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X-Plane 12.2 Beta 1 is out

Featured Replies

  • Commercial Member

Didn't take long for the first person to come in here posting something wrong...with a BETA.

 

Maybe I can rephrase your post, @efis007

"I downloaded it, understanding it was the first beta, and decided to try it out.  Unfortunately, I get issues with the clouds at certain times and in certain conditions.  I've submitted a bug report with as much detail about the install and my system, as I can, so hopefully they can get this sorted out for the next beta.  Other than that, stellar job by the Laminar team."

Just my 0.02c worth.

Edited by GoranM

  • Replies 151
  • Views 12.6k
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  • flying_carpet
    flying_carpet

    Some screenshots of this Beta from the org.  

  • flying_carpet
    flying_carpet

    2 more 'Atmospheric shadow'  

  • Didn't take long for the first person to come in here posting something wrong...with a BETA.   Maybe I can rephrase your post, @efis007 "I downloaded it, understanding it was the first

39 minutes ago, GoranM said:

Didn't take long for the first person to come in here posting something wrong...with a BETA.

The problem I highlighted already existed, it is not due to 12.2 BETA at all.

Here is XP12.1.
Same problem.
And it was not beta.

b738-4k-2025-03-07-01-50-36.jpg

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

2 hours ago, Murmur said:

With the latest work on 12.2, colors and lighting are now effectively real life. Now X-Plane just needs next gen scenery to be above the competition in all areas.

Probably years away, and it will be called XP13.

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

  • Commercial Member
30 minutes ago, efis007 said:

The problem I highlighted already existed, it is not due to 12.2 BETA at all.

Here is XP12.1.
Same problem.
And it was not beta.

 

No log file.  No list of add ons used.  No system specs.  (I'm assuming the system specs in your signature are outdated.  If not, it's a miracle you can even get XP12 loaded on that setup, with anything beyond minimum graphics settings.)

Not to mention, I have never seen grainy clouds on anyone else's setup.  If Laminar don't know about it, how can they fix it?  No one else is reporting this.

Are you deliberately trolling?  Or do you just not know that a log file is the first thing Laminar needs for support issues?

Let me put it simply for you.  As simply as possible, as a commercial developer. 

No log.  No fix.

Edited by GoranM

28 minutes ago, efis007 said:

The problem I highlighted already existed, it is not due to 12.2 BETA at all.

Here is XP12.1.
Same problem.
And it was not beta.

b738-4k-2025-03-07-01-50-36.jpg

That sounds implausible. Logic tells me that otherwise you would have complained as soon as 12.1 was released. Did you create a bug report back then? If not - why not? So, it's completely YOUR fault - isn't it?

Edited by flying_carpet

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

Default airport, default Aibus330, default scenery, default everything, no plugins.

I thought that with the new 12.2 lighting the "crazy camera exposure" effect was gone.
Instead it is still there.
No human eye would see the runway become totally blinding white while looking at the cockpit with a slightly lowered gaze.
A330-2025-04-05-00-05-48.jpg

Regardless of the slightly high or low gaze, the runway should always be well visible and readable (like in this image with a slightly raised gaze).
A330-2025-04-05-00-05-59.jpg

To fix this old and famous problem I had no choice but to modify the artistic controls to completely remove that effect. 😒
set( "sim/private/controls/autoexposure/gain_hi", 0)
set( "sim/private/controls/autoexposure/gain_lo", 0)

I would like to ask the Laminar Team (I know they read us):
Why don't you make that feature optional??
Not all pilots want to see their graphics completely ruined by those camera overexposure effects.

I remember that in the days before the release of 12.2 Sir Maya2 talked about the imitation of the human eye, highlighting a very famous issue, that is that the previous versions were problematic because they did not imitate the human eye, but imitated a camera (with all its defects).
My question is therefore very simple: Why in 12.2 did you keep the effect I showed above, which represents the old wrong overexposure of a camera instead of a realistic imitation of the human eye? 
As the improvements of the new lighting in subsequent versions progress, wouldn't it be preferable to get rid of that effect permanently?
At least make it unable/disable at the user's choice.

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

53 minutes ago, efis007 said:

<snip>

You know ... X-Plane has a built-in function, which tracks trolls on avsim and trashes them 😆.

Edited by flying_carpet

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

16 minutes ago, GoranM said:

No log file.  No list of add ons used.  No system specs.  (I'm assuming the system specs in your signature are outdated.  If not, it's a miracle you can even get XP12 loaded on that setup, with anything beyond minimum graphics settings.)

Not to mention, I have never seen grainy clouds on anyone else's setup.  If Laminar don't know about it, how can they fix it?  No one else is reporting this.

Are you deliberately trolling?  Or do you just not know that a log file is the first thing Laminar needs for support issues?

Let me put it simply for you.  As simply as possible, as a commercial developer. 

No log.  No fix.

Laminar made some major improvements to 12.2. But those grainy looking clouds exist!!! One can even see small black square boxes while in flight as they shimmer and dance around the sky. Doesn't happen all the time, but it is there, that person is not trolling!!!

Why do people feel the need to protect L/R work when it is clearly not finished, we all know it's a beta and things will get fixed, but to deny they exist is why things don't get fixed in a timely manner!!!

 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Commercial Member
27 minutes ago, efis007 said:

Default airport, default Aibus330, default scenery, default everything, no plugins.

I thought that with the new 12.2 lighting the "crazy camera exposure" effect was gone.
Instead it is still there.
No human eye would see the runway become totally blinding white while looking at the cockpit with a slightly lowered gaze.
A330-2025-04-05-00-05-48.jpg

Regardless of the slightly high or low gaze, the runway should always be well visible and readable (like in this image with a slightly raised gaze).
A330-2025-04-05-00-05-59.jpg

To fix this old and famous problem I had no choice but to modify the artistic controls to completely remove that effect. 😒
set( "sim/private/controls/autoexposure/gain_hi", 0)
set( "sim/private/controls/autoexposure/gain_lo", 0)

I would like to ask the Laminar Team (I know they read us):
Why don't you make that feature optional??
Not all pilots want to see their graphics completely ruined by those camera overexposure effects.

I remember that in the days before the release of 12.2 Sir Maya2 talked about the imitation of the human eye, highlighting a very famous issue, that is that the previous versions were problematic because they did not imitate the human eye, but imitated a camera (with all its defects).
My question is therefore very simple: Why in 12.2 did you keep the effect I showed above, which represents the old wrong overexposure of a camera instead of a realistic imitation of the human eye? 
As the improvements of the new lighting in subsequent versions progress, wouldn't it be preferable to get rid of that effect permanently?
At least make it unable/disable at the user's choice.

Still no log file. And now you’re changing parameters?  
 

 

16 minutes ago, Mike_CFII_MEL said:

Why do people feel the need to protect L/R work when it is clearly not finished, we all know it's a beta and things will get fixed, but to deny they exist is why things don't get fixed in a timely manner!!!

Mike, I work within the customer service field. I never said he didn’t see it. I said, I’ve never seen it. I also asked for a log file, which he has yet to provide. Hot start customers in the discord know very well, they will not receive support without a log file. Why?  The log file tells us everything. Forget the fact his system is the absolute minimum specs needed to run XP12. Forget the fact his cpu is bottlenecking his GPU. The log file literally has everything we need to know. 

Edited by GoranM

44 minutes ago, efis007 said:

Default airport, default Aibus330, default scenery, default everything, no plugins.

I thought that with the new 12.2 lighting the "crazy camera exposure" effect was gone.
Instead it is still there.

Are you aware that discussing X-Plane bugs in the AVSIM forums accomplishes nothing, and that it is hence completely useless?

If you think you found a bug, report it using the correct procedure, instead of just writing AVSIM posts. Otherwise, you are only wasting your and everyone else's time.

"Society has become so fake that the truth actually bothers people".

7 minutes ago, Murmur said:

Are you aware that discussing X-Plane bugs in the AVSIM forums accomplishes nothing, and that it is hence completely useless?

If you think you found a bug, report it using the correct procedure, instead of just writing AVSIM posts. Otherwise, you are only wasting your and everyone else's time.

That is not the job of trolls. The job of trolls is ... to troll 😄. If they have too much of their time to waste ...

  .______________________________.
  |`.~~  ~~  ~    ~ ~   ~~~     ~|`.
  |~ `.~~ ~  ~~~  ~~~ ~~  ~ ~~~ ~| ~`.
  |   ~`._____________________________`.
  | ~  ~|~  ~~,   ~~~~  ~~ ~ ~ ~ |~ ~  |
  | ~,  |  <')))><~  ~~  ~~,~  ~ |  ~~ |
  |<'))X|~ ~~   ~, ~~   <'>>><  ~|~   ~|
  ._____|_____<'}}}x_____________.~ ~~ |
   `.~  |~ ~~   ~'   ~~~~,  ~  ~~ `.  ~|
     `.~|~  ~~ ~~   ~ <'33>< ~~   ~~`.~|
       `._____________________________`.

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

1 hour ago, flying_carpet said:

You know ... X-Plane has a built-in function, which tracks trolls on avsim and trashes them 😆.

Should I laugh?
How dare you call me vulgar epithets without me offending anyone?
Rude!
Learn to discuss civilly on forums and respect the things that honest users show.
If you are not interested in the things I am illustrating you can do without responding with jokes and ridiculous faces, go play with your simulator and leave me alone.

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

30 minutes ago, Murmur said:

Are you aware that discussing X-Plane bugs in the AVSIM forums accomplishes nothing, and that it is hence completely useless?

Did you know that discussing bugs on a FORUM - after having ALREADY reported them! - is used to DISCUSS the problem with others and verify with the help of others if the bug really exists, as well as verify if someone among the USERS has already found a possible solution or suggestion to give to the community for bug resolution and/or improvements?

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

1 hour ago, Mike_CFII_MEL said:

Laminar made some major improvements to 12.2. But those grainy looking clouds exist!!! One can even see small black square boxes while in flight as they shimmer and dance around the sky. Doesn't happen all the time, but it is there, that person is not trolling!!!

Why do people feel the need to protect L/R work when it is clearly not finished, we all know it's a beta and things will get fixed, but to deny they exist is why things don't get fixed in a timely manner!!!

 

I won't say the problem doesn't exist.

But I WILL say I've never seen that one.

People put so much junk & junk settings in their sims that the first question MUST be, "was/is this a vanilla build of the sim...?"

If it's not, then THAT is usually the first thing to suppress and re-test.

 

57 minutes ago, GoranM said:

Still no log file. And now you’re changing parameters?  
 

 

Mike, I work within the customer service field. I never said he didn’t see it. I said, I’ve never seen it. I also asked for a log file, which he has yet to provide. Hot start customers in the discord know very well, they will not receive support without a log file. Why?  The log file tells us everything. Forget the fact his system is the absolute minimum specs needed to run XP12. Forget the fact his cpu is bottlenecking his GPU. The log file literally has everything we need to know. 

That's all well and good, but questioning if he is trolling? This based on him finding an issue with a beta release that you didn't see, a bit over the top. System specs aren't affecting his view. I have a state of the art setup with no 3D panel and I see the issue with the clouds.

Not only did I see the black squares within some of the clouds, I also saw some amazing sites like what is below.

At 1:46:50 - Weather Radar matches the cloud formation over the island, amazing!

At 1:58:35 - Best looking clouds I've ever seen in ANY flight simulator.

 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

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