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MSFS 2024 flight dynamics and ground/water handling thread

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19 minutes ago, Rimshot said:

Well, are you? My guess is you're neither. I do appreciate your talent in making videos though, lol

Sure - like sooo many others here are RW pilots and 'experts' 😄. So am I.

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

  • 2 months later...
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  • Real World pilot here. I never bothered with default Asobo aircraft because they were just too twitchy on the ground and in the air in pitch. They also handled crosswind landings poorly.  Booted

  • QUICK REVIEW / INITIAL OPINIONS Yesterday I flew around Long Island, NY and Connecticut in a G1000 C172SP, full fuel, 275 lbs of crew, 10 lbs of luggage. The flight consisted of commercial maneuv

  • Sure thing, there there, all will be well.. 2020 is still around, still great, and very stable. And best of luck in modding it to bring it up to 2024 levels, let us know when you've done this! ... and

A good summary and findings of the flight physics by Stearmandriver, a real life 737 pilot, and I also think he flies the Stearman in real life (as per his name), on his Twitch stream, testing with the CAS Cub, and Porter:

https://www.twitch.tv/videos/2474111554?t=00h48m37s

Stearmandriver said:

  1. The general physics of MSFS 2024 is better than MSFS 2020, like the way the wind interacts with the airplane
  2. Crosswind effect is much better in MSFS 2024
  3. Ground effect is better
  4. Ground handling is definitely better

 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

  • 1 month later...

From another IRL pilot:

Quote

About xp12 feeling real... I don't get it when flying GA. I fly irl and the aftermarket addons for msfs2020/2024 and the fully cfd updated cessna feel close to real... apart from not feeling the movement of the plane and ground handling, trim,... I like the way it responds to inputs, (somewhat over the top) turbulence,etc... With xp12 I have the feeling of being more on rails and everything being to programmed (a spin will always happen in a certain use case, etc)

I'm not here to promote either sim, just wanted to share my opinion. I really couldn't care less what sim is being used by whom. I'm happy people are interested in the hobby and both devs challenge each other to do better. That's the way the hobby will move forward.

 

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author

@abrams_tank thanks for pointing out feedback on MSFS 2024 fight dynamics from IRL pilots and others, on a thread about collecting such feedback from said folks 🙂 

In any case, given that you brought up this thread, wanted to also add this recent report from another IRL pilot and avsimmer: https://www.avsim.com/forums/topic/674408-a2a-aerostar-is-now-available/page/12/#findComment-5520613

3.  Physics.  This is the one that matters most to me and there are large improvements in crosswind physics and ground handling.  LARGE improvements, using the same aircraft in each sim to compare.  Aircraft with their own flight modeling like the iFly and the CAS Cub perform a LOT better when interacting with the base physics of 2024 vs 2020 and that's telling.  This one would be awful hard to give up.  I don't think crosswind landings have felt better in any sim I've tried, to include XP or DCS.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

 

43 minutes ago, lwt1971 said:

In any case, given that you brought up this thread, wanted to also add this recent report from another IRL pilot and avsimmer: https://www.avsim.com/forums/topic/674408-a2a-aerostar-is-now-available/page/12/#findComment-5520613

3.  Physics.  This is the one that matters most to me and there are large improvements in crosswind physics and ground handling.  LARGE improvements, using the same aircraft in each sim to compare.  Aircraft with their own flight modeling like the iFly and the CAS Cub perform a LOT better when interacting with the base physics of 2024 vs 2020 and that's telling.  This one would be awful hard to give up.  I don't think crosswind landings have felt better in any sim I've tried, to include XP or DCS.
 

 

Yup, great summary from @Stearmandriver! I watch his stream sometimes, and it's always great to get his perspective on the flight dynamics of MSFS and the various planes for MSFS, as he has IRL experience with airliners (ie. 737), and also has IRL experience with various GA planes.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

On 6/1/2025 at 4:54 AM, abrams_tank said:

A good summary and findings of the flight physics by Stearmandriver, a real life 737 pilot, and I also think he flies the Stearman in real life (as per his name), on his Twitch stream, testing with the CAS Cub, and Porter

Bummed that I missed this clip, but a note to add about the CAS Cub: it's the only low-power taildragger that I've had ground loop on me during takeoff due to a slight crosswind and not enough attention to the rudder. The higher-power taildraggers are much easier to ground loop on takeoff due to the p-factor, but you're in the air so fast that it doesn't even matter.

I still find landing taildraggers to be a bit too forgiving, but that is based off my limited personal experience of almost ground looping a Citabria when I didn't properly correct for a crosswind during landing many moons ago (my fearless instructor saved the plane from getting any grass stains). I think the same can be said for the small tricycle gear aircraft: they are very forgiving if you bring them down with too much lateral drift when ignoring crosswind corrections. An exception may be the Twin Otter: you will get a wing dipping down as the struts seem to absorb the lateral force, but it seems like it may be a bit too pronounced.

Thought this pilots thoughts on SU3’s control responsiveness improvements was interesting… 

 

I’m curious is any other SU3 participants have noticed this. 

2 hours ago, Virtual-Chris said:

Thought this pilots thoughts on SU3’s control responsiveness improvements was interesting… 

I’m curious is any other SU3 participants have noticed this. 

I'm not in the SU3 beta but as IslandSim noted, it's surprising that people haven't said anything about it.  Maybe it just happened with the .19 beta version.
Sometimes they stick things in a new version and don't publicize it at all or much, it seems like.

I'm really curious about it though.  Are you in the beta?

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

1 hour ago, Mace said:

I'm not in the SU3 beta but as IslandSim noted, it's surprising that people haven't said anything about it.  Maybe it just happened with the .19 beta version.
Sometimes they stick things in a new version and don't publicize it at all or much, it seems like.

I'm really curious about it though.  Are you in the beta?

No, I just got into the sim a couple of weeks ago, and at that time the release of SU3 seemed imminent so I thought I’d stick to the non-beta and would get it soon enough, but it may be delayed into August now so I’m tempted. 

Maybe I’ll post this in one of the SU3 beta threads as this particular thread has come off the rails. 😛

Edited by Virtual-Chris

Why are you guys arguing about the "conversations" you're having with the hallucination box?

You know it's basically just a search engine right? If you ask it what's better or worse, the sum total of its analysis is going to be whatever it's ingested from no doubt community written content, and only text. You're essentially just searching r/flightsim.

  • Moderator

Starting on page 14 all posts by flying_carpet and responses to him have been hidden. I am opening the discussion since a lot of valuable discussion has taken place on previous pages.

@flying_carpet, you are banned from posting on this topic even if it contains useful information. Your posts have been inflammatory and add nothing to the quality of the topic. If you ignore that you will get a holiday.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

10 hours ago, Virtual-Chris said:

No, I just got into the sim a couple of weeks ago, and at that time the release of SU3 seemed imminent so I thought I’d stick to the non-beta and would get it soon enough, but it may be delayed into August now so I’m tempted. 

Maybe I’ll post this in one of the SU3 beta threads as this particular thread has come off the rails. 😛

You might as well join the beta. It's pretty stable right now and has some good benefits .

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

I just checked this thread, and I don't think I see it posted yet (but if it has been posted, please let me know). But here is a comment from closer when MSFS 2024 was released, from a PPL pilot, with 300 hours on the Cessna 172, and 150 hours on the PA28R:

Quote

PPL here, around 300hrs on a C172 and another 150 on a PA28R

Flight model is superb, the Asobo Cessna in 2024 is miles ahead of its 2020 counterpart, and hell, feels even better than the WBSIM C172.

 

 

i5-12400, RTX 3060 Ti, 32 GB RAM

I have been out of town, and I get back and am glad to see this thread up again, minus the off-topic stuff. 

Anyway, I am still wondering if any of you in SU3 Beta have noticed what IslandSimPilot notes in his video a few posts up?   Have they tweaked something (Extremity Deadzone?) or something else?  Or is there no change as far as you can tell?

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

  • 1 month later...

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