December 22, 20241 yr Author 17 hours ago, Stearmandriver said: But since not everyone needs to do the walk around on every flight, isn't the cockpit the default common location we all have to occupy at some point? So why not just start there? Then the roleplay folks can head outside, the sim folks can fire up and go to whatever it is they're trying to do, and no one has wasted any time loading up somewhere pointless to them. That seems the obvious answer, if there has to be one default starting location. Obviously a choice would be best for everyone. By your logic, the whole idea of flying is to fly so why do all that taxi stuff and shouldn't all flights start on the runway with the plane set for takeoff and if you want to do that whole engine start up thing, you could just taxi back to the ramp and shut everything down?! A flight to me starts when approaching the airplane. Its an important part of the flight that just now is getting its due. The idea of magically starting inside a plane that has a cover on it to only then magically get back outside of the plane to take it off seems like way more extra steps and not the obvious answer. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
December 22, 20241 yr Author 17 hours ago, Bob Scott said: Even if you're inclined to do a walkaround, you would still generally start inside the plane first--e.g. forms review, remove control locks, power config, stash your flight bag etc. So a starting point in the cockpit would be entirely reasonable from a realism perspective, and would answer the mail for those who don't want the added pomp and circumstance of doing a walkaround... Only in a sim. Every real world flight I've ever done starts outside the plane, opening up a hangar and pull the plane out or removing the covers and tie down straps if the plane is parked outside. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
December 22, 20241 yr 43 minutes ago, Ident said: A flight to me starts when approaching the airplane. it starts long before that. flight planning, refuelling, etc. etc. lets just say everybody has different preferences and how they want to entertain themselves. where do we go, where do we come from. where will we land. Edited December 22, 20241 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
December 22, 20241 yr 22 minutes ago, Ident said: Only in a sim. Every real world flight I've ever done starts outside the plane, opening up a hangar and pull the plane out or removing the covers and tie down straps if the plane is parked outside. Well, no, in the real world I always put my flight bag in the plane, checked the forms, pulled the window shades, removed the control locks and checked the battery first before anything else when I flew light aircraft. Not much sense pulling all the tie downs and covers or pushing the plane out of the hangar if the battery is dead. There should be an option to start either inside or outside the plane at startup. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 22, 20241 yr German youtuber and fs.to creator JayDee has a simple 'trick' for AAO users: ...essentially you have to 'write' a tiny AAO script and bind this as autoscript to the AVATAR (a.k.a. YOU standing outside the plane), not an airplane. Even if you don't understand a single word German and got ZERO coding skills...just follow the video. All steps are depicted. 5 minutes of your time. Works beautifully. Thanks for the tip, JD! Edit 12/22, 2235z: I'm providing a ready-to-import AAO script here: https://flightsim.to/file/86464/sws-skip-walkaround-script-for-aao Edited December 22, 20241 yr by MaGer1965 'It is better to be silent and be thought a fool than to speak and remove all doubt.'
December 22, 20241 yr 5 hours ago, Ident said: By your logic, the whole idea of flying is to fly so why do all that taxi stuff and shouldn't all flights start on the runway with the plane set for takeoff and if you want to do that whole engine start up thing, you could just taxi back to the ramp and shut everything down?! A flight to me starts when approaching the airplane. Its an important part of the flight that just now is getting its due. The idea of magically starting inside a plane that has a cover on it to only then magically get back outside of the plane to take it off seems like way more extra steps and not the obvious answer. Sometimes, absolutely. Depends on your task in the sim that day. And this is exactly why runway or in flight starts can be done. If I'm just trying to do a few V1 cuts or rejects or approaches, why would I start at the gate? Sometimes, you either have a reason to simulate start up and taxi duties, or you're starting on a network like Vatsim where you have to start in a parking spot to ensure you don't disrupt network traffic etc. It's a simulator, not a real airplane. That's the best thing about it. This means you can use it in any way you want, to accomplish just what you want to on that day, and dispense with everything that isn't relevant. We never have people simulate a digital walk around in real simulators, for instance. Often we start them on the runway. We even use time acceleration in flight. It's all dependent on the task to be accomplished. Which is why choices for starting location are good for everyone. I'm just saying, if for whatever reason Asobo has to choose one starting location for everyone, then inside the cockpit makes sense as that's the one common location everyone will occupy, regardless of whatever else they're doing. Andrew Crowley
January 8, 20251 yr On 12/22/2024 at 9:22 PM, MaGer1965 said: German youtuber and fs.to creator JayDee has a simple 'trick' for AAO users: ...essentially you have to 'write' a tiny AAO script and bind this as autoscript to the AVATAR (a.k.a. YOU standing outside the plane), not an airplane. Even if you don't understand a single word German and got ZERO coding skills...just follow the video. All steps are depicted. 5 minutes of your time. Works beautifully. Thanks for the tip, JD! Edit 12/22, 2235z: I'm providing a ready-to-import AAO script here: https://flightsim.to/file/86464/sws-skip-walkaround-script-for-aao Thanks a lot ! 🙂 - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
January 8, 20251 yr 1 minute ago, David Roch said: Thanks a lot ! 🙂 I've made a little script for the lazy ones...https://flightsim.to/file/86464/sws-skip-walkaround-script-for-aao 'It is better to be silent and be thought a fool than to speak and remove all doubt.'
January 8, 20251 yr Yes, it works perfect! 👍 - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
January 8, 20251 yr On 11/23/2024 at 6:19 AM, John Fields said: Hi, Shift+C simply puts you in the cockpit, but then you have to go out again and do the -word not allowed- walk around! Greetings Not if you are using a payware 2020 aircraft like the FFX VisionJet. 😉 (shift-C works fine and no need for the -word not allowed- walk around!)
January 8, 20251 yr On 11/22/2024 at 10:52 PM, fppilot said: As a former pilot I do not at all object to a pre-flight walkaround, recognizing the importance. I do, because it's extremely poorly implemented. The walking controls are clunky, the clickspots are often elusive, and the walkaround does absolutely nothing. Sure, I can click on the tires and wiggle the control surfaces around, but if I don't nothing bad happens. All I have to do is click the covers and the chocks and then go. And I can click the covers when I'm standing way too far away from them to actually reach them. And if I stand close enough to reach them, often that clickspot becomes elusive again and I can't remove them. Then when I get in the plane, it's a jumpcut from outside to inside. Even My Summer Car, which was an intentionally bad game made on the cheap by a single developer who set out to torture his customers (and succeeded gloriously, I should add), did vehicle entry animations better. Heck, that game did walkarounds better, because if you didn't check the car over and make sure everything was torqued down properly and all the fluids were full and correct, things started breaking on it when you went for a drive and you ended up with a dead car and having to walk, in real time, miles back home to get your tools. In MSFS, nothing bad ever happens from not clicking all the other little check spots because the plane is always in 100% perfect condition, rendering walkarounds pointless. A real-world walkaround is important because you might find something that you need to fix before you go flying. Not doing the walkaround can kill you. We know we're not going to find anything wrong in MSFS walkarounds. Ever. So the walkaround is just an exercise in clicking that doesn't add anything to the flight simulation experience. I'm not saying get rid of it. If you enjoy it that's great. I'm just saying give us the option to disable it. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
January 8, 20251 yr I love that we start outside the plane, feels great in VR, love to walk around and look at the plane before entering and start up. Brilliant. Feels more like Im a person flying the plane and not like before where I am the plane…. Only fly small GA planes though, so maybe not so immersive when flying the big things,,, One man’s meat is another man’s poison:p Edited January 8, 20251 yr by Kaboki
January 8, 20251 yr Author 44 minutes ago, eslader said: We know we're not going to find anything wrong in MSFS walkarounds. Ever. So the walkaround is just an exercise in clicking that doesn't add anything to the flight simulation experience. I'm not saying get rid of it. If you enjoy it that's great. I'm just saying give us the option to disable it. Do you not think that this is a place holder feature that will or can be fine tuned once bigger bugs are squashed? I 100% agree with your view that in its current state its worthless and poorly done yet in real life this is an important part of any flight. My understanding is that in career mode, things can wear and tear (and that too is buggy from what I've read) so the walk around is favoring a needed purpose. Additionally, some 3rd parties do offer a walk around because there was a lack of this feature being coded into the sim. So now that its in the sim, perhaps the tools are there that will allow them to make use of this into their native msfs2024 releases. Overall, the feature (while buggy and at the moment not of any true value to the overall flight) favors more a important pilot training practice simulation than a game objective, keeping the simulator more true to the roots of a sim than a game. Yes it needs a lot of work, needs to have more purpose, to keep the sandbox more user friendly could use more options like the ability to save states of planes where if you dont want to have the covers, chocks etc, once you remove them they never show again unless you put them back on in post flight and also offer the ability to start outside or inside of the plane on the ramp. Personally, I'm a smaller plane simmer and my only issues is starting at the nose of the plane instead of by the door. With the Black Square Duke, I can click on the outside door handle and open and close the cabin door. I also have a wireless game pad just for walking around and have a button assigned for Shift+C to get in and out of the plane. As for your car game you mentioned..Im sure it wasnt designed for 3rd parties in mind that would bring in motorcycles and semi's where Asobo has to think of every kind of plane from a Cub on floats to a A380 so its not exactly apples to apples. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
January 8, 20251 yr 1 hour ago, eslader said: So the walkaround is just an exercise in clicking that doesn't add anything to the flight simulation experience. Spot on and very good post, the first time it's pretty cool but by the 5th it's a needless chore not mention a complete faff in VR. Overall it's an ill thought-out game design (yet again) that needs a lot of work to make it more meaningful. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 8, 20251 yr 7 hours ago, MaGer1965 said: I've made a little script for the lazy ones...https://flightsim.to/file/86464/sws-skip-walkaround-script-for-aao Thank you, MaGer1965, But what about those who don't have AAO? Like myself... Are there any other possible method to do it? Greetings
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