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P3D V7 in 2025 or 2026?


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Posted (edited)

Will it be available for Training, Entertainment, Commercial, or Military?

Will it bring streaming scenery?

What will it be based on, ESP or UE5 or something else?

Will it support multiple computers like P3D?

Will it be compatible with P3D V4.4+ products?

Will the SDK/PDK be easier to use and real-time updates in sim to avoided round-trips?

Will 3DSMax work look the same in V7 as it does in 3DSMax to avoid "adjustments" workflow?

Will SimConnect evolve into something far more sophisticated and leverage high performance networking?

I'm thinking V7 will be in 2026 on a entirely new engine ... not sure if it will be UE5 as I'm unclear if UE5 world partition is good enough to support flying the entire Earth.

Lets see how many MSFS users bring that "negativity" they so do hate to this thread.  Remember, you can hate every other platform, but not MSFS. 😉 

 

EDIT: before you say P3D V7 doesn't exist, I already know it does and no, I'm not going to give away my sources ... believe me or not, doesn't matter.

 

Edited by CO2Neutral
Posted (edited)

Frankly, that is exciting if what you say is true which we have no reason not to believe you. I assume your source hasn't said how far along v7 is?

Also, does you source provide you with any info regarding any further v6 updates?

Edited by ywg256

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

Posted
1 hour ago, CO2Neutral said:

I'm thinking V7 will be in 2026 on a entirely new engine ... not sure if it will be UE5 as I'm unclear if UE5 world partition is good enough to support flying the entire Earth.

While I do not know much about the UE5 engine, I'm pretty sure most of us do hope the next P3D will be based on a completely new graphic engine.

1 hour ago, CO2Neutral said:

Lets see how many MSFS users bring that "negativity" they so do hate to this thread.  Remember, you can hate every other platform, but not MSFS. 😉

This comment is totally unnecessary, and anybody is free to hate MSFS. Nobody will prevent you from hating it. What triggers "hate" is spreading false information about it or about its users.

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Posted
54 minutes ago, Daube said:

P3D will be based on a completely new graphic engine

P3D has been able to replace it's graphics engine via CIGI support for some time now (years).  ESP flexibility is pretty outstanding along with the P3D development team, it's very likely they could simply leverage CIGI and provide a better graphics pipeline as default (engine, other commercial ventures have already done this) ... not sure how much of the SDK/PDK could be salvaged but the development workflow needs far fewer "steps" and more built in functionality.

LM do need to get PBR "right", something about V6.x that seems wrong when it comes to PBR implementation even with ability to adjust tone mapping.

The challenge with UE5 are world partitions but UE5 continues development so who knows what might get support for global simulation.

I think you took my other comment too seriously.  I do find it amusing when the great defenders of MSFS complain about negativity from others but those same users display their negativity for anything not MSFS ... it's the hypocrisy that I find amusing ... nothing to do with the spreading of false information.

Posted

My hope is that v7 uses satellite-imagery based terrain and autogen with seasonal changes, and provides backward compatibility with P3Dv4+ aircraft.

This is my dream.

Dave

  • Like 2
  • Upvote 1

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

Posted
4 hours ago, CO2Neutral said:

EDIT: before you say P3D V7 doesn't exist, I already know it does and no, I'm not going to give away my sources ... believe me or not, doesn't matter.

 

Edited 3 hours ago by CO2Neutral

Tell us what you know. Tell us now. Ve hav vats to make you talk.🧐

Vic green

Posted

Your not going to know LM never give anything out, and anyone giving out info gets found out. On the other hand I know there will be a V7 because it`s for them.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Posted
9 hours ago, CO2Neutral said:

Will it be available for Training, Entertainment, Commercial, or Military?

Will it bring streaming scenery?

What will it be based on, ESP or UE5 or something else?

Will it support multiple computers like P3D?

Will it be compatible with P3D V4.4+ products?

Will the SDK/PDK be easier to use and real-time updates in sim to avoided round-trips?

Will 3DSMax work look the same in V7 as it does in 3DSMax to avoid "adjustments" workflow?

Will SimConnect evolve into something far more sophisticated and leverage high performance networking?

I'm thinking V7 will be in 2026 on a entirely new engine ... not sure if it will be UE5 as I'm unclear if UE5 world partition is good enough to support flying the entire Earth.

Lets see how many MSFS users bring that "negativity" they so do hate to this thread.  Remember, you can hate every other platform, but not MSFS. 😉 

 

EDIT: before you say P3D V7 doesn't exist, I already know it does and no, I'm not going to give away my sources ... believe me or not, doesn't matter.

 

All possible bells and whistles are irrelevant if 3rd party developers will not come back.

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Artur 

Posted

This thread is just another try to ride a dead horse.

 

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OS=WIN11 Home, Sim=P3D5 5.4 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

Posted

I know that with P3dv6 there is still not many addons compatible with v6 let alone releasing a v7 version of P3dv7 and not have any scenery compatable or aircraft compatible at all With live streaming scenery and stuff im not really sold on this either.Im lucky with V6 by doing the registry trick too get most of my scenery from V5 and some aircraft too work but still find alot of bugs in V6 .I guess each too there own when it comes too opinions on this topic.P3dV5.4 is my sweet spot of a sim and everything is running great.V6 has great lighting but V5 can be tweaked too look very close too V6.

Posted
2 hours ago, Beardyman said:

All possible bells and whistles are irrelevant if 3rd party developers will not come back.

Third party devs go where customers are. That's why there are still 3rd party devs for XPlane.

If LM manages to create a new iteration of the sim with the suitable bells and whistles, then a non-neglectable part of the customers might come back. As popular as they are, the MSFS sims are also creating a bit of frustrations... especially the latest one 😄

But of course, if they just release yet another "FSX with constant solar eclipse", they might not attract much...

 

  • Upvote 1
Posted (edited)

From my side, what I would really like in a new P3D, appart from the graphical improvements, would be a bit of new features. I mentioned it several times in the past already, but the lack of realistic aerial refuelling and thrust vectoring are some of my personal pet peeves, especially in a sim which is developed by a company well known for its military products.

From the very first P3D versions I have been dreaming about a sim that would receive military theaters and would become a additional alternative to other military sims. Yes, I know most customers will care mostly about civilian flights, but both are not incompatible with each-other. I believed that creating a large combat theater, including possibly aerial photo textures and such, would be easier in a sim like P3D than in other dedicated sims (Falcon and DCS mainly)... but it never happened. VRS did their best effort, but that was it.

Edited by Daube
  • Like 1
Posted

Screenshots have been seen with LM using UE in some type of simulation, whether it ends up being P3D ?

Posted
3 hours ago, Daube said:

I mentioned it several times in the past already, but the lack of realistic aerial refuelling and thrust vectoring are some of my personal pet peeves,

You have high hopes - I would be delighted if LM finally fix broken time zones, seasons calendar, or even add missing sun texture for non EA users… 🙂

Artur 

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