March 8, 20251 yr Hi Everybody, Has anyone put together a list or video that shows how each of the items in the graphic menu affects frame rates? Thanks Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
March 9, 20251 yr That was a helpful video. I'm wondering for people with high-end systems: do you leave everything at Ultra/maximum, or do you reduce anyway, in hopes that it gives you some headroom for maximally demanding scenarios? @Cpt_Piett
March 9, 20251 yr Lately, I've been using Grok for everything and its blowing me away! Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.
March 9, 20251 yr 10 hours ago, prolixindec said: That was a helpful video. I'm wondering for people with high-end systems: do you leave everything at Ultra/maximum, or do you reduce anyway, in hopes that it gives you some headroom for maximally demanding scenarios? @Cpt_Piett Up until today I've left everything at ultra. Then I realized that ray traced shadows cause a significant performance hit, even with my 4090. It also uses quite a bit of VRAM - at least 1GB in my case. I might change other settings as well, as the 4090 is running at 99% most of the time. 7950X3D | RTX 4090 | 64GB DDR5
March 9, 20251 yr 17 hours ago, Mike_CFII_MEL said: Hi Everybody, Has anyone put together a list or video that shows how each of the items in the graphic menu affects frame rates? Thanks https://forums.flightsimulator.com/t/fs2024-graphics-settings-and-performance-guide-11-20-2024/667840 Go to graphic part you can see every item and how it effects FPS Edited March 9, 20251 yr by altenae MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.
March 9, 20251 yr 11 hours ago, prolixindec said: That was a helpful video. I'm wondering for people with high-end systems: do you leave everything at Ultra/maximum, or do you reduce anyway, in hopes that it gives you some headroom for maximally demanding scenarios? @Cpt_Piett I have everything at Ultra. I did just today use 8192 for Shadows in usercfg.opt and turned of Ray Traced Shadows per the advice here- looks very good CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
March 9, 20251 yr 14 hours ago, prolixindec said: That was a helpful video. I'm wondering for people with high-end systems: do you leave everything at Ultra/maximum, or do you reduce anyway, in hopes that it gives you some headroom for maximally demanding scenarios? @Cpt_Piett Set it to High. And TLOD=300. I also limit my fps to keep things quiet and cool.. Pick your number. 😊 Edited March 9, 20251 yr by Bert Pieke Bert
March 9, 20251 yr Ultra and TLOD 300 1440p here. With some third party airports my vram goes beyond max. I think this is an issue with 2020 textures in 2024. In 2020 the texture format is .DDS in 24 it's KTX2. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 9, 20251 yr When I first installed MSFS2024 I set everything to Ultra as I did for 2020. I soon realised that you really don't have to do this for the majority of settings. High or medium is less of a hit but really looks no different. Except for trees and there are far too many of them in Ultra anyway. Now the only things I have on Ultra are Off Screen Terrain Pre-Caching, Volumetric Clouds, Texture Resolution and Ambient Occlusion. Everything else is on High or Medium. TLOD 200, 3840 x 2160, DLSS, Performance The best thing for me about MSFS2024 is that you don't need everything to be on Ultra to have a fantastic looking and great performing sim. Edited March 9, 20251 yr by St Mawgan 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
March 9, 20251 yr 2 hours ago, Bert Pieke said: And TLOD=300 Or alternatively, use AutoFPS to manage TLOD, OLOD and cloud quality. It even has an in-built VRAM overflow protection. 7950X3D | RTX 4090 | 64GB DDR5
March 9, 20251 yr TLOD @ 100 is all I'm needing. Seems MSFS 2024 is optimized for that. No dynamic LOD is needed. dd
March 9, 20251 yr 34 minutes ago, Sky_Pilot071 said: TLOD @ 100 is all I'm needing. Seems MSFS 2024 is optimized for that. No dynamic LOD is needed. Now I'm curious. Don't have 2024 (yet), but in 2020, TLOD of 100 is most definitely NOT all I need. I use 300 max with AutoFPS. So my question: is 2024 really that different in regards to TLOD? Scott
March 9, 20251 yr 8 minutes ago, tttocs said: So my question: is 2024 really that different in regards to TLOD? It is more aggressive in minimizing distant (and sometimes not so distant) objects and features. I believe, in an effort to reduce the memory footprint. In a perfect world, everything would have multiple LOD levels and the transition would be imperceptible to the eye. Maybe that is where we are heading, but it is a mixed bag at present. So, depending on how sensitive you are to things appearing and disappearing, you can try to extend visibility by increasing the LOD levels in the sim. It works in some cases, but not in all.. Edited March 9, 20251 yr by Bert Pieke Bert
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