November 23, 20241 yr Author I'm starting to get a better understanding of some of the issues. Initially, I thought it was mostly about users who prefer flying larger planes, where the walk-around process, while still important, is often handled by a co-pilot, ground crew, or maintenance team. This allows the pilot to focus on starting the flight from the left seat. However, it seems the real issue is more about add-on planes being ported over from FS2020. That simulator was developed before the walk-around feature existed, and developers may not have had the chance to ensure their products are fully compatible with the new sim. This results in odd starting points for certain aircraft. Additionally, some users have chosen to keep their key bindings from older versions, potentially missing out on the benefits of the new simulator's features. The new sim introduces a fresh learning curve, as Asobo chose to remap key bindings instead of carrying over the commands from ACE Studios. This decision likely aligns with their vision for product development but has created some confusion for long-time users. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
December 19, 20241 yr On 11/23/2024 at 5:37 AM, Ident said: just push Shift+C Thanks! Just stood outside the Fenix A320 and wondered how to get in 😉 Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
December 20, 20241 yr If MS can have us start outside the airplane, there should be a way to start the character in the jetway by the forward door. Now that would be cool for me who just flies tubers.
December 20, 20241 yr On 11/23/2024 at 2:05 AM, hvw said: Unfortunately Shift-C doesn't work for me. The only way to get me into the cockpit right away is, like DAD mentioned, starting from a runway. I feel that MS/Asobo at least should give us an option to disable the walk-around and have us set in the cockpit, cold and dark, right away. As we were used to in FS2020. Just my $0,02 Check your keyboard. Need to be on 2024 KB. -B
December 20, 20241 yr As @btacon says, you must be on the FS2024 keyboard for Shift-C to work. Alternatively, bind the key or button of your choice to the action "Take Control Of Character" on your current keyboard/controller setup.
December 20, 20241 yr Not having tried 2024 yet, what I'm reading about this feature still seems pretty contrived. In the first place, for when you want to use the simulator as a simulator, this is a waste of time that I sure don't want to be forced to deal with. When I know the scenario I'm simulating and the condition of the aircraft, I'm not interested in bothering with a walk around. This is, for example, never something that is done or simulated before a session in an actual level C or D simulator. Secondly, even when you're doing some pilot roleplay type of stuff, it's silly to start outside the aircraft and do a walk around before entering. There really isn't a time you're not going to enter the plane first, and even in a small GA aircraft you'll drop your bag / tablet, flip the battery on, check fuel gauges, lower the flaps etc. In an airliner, you'll do considerably more before going outside. So what's the point of STARTING outside? The sim should still be starting you in the cockpit since that's where you'll go first anyway. That way, those who don't have a need to bother with the walk around can just skip it, those who want to do it can prepare the plane correctly first, and it seems like a win/win. Think A2A - they simulated a very good walk around (where you might even find things wrong), but you still start in the plane, because that's where you'd go first anyway. The starting outside thing is just an extra step that doesn't seem to have any benefit. Andrew Crowley
December 20, 20241 yr Completely agree with you @Stearmandriver. I've just been looking at ways of circumventing it as quickly as possible until they come to their senses and do something about it.
December 21, 20241 yr 7 hours ago, Stearmandriver said: Secondly, even when you're doing some pilot roleplay type of stuff, it's silly to start outside the aircraft and do a walk around before entering. I never regarded starting outside as being the start of the walk around. To me starting outside equals having arrived at the airport and having walked up to the plane. That's not silly at all: it's realistic. I am (or anyone else is) not forced to do the walk around first. I can enter the plane, do my stuff and then do the walk around when needed. I also always step out of the plane at the end of my flight. I like this feature a lot! But I only fly the Vision Jet. Perhaps it feels different when you start outside an A320.
December 21, 20241 yr On 12/20/2024 at 5:35 AM, sympilot said: If MS can have us start outside the airplane, there should be a way to start the character in the jetway by the forward door. Now that would be cool for me who just flies tubers. 11 hours ago, mistolip said: I never regarded starting outside as being the start of the walk around. To me starting outside equals having arrived at the airport and having walked up to the plane. That's not silly at all: it's realistic. I am (or anyone else is) not forced to do the walk around first. I can enter the plane, do my stuff and then do the walk around when needed. I also always step out of the plane at the end of my flight. I like this feature a lot! But I only fly the Vision Jet. Perhaps it feels different when you start outside an A320. I would love to see what @sympilot suggested where the same way GSX leverages a profile for aircraft and scenery I would love to see MSFS24 do the same and offer "starting points" for the flight like inside the terminal if the scenery supports it and then it can be set in the profile or in the jetway outside the plane or define a spot on the tarmac outside the plane. But the same way you can choose a gate it could be cool to choose a "starting point" outside the plane for a flight. In 2020 I start in the cockpit then load drone view, adjust the view and do a walk around and then walk into the plane anyway 🙂 (I'm a geek) @mistolip I do the same in a 777 🙂 I walk out the plane, down the jetway steps and watch the AI from the tarmac after the flight while GSX does it's thing... At the same time I can see how this isn't everyone's cuppa and there should also be a way to bypass it entirely. Have a Wonderful Day -Paul Solk
December 21, 20241 yr The default start should be inside the cockpit with an optional shortcut (ctrl+c!) to go outside and walk around.
December 21, 20241 yr Author 42 minutes ago, MikeyOnTheFlightDeck said: The default start should be inside the cockpit with an optional shortcut (ctrl+c!) to go outside and walk around. Put me down for being in the opposite of this camp. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
December 21, 20241 yr 15 hours ago, mistolip said: I never regarded starting outside as being the start of the walk around. To me starting outside equals having arrived at the airport and having walked up to the plane. That's not silly at all: it's realistic. I am (or anyone else is) not forced to do the walk around first. I can enter the plane, do my stuff and then do the walk around when needed. I also always step out of the plane at the end of my flight. I like this feature a lot! But I only fly the Vision Jet. Perhaps it feels different when you start outside an A320. But since not everyone needs to do the walk around on every flight, isn't the cockpit the default common location we all have to occupy at some point? So why not just start there? Then the roleplay folks can head outside, the sim folks can fire up and go to whatever it is they're trying to do, and no one has wasted any time loading up somewhere pointless to them. That seems the obvious answer, if there has to be one default starting location. Obviously a choice would be best for everyone. Andrew Crowley
December 21, 20241 yr Even if you're inclined to do a walkaround, you would still generally start inside the plane first--e.g. forms review, remove control locks, power config, stash your flight bag etc. So a starting point in the cockpit would be entirely reasonable from a realism perspective, and would answer the mail for those who don't want the added pomp and circumstance of doing a walkaround... Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 21, 20241 yr 26 minutes ago, Stearmandriver said: But since not everyone needs to do the walk around on every flight, isn't the cockpit the default common location we all have to occupy at some point? So why not just start there? Then the roleplay folks can head outside, the sim folks can fire up and go to whatever it is they're trying to do, and no one has wasted any time loading up somewhere pointless to them. That seems the obvious answer, if there has to be one default starting location. Obviously a choice would be best for everyone. I agree that it should be optional. But they would also have to add the option to remove chocks and covers etc. from within the cockpit (like in the EFB).
December 22, 20241 yr This is emblematic of the way Asobo and MS operate. First, they come up with a very significant change nobody asked for. And then they completely screw up the implementation of it. I am not sure they will ever learn. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
Create an account or sign in to comment