December 18, 20241 yr 3 hours ago, Ron Lefebvre said: My only problem is that it often freezes the computer. MSFS is still running, but I loose total access. Hmmmm, That sounds like an MSFS issue I have seen (but fortunately not in a while). I have seen the cockpit freeze as I would describe it in the PMDG 737 a few times but never due to Lossless Scaling. Sim is still running, I can hear it running and the scenery still updates but the cockpit is completely frozen and I can't interact with it at all. Is that what you are seeing or something different @Ron Lefebvre? Have a Wonderful Day -Paul Solk
December 18, 20241 yr 34 minutes ago, psolk said: Hmmmm, That sounds like an MSFS issue I have seen (but fortunately not in a while). I have seen the cockpit freeze as I would describe it in the PMDG 737 a few times but never due to Lossless Scaling. Sim is still running, I can hear it running and the scenery still updates but the cockpit is completely frozen and I can't interact with it at all. Is that what you are seeing or something different @Ron Lefebvre? Exactly that. Not always of course, but enough that I keep my figures crossed everytime I try and use it. Somebody mentioned to disable VSync. That did not work Edited December 18, 20241 yr by Ron Lefebvre Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
December 18, 20241 yr 4 minutes ago, Ron Lefebvre said: Exactly that. Not always of course, but enough that I keep my figures crossed everytime I try and use it. I had that without Lossless with just the PMDG 737 but I think others have experienced it in other planes as well. I "want" to say it had something to do with WASM errors which is why it was more prevalent in some addons than others but I don't "think" (dangerous for me, I already smell something burning) it is a lossless scaling issue. In fact I don't know I've heard of any lockups using it, the feedback has been pretty overwhelmingly favorable for this little gem. I am not saying it can't be Lossless but if you only get lockups when using it then maybe it isn't playing nicely with something on your system from a settings on driver perspective. Have a Wonderful Day -Paul Solk
December 18, 20241 yr 4 hours ago, MadDog said: I've never used it; but I've read that accessing another windowed application (BATC, FS2Crew, FSLTL, etc.) disables Lossless Scaling in the sim. Is that true? Nope. It takes you out of the lossless if you open another window, but you just click on the screen when you return to the sim and lossless resumes. No big deal.
December 19, 20241 yr On 11/27/2024 at 8:02 PM, boez said: Yes it works equally as well in MSFS2024. My usage is: 1/2 vsync in sim doubled to 60fps by Lossless Scaling. 60hz desktop. Similar to that. Mine is capped 24, which gives me 48 FPS via LSFG. It's because my refresh rate is 144 by default (it always goes back to 144 whenever I set it to 60). So 1/6 of 144 is 24, and 1/3 of it is 48. And through MSFS AutoFPS, I set the target FPS to 46. With this MSFS 2020 settings, I can set the graphic sliders to ULTRA (Vector, Building, Trees, Grass), and the rest is HIGH. However, in MSFS 2024, things are a bit unstable, not because of the LSFG or AutoFPS, but how MSFS 2024 renders LOD objects and loading the texture itself are messy. I still suffer unexplained low fps, and the only way to fix it is restarting the sim. Edited December 19, 20241 yr by History DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
December 19, 20241 yr Have it but dont use it as it locks up my sim 2020. As i often in full screen and when i look hit windows key and go into my simbrief or other apps. Lossless does not seem to like that. And sim freezes. Hope they can fix that. And so i can use it more often. Mike
December 19, 20241 yr 58 minutes ago, mikeymike said: Have it but dont use it as it locks up my sim 2020. As i often in full screen and when i look hit windows key and go into my simbrief or other apps. Lossless does not seem to like that. And sim freezes. Hope they can fix that. And so i can use it more often. Mike I often turn off the LSFG before going out from MSFS (there's a shortcut for this), and turn it back on when my screen is back to MSFS. The worst thing would happen of I didn't was flickering. DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
December 19, 20241 yr My server has 2 55” 4K tv’s as “Windows” ( no panels ) and with LS (multimonitor mode) I had freezes on the main front view screen while the scène on the Right view screen continued to move. I only could shutdown LS and restant it. The solution was to Click on the Right view screen after having started the Scaling on the Front view screen. That has worker ever since. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 20, 20241 yr I use lossless scaling and when the mouse gets stuck, I alt-tab to another app and then the mouse appears in that app. Seems to work every time and only a slight annoyance.
December 20, 20241 yr On 11/27/2024 at 2:02 PM, boez said: Yes it works equally as well in MSFS2024. My usage is: 1/2 vsync in sim doubled to 60fps by Lossless Scaling. 60hz desktop. Using it the same way. It works nicely. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
December 20, 20241 yr I used to use it in 2020 but had a lot of performance issues in some regions eg London if I had DirectX12 enabled so often ran it in DX11. Now that DX12 is the only option in 2024 I can barely use LS due to the additional vram demands. I have a 12Gb 3080ti. I have also noticed LS steals a lot of performance from your gpu even before it provides Frame Generation. I could be easily getting 60 fps and as soon as LS is enabled those 60 drops to 40-45 then x2 etc is applied. It results in a not so smooth experience. Like others had said there is often screen freezes and I need to press the Windows key, then Unscale LS. I have gone back to the old FSR mod, which no longer has the old menu/overlay artifacts Edited December 20, 20241 yr by cj-ibbotson Chris Ibbotson AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU
December 20, 20241 yr Yes, I use it for all my sims, FS9 included. Right now I'm running it in 4x, with FPS locked at 30 in RTSS. It looks beautiful. However, I had to disable G-sync and set my monitor to 120 Hz. I'd like to be able to reduce FPS to 20 and then apply 3x so that I could get 60 FPS. However, 60 Hz don't look as smooth in my G-sync Compatible monitor as in my laptop (specs for both in signature). Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
December 20, 20241 yr @Ron Lefebvre I apologize! It does appear that others here are having the same lockup issues with lossless especially with multi monitor so it "could" be the WASM issues I mentioned, what planes does it happen with? However, it could very well also be lossless as others here have said, so I misspoke, I apologize! Have a Wonderful Day -Paul Solk
December 20, 20241 yr 1 hour ago, psolk said: @Ron Lefebvre I apologize! It does appear that others here are having the same lockup issues with lossless especially with multi monitor so it "could" be the WASM issues I mentioned, what planes does it happen with? However, it could very well also be lossless as others here have said, so I misspoke, I apologize! No need to apologize. Could be so many things. I do fly the PMDG a lot, but it also happens with Ifly version. I don't believe the problem is lossless scaling itself. There is a conflict somewhere. Hardware or software. I think something is happening with the refresh rate cause the monitor is the only thing that stops working. The computer itself is still going as if nothing has happened. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
January 10, 20251 yr Version 2.13 has been released. 40% reduction in x2 mode is a major improvement. Cancelling my RTX5090 order right now 😉 2.13 released | 3.0 beta Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness. Lower GPU load: A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode). Over 45% reduction for multipliers above X2 compared to LSFG 2 (non-performance mode). The "Resolution Scale" feature remains an excellent way to further reduce GPU load. For instance, setting it to 90% roughly aligns with the LSFG 2 "Performance" mode. Better latency: Latency testing with the OSLTT tool (at 40 base FPS, X2) shows approximately 24% better end-to-end latency compared to LSFG 2. https://steamcommunity.com/app/993090/discussions/0/598515385949554915/ Edited January 10, 20251 yr by boez Added url
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