8, 20241 yr 1 hour ago, knich said: Ah...so if it's Tuesday and an aircraft is parked but won't depart until Wed, you will see that parked aircraft? If it's late Tuesday, yes. I don't think they stand there for 24 hours, but I don't know the exact numbers. Result is gates are realistically filled, that's all that counts. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
September 8, 20241 yr 28 minutes ago, Axis3600 said: Okay thanks, so no more need for AIflow and AIground either? Sorry..never used these programs.
September 8, 20241 yr On 9/7/2024 at 4:21 PM, Speedbird 217 said: FPS were great during my initial test. I initially used FSLTL and later PSXT with static only parking before this and get higher FPS with BATC than with either of the other options. On a 13900KF and 4090 around 60-80 FPS at all times with traffic slider at 10, both in OMDB and VHHH. Doubled to 120-160 with LSFG and a good 10-20 FPS more than I had with either of the other options previously. MSFS is not a shooter game you know. 160 fps is pretty useless. With 40 fps a sim looks smooth already. I rather have an "AI" aircraft behaving like in the real world (at 40 fps) than an AI aircraft flying a straight line (outside the real airways) at 160 fps... My 2cts. Nico Kaan (PSXT 😉 )
September 8, 20241 yr 54 minutes ago, Axis3600 said: Okay thanks, so no more need for AIflow and AIground either? No, they wouldn't work anyway since BATC completely replaces the MSFS traffic system, for which those two (great) mods were a bandaid fix in the end. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
September 8, 20241 yr 43 minutes ago, kiek said: MSFS is not a shooter game you know. 160 fps is pretty useless. With 40 fps a sim looks smooth already. I rather have an "AI" aircraft behaving like in the real world (at 40 fps) than an AI aircraft flying a straight line (outside the real airways) at 160 fps... My 2cts. Nico Kaan (PSXT 😉 ) well but that guy have a 13900KF and 4090 better he get 60 fps cause people with lower specs computer can run that at 30 fps, if he get 40 fps with that specs lower end gonna get 15-20 fps. perfomance matter more in a sim, cause cpu always gonna have heavy load so nice to see developers who care about performance Edited September 8, 20241 yr by michdb8
September 8, 20241 yr 58 minutes ago, kiek said: MSFS is not a shooter game you know. 160 fps is pretty useless. With 40 fps a sim looks smooth already. I rather have an "AI" aircraft behaving like in the real world (at 40 fps) than an AI aircraft flying a straight line (outside the real airways) at 160 fps... My 2cts. Nico Kaan (PSXT 😉 ) People have asked how BATC performs with AI traffic and it's the first time in my 20 years of simming that I get full airports with moving AI traffic and no notable performance hit. I like my sim at 160 FPS, my screen has 165hz refresh rate & GSync so it's very nice and smooth, thank you very much. I personally notice a significant difference between 40 FPS and 100+ but let's not start the debate about "the human eye can't comprehend anything more than 30 FPS" debate again because I trust my eyes more than internet opinion. By the way, who said it's moving in straight lines? BATC assigns AI traffic the same procedures and vectors it does for user aircraft, it just doesn't handle separation yet other than at injection. Considering this is early Alpha days it's incredibly impressive as I've just departed VHHH with pretty much most gates occupied and flights taxiing, departing and landing as per real world FR24 sample schedules whilst ATC talks to them and pilots respond with local accents. All that without any notable performance hit. I loved listening to New Zealand 80 Heavy reading back his taxi instructions in a proper Kiwi accent... Pretty far from "AI aircraft flying in a straight line" for me but that's just my opinion.
September 8, 20241 yr 8 hours ago, Speedbird 217 said: I’m not quite sure how BATC manage to be so FPS friendly, even when compared to PSXT, but it’s impressive! Yeah, the perf is really good, but I don’t think it’s going to stay that way forever. Since there’s no traffic anywhere else but your departure/arrival airports, it’s far fewer calculations to render and control traffic. Once they implement traffic throughout the flight and manage proper separation, I think there will definitely be a performance hit. JustFlight’s traffic manages this pretty well, that’s why their traffic doesn’t have such a huge performance penalty. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
September 8, 20241 yr 2 minutes ago, V1ROTA7E said: Yeah, the perf is really good, but I don’t think it’s going to stay that way forever. Since there’s no traffic anywhere else but your departure/arrival airports, it’s far fewer calculations to render and control traffic. Once they implement traffic throughout the flight and manage proper separation, I think there will definitely be a performance hit. JustFlight’s traffic manages this pretty well, that’s why their traffic doesn’t have such a huge performance penalty. I agree, when I fly with FSLTL and its injector, I see aircraft all over the skies, not just taxing around the arrival and departure airport. Big difference.
September 8, 20241 yr 15 minutes ago, V1ROTA7E said: Yeah, the perf is really good, but I don’t think it’s going to stay that way forever. Since there’s no traffic anywhere else but your departure/arrival airports, it’s far fewer calculations to render and control traffic. Once they implement traffic throughout the flight and manage proper separation, I think there will definitely be a performance hit. JustFlight’s traffic manages this pretty well, that’s why their traffic doesn’t have such a huge performance penalty. Well traffic at other airports wouldn't be rendered anyway, and when in the air FPS are no longer a problem. Performance tax will be higher when they add ATC instructing separation (speed, holdings etc.), due to the more calculations. As for how much - let's wait and see. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
September 8, 20241 yr 28 minutes ago, Fiorentoni said: Well traffic at other airports wouldn't be rendered anyway, and when in the air FPS are no longer a problem. Performance tax will be higher when they add ATC instructing separation (speed, holdings etc.), due to the more calculations. As for how much - let's wait and see. Explain why aircraft in the sky would not affect FPS. They have to be controlled while flying because they show up in the sim
September 8, 20241 yr 2 minutes ago, Bobsk8 said: Explain why aircraft in the sky would not affect FPS. They have to be controlled while flying because they show up in the sim They do, but anything else that affects FPS is much less a factor at FL370, so any FPS lost due to enroute traffic will be barely noticeable. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
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