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Where is Microsoft heading ???

Featured Replies

4 minutes ago, Huascar said:

Maybe it’s time for another 3 year break?

Go ahead.  I'll continue to have loads of fun. MSFS2024 is the best game since google.

dd

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  • robert young
    robert young

    That's a good observation. I'm (also) not so concerned about bugs as deliberate design decisions which are senseless or made for the sake of change without any discernable purpose. To wit: 1) Con

  • Ron Attwood
    Ron Attwood

    Amazing figures. I thought flight simming was the centre of gaming universe. I got the impression that we were awash with an influx of would be pilots. Seems not. When Asobo/MS go and make a pigs

  • Except 2024 has been out for only two months and has far more features and stability than its predecessor did, time aligned.   As for where the sim is headed, I'd say in a very good directio

9 minutes ago, Sky_Pilot071 said:

You understand what it takes to recode data interfaces.  The problem as always is with what ? - Data"

Don’t care, fix the problems. They had enough time already. 

2 minutes ago, Huascar said:

Maybe it’s time for another 3 year break?

I'm not saying that at all but why not fall back to something that works for you in the mean time and not deal with the frustrations you seem to be having with the new sim? That is my question to you and no you do not have to go on a hiatus for 3 years.

1 minute ago, JBDB-MD80 said:

I'm not saying that at all but why not fall back to something that works for you in the mean time and not deal with the frustrations you seem to be having with the new sim? That is my question to you and no you do not have to go on a hiatus for 3 years.

That’s a good and fair question. 

33 minutes ago, Huascar said:

I have an Alienware Aurora R11, i9 CPU, RTX 3080 GPU, 128 RAM, Windows 11.

That does not describe a system incapable of running MSFS2024.

 

34 minutes ago, Huascar said:

Now,  if you, like many others, prefer to dismiss the ongoing issues and pretend it’s all good, go ahead and argue with the facts.

In this video, describe what I am pretending is good.

 

37 minutes ago, Huascar said:

MSFS 2020 was released four years ago, and it still has a bunch of issues. I simple don’t think it’s sustainable to maintain a platform in such state.

A product released four years ago and still wildly popular, is not sustainable?

 

41 minutes ago, Huascar said:

Updates will go on forever. 

Every single game or sim I have in my Steam account is 'updated regularly' until a new version is released.

 

42 minutes ago, Huascar said:

Asobo should have focused on improving 2020, instead of launching a remarkably failed product.

Asobo/MS have stated they could not achieve what they wanted with the future of MSFS with the 2020 codebase.  No doubt you do not believe them, but where are your facts to prove this?

Watch the video above again and tell me what aspects are failed?  Be great if you didn't ignore the question.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

The whole point of MSFS 2024 is to break with old coding constructs which exist in the old FSX  dev world which happens a lot but not enough.  If you let them do their thing then they will.

dd

4 minutes ago, MrBitstFlyer said:

Watch the video above again and tell me what aspects are failed?  Be great if you didn't ignore the question.

No issues with you video except it is in a remote location. Flying low in a big city with a bunch of add ons will definitely put higher stress on you GPU.  All I am saying is  MSFS is not optimized to render good performance. We stick to it because we’re a special breed. Your occasional player will not put up with low frames. MS will need to attract more players if it wants to survive. 2000 players a day is not a lot of people.

16 minutes ago, Huascar said:

No issues with you video except it is in a remote location. Flying low in a big city with a bunch of add ons will definitely put higher stress on you GPU

Yes it will, but could you explain what has failed in this video, with me flying low over a big city with a bunch of addons with photogrammetry turned on.

 

17 minutes ago, Huascar said:

All I am saying is  MSFS is not optimized to render good performance.

Top left of my video you will see 60fps - which I have limited to that figure. Every setting on ultra.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

You cannot reason someout of a position they haven't reasoned themselves into. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

1 hour ago, JonathanC said:

You cannot reason someout of a position they haven't reasoned themselves into. 

Well honestly its a reason for that.

11 hours ago, Huascar said:

Your occasional player will not put up with low frames.

True, but the occasional player probably isn't running thousands of dollars worth of addons, external utilities and VR headsets which stress the system and cause low frames.

Aside from the first week, I haven't had too much of a problem with framerates. There's some weirdness in career mode when you're on or near the ground, but other than that it's pretty smooth as long as I stick to my old Reverb and don't try to run it with the Crystal Light until I upgrade the video card.

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

On 1/24/2025 at 7:56 AM, UAL4life said:

Yeah but they can’t even do that right. 2024 would be awesome if they had just gave us 2020 with an updated scenery and the weather additions— instead they gave us a broken locked down cloud gaming engine with bugs that were fixed over 8 major updates ago… the confidence is low and the player counts support that. 

Ironically, your statements prove that they did, indeed, give us a "new" simulator, hence justifying a new version and purchase.

If one knows anything about software dev at all, one knows that core software changes are not undertaken unless there are either insurmountable obstacles and/or overwhelming benefits.

They've stated repeatedly that v2020 had been stretched as far as it could go, and the improvements so many of us have been demanding simply were not possible with v20.

Their fundamental error was in not delaying the release and/or in not branding it a Public Beta.

In contrast, Laminar Research didn't paint themselves into a corner with a product name tied to an arbitrary date, and XP v12 was released/named as a Public Beta.

And yeah, LR released it shortly before the Christmas holiday purchasing surge.

All the benefits, and they could always point to Beta status to deflect the inevitable criticisms.

In re "player count", we've not real data past the highly skewed Steam stats. There is NO way to draw accurate conclusions based on the information at hand.

Plus, see my previous post. The game uptake, such as it is, is easily explainable by the continuing availability of the very good previous version of MSFS, along with the dearth of compatible 3rd Party add-ons.

And yes, also because of the decidedly Beta performance of the new version.

The good news is that it's really not any worse than v2020 was at a similar point after release, and based on their performance with improving v20, I've absolutely no doubt v24 will become an even better Excellent Flight Sim in the near future.

Well, for those of us who who realize that near future doesn't mean Next Month. 😂

 

20 hours ago, MrBitstFlyer said:

Yes it will, but could you explain what has failed in this video, with me flying low over a big city with a bunch of addons with photogrammetry turned on.

 

Top left of my video you will see 60fps - which I have limited to that figure. Every setting on ultra.

There are a thousand ways to use MSFS 2024 and a thousand places to visit with excellent fluidity. It's not too complicated.You will get the same result with an RTX 4070 or less...

For example, go flying in ultra settings and in 4K. Take the extraordinary Fenix and add some realism to this game with FSLTL Traffic, BeyondATC and Active Sky from London Heathrow Airport with a Terrain Level Of Detail of 400 (Mandatory) if you want to recognize the city of London in the distance and come back here with a nice video. 

The number of fps is not too important in our time. What interests us is the fluidity in all circumstances. You can also redo your flight at the same place as on your video and the fluidity will be different. MSFS is mostly closely linked to the computer server not too much to the hardware. You can't even imagine the difference in smoothness performance I get between weekend and weekday flights.

@UrgentSiesta Interesting, re labeling a release as beta. I don’t think MS has labeled any previous release version as a beta and I assume there are strong reasons, one way or the other, that relates to sales projections and customer impressions of the beta label or state.

21 minutes ago, The Flight Level said:

teresting, re labeling a release as beta.

? Who did that? Relabelling, I mean. 
 

MSFS 2024 is not a beta - people call it all sorts of things, but it is most certainly a full release (a bad one, a broken one, you can say all that if you like, but it’s not a beta release because, quite simply, the developer says it’s not)  

And XP 12 released as a beta release (again, the developers says it’s beta, so it’s beta) it wasn’t relabelled after release. I bought it on release day and I knew it was Early Access / Beta.  

Edited by JonathanC

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

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