September 27, 20241 yr BTW, IMO the slower pace setting sounded much better in Captain's 1st video than in the second video. In the second video the speech was rushed. MSFS
September 27, 20241 yr Sad to see these threads go this way. Very childish imo. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
September 27, 20241 yr 19 minutes ago, RobJC said: Sad to see these threads go this way. Very childish imo. The ATC wars has stirred emotion not seen for a long time in Flight Sim. FSHud with V2.0 has really come out from the locker rooms with the proverbial steel chair to shake things up in the scene. Imagine BATC as Brock Lesnar and FSHud as the Hardy Brothers. I wish there was similar passion around getting rid of the blobby sepia distant cities at night. It's a bit like this really Edited September 27, 20241 yr by Langeveldt
September 27, 20241 yr 32 minutes ago, Bobsk8 said: BATC works well, sounds good, up until the approaches, at least in the US. BATC likes to turn every Star approach into a Visual approach, with poor vectoring. I found a workaround is to ignore the downwind and turn to base vectors , and then it works almost every time. They have made some improvements in BATC recently, so I started using it again. The FSHUD audio sounds to me like it is playing through a blown speaker, so that is a turn off for me. I like the idea that you can change the arrival runways with FSHUD, which doesn't seem to work in BATC. I have been a beta tester and user for several ATC programs, for several decades, so I know a bit about how they should work, plus I flew in real life in two of the most congested ATC airspaces in the US. I found the same problems with BATC. I stopped listening the ATC once I started the approach. A also got tired of the bad vectoring. Not sure if that is a MSFS issue or a BATC issue. I find the FsHud sounds better without the radio static. It sounds awful with it. That is most likely what you dislike about it. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
September 27, 20241 yr I never understood why threads about ATC apps always end up in discussions about the alleged quality of voices. It's totally pointless. First it's just subjective and more importantly it is just a minor aspect of ATC apps, there are so many other aspects that are far more important.
September 27, 20241 yr 15 minutes ago, Langeveldt said: The ATC wars has stirred emotion not seen for a long time in Flight Sim. FSHud with V2.0 has really come out from the locker rooms with the proverbial steel chair to shake things up in the scene. Imagine BATC as Brock Lesnar and FSHud as the Hardy Brothers. I wish there was similar passion around getting rid of the blobby sepia distant cities at night. It's a bit like this really This stuff happens in many threads for the dumbest reasons. This one isn’t unique at all. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
September 27, 20241 yr 10 minutes ago, RALF9636 said: I never understood why threads about ATC apps always end up in discussions about the alleged quality of voices. It's totally pointless. First it's just subjective and more importantly it is just a minor aspect of ATC apps, there are so many other aspects that are far more important. Based on this thread alone, I see plenty of good things mentioned about FSHUD 2.0. All I'm doing is comparing the voices of FSHUD vs BATC. There's nothing wrong with pointing out a flaw that can lead to improving FSHUD 2.0. It's the reason why the voices have been improved in FSHUD v2. Bob has complained about vectors that lead to visual approaches. Maybe BATC will also improve their add-on because of Bob's feedback. Most of us are here to give our honest opinion on these important add-ons, not to incite division or hatred. MSFS
September 27, 20241 yr 11 minutes ago, CFIJose said: Based on this thread alone, I see plenty of good things mentioned about FSHUD 2.0. All I'm doing is comparing the voices of FSHUD vs BATC. There's nothing wrong with pointing out a flaw that can lead to improving FSHUD 2.0. It's the reason why the voices have been improved in FSHUD v2. Bob has complained about vectors that lead to visual approaches. Maybe BATC will also improve their add-on because of Bob's feedback. Most of us are here to give our honest opinion on these important add-ons, not to incite division or hatred. Agreed, soberly giving personal opinions on what voices you like better and why (like you did) can be valuable feedback. Categorically stating certain voices are better than others (when this actually is highly subjective as for example can be seen by comments of several people who dislike the BATC voices because of their "dramatic" tone) or even calling an app out as sounding like from 20 years ago, not so much; that indeed is rather intending to incite division or hatred.
September 30, 20241 yr On 9/24/2024 at 11:29 AM, Luis Hernandez said: Also, the airport map in the browser panel is brilliant, and somehow I no longer get any surprise turns while taxing to the runway. The only issues I've found so far: 1) I can't set a key for hiding the old control panel; there's no response from the UI when I try to do so. 2) I can't use a hotkey for showing/hiding the new one. That wouldn't be a problem, if not for the fact that... 3) I can't load the FSHud panel in my Android tablet, despite using my sim rig IP and the correct port. Strange, because the FSL and Fenix EFBs work there correctly. After the latest alpha updates, every one of the issues I reported are gone (as in no old control panel anymore) or solved. Last night I landed at KJFK with horrible weather. Performance was beautiful, but I was using just the PMP A330 (with default A20N systems). I'll try tonight with a heavyweight: iniBuilds A300 or TFDi MD-11 flying from default KJFK to LVFR KMIA😁 Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 30, 20241 yr 26 minutes ago, Luis Hernandez said: After the latest alpha updates, every one of the issues I reported are gone (as in no old control panel anymore) or solved. Last night I landed at KJFK with horrible weather. Performance was beautiful, but I was using just the PMP A330 (with default A20N systems). I'll try tonight with a heavyweight: iniBuilds A300 or TFDi MD-11 flying from default KJFK to LVFR KMIA😁 Yep. I just flew PMDG's 777 into a packed Frankfurt with not even a stutter on a laptop 😄 This add-on opens parts of the sim I thought were closed off to me, as I took the 737 around low intensity airports with hardly any traffic. it's an absolute gamechanger.
September 30, 20241 yr Author Yes, FSHud v2 is sooo much better than v1 already...! It offers all I want, really. Up to v2 I was going back and forth between FSHud v1 and BATC because none of them were complete and when I used one I missed things from the other. Well, not anymore. Haven't touched BATC at all anymore for quite some time now. FSHud offers everything I need and it's my nr. 1 ATC addon for now. I can't think of a reason why I would BATC anymore, really. Not only does FSHud offer all I need: most of it it also does way better!
September 30, 20241 yr I've been waiting for an ATC program to step up since I bought 2020. It looks like FSHud, BATC and SI are all rapidly improving which is great news, but I'm going to sit it out until after 2024 comes out. I drew up this list of a perfect "Simulated Air Traffic Control Environment" (can't remember where I got that from!) to help me decide... PERFECT TRAFFIC Traffic reflects real-world schedules, including routing, gates, etc Low impact on performance Realistic aircraft models Realistic aircraft liveries PERFECT ATC Player’s aircraft is controlled when flying IFR or VFR - Using correct procedures and phraseology Based on the filed flight plan Using same navigation database as player (e.g., Navigraph) Based on sim weather Avoiding terrain (e.g., mountains) Both in the air and on the ground Flexibility to adjust flight for weather, traffic, preferred approach/runway, etc. Non-player traffic is realistically controlled with correct separation and sequencing Realistic AI controller responses (neural, generative, unscripted AI as a premium feature) Realistic AI generated controller voices with accents based on region Control options include voice, keyboard, text-to-speech, co-pilot control Background chatter option Options to enable/disable undesirable features Anything I missed? 🤔 FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb 9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps
September 30, 20241 yr 35 minutes ago, flyingscampi said: Anything I missed? 🤔 Yep! The price 😁 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 30, 20241 yr 4 hours ago, flyingscampi said: I've been waiting for an ATC program to step up since I bought 2020. It looks like FSHud, BATC and SI are all rapidly improving which is great news, but I'm going to sit it out until after 2024 comes out. I drew up this list of a perfect "Simulated Air Traffic Control Environment" (can't remember where I got that from!) to help me decide... PERFECT TRAFFIC Traffic reflects real-world schedules, including routing, gates, etc Low impact on performance Realistic aircraft models Realistic aircraft liveries PERFECT ATC Player’s aircraft is controlled when flying IFR or VFR - Using correct procedures and phraseology Based on the filed flight plan Using same navigation database as player (e.g., Navigraph) Based on sim weather Avoiding terrain (e.g., mountains) Both in the air and on the ground Flexibility to adjust flight for weather, traffic, preferred approach/runway, etc. Non-player traffic is realistically controlled with correct separation and sequencing Realistic AI controller responses (neural, generative, unscripted AI as a premium feature) Realistic AI generated controller voices with accents based on region Control options include voice, keyboard, text-to-speech, co-pilot control Background chatter option Options to enable/disable undesirable features Anything I missed? 🤔 You'll be waiting for many years. For now, why not just enjoy FSHud, which gets far closer to your list than any other program?
October 1, 20241 yr Author 9 hours ago, Langeveldt said: You'll be waiting for many years. Hm, is that so...? I think we are getting pretty close already. Most of the things on that list can be ticked. I only have experience with FSHud and BATC so let me put an F and/or B before every item in the list (stating which addon has that option). PERFECT TRAFFIC F B Traffic reflects real-world schedules, including routing, gates, etc F Low impact on performance (B hurts performance much more last time I checked) Realistic aircraft models (done with other addons like FSLTL or AIG) Realistic aircraft liveries (done with other addons like FSLTL or AIG) PERFECT ATC F B Player’s aircraft is controlled when flying IFR or VFR (no VFR yet) - F B Using correct procedures and phraseology (F seems more ICAO oriented, B has ICAO and FAA (mixed)) F B Based on the filed flight plan F B Using same navigation database as player (e.g., Navigraph) F B Based on sim weather Avoiding terrain (e.g., mountains) (terrain avoidance can still be a problem when being vectored) F B Both in the air and on the ground F Flexibility to adjust flight for weather, traffic, preferred approach/runway, etc. (B doesn't have these options last time I checked) F Non-player traffic is realistically controlled with correct separation and sequencing (B doesn't have separation and sequencing last time I checked) F B Realistic AI controller responses (neural, generative, unscripted AI as a premium feature) (all responses are realistic but scripted) B Realistic AI generated controller voices with accents based on region (Fdoes have better voices now but not AI generated and only German accents (besides English) for now) F B Control options include voice, keyboard, text-to-speech, co-pilot control Background chatter option (not sure what you'd want this for when there is other traffic around you which is being communicated with...? The comms are optional though with F as well as B) F B Options to enable/disable undesirable features (up to a certain point, of course) Now you might start to think both addons are a bit equal but they are not. FSHud is way more reliable and flexible than BATC. BATC still has big problems during the second phase of flight and offers no options to change any part of the flight to your liking. The FSHud map is far more useful and keyboard control more convenient (probably because FSHud started out as a keyboard only addon unlike BATC). FSHud provides a lot more traffic too, making the world more alive. At this moment I only use FSHud. Even in the current 'silent' alpha phase I think it's way better than BATC. But all that can change in the future of course. 😉 Edited October 1, 20241 yr by mistolip
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