April 7, 20251 yr 4 hours ago, blingthinger said: You really think that was the point of my comment? How old are you again? You made broad-stroking, disparaging statements that had zero substantiation other than a pic that you repeatedly refused to provide full ability for others to recreate. Want to recreate it? Come in. https://mega.nz/file/h1hzyaLK#HhLD5aifnvCAYwO3wz0Rea34rVi7cHauLqFFQ3yXy5U https://mega.nz/file/RhBWDbbS#_0Kn64pWaIpOVSbTJSoJLH36yyio9MwtFrV6rVvBr60 [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
April 7, 20251 yr 6 hours ago, BostonJeremy77 said: Hey, first time doing a night flight in 12.2... Noticed something I didn't seem to notice before. Maybe I just don't remember. Did aircraft always exhibit these "light spheres" around lights at night? Specifically, look at NAV lights. The green and red "spheres" are a little... overdone? Take a look. This is Toliss A321. https://photos.app.goo.gl/owcP86FMC6MmQ4zD7 The 1000_lights_close.png file has had those lights included for some time, only reason I know is because I altered XP12's night lighting. As far as the glow, I use reshade so that part I cannot tell. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 7, 20251 yr 2 hours ago, BostonJeremy77 said: To follow up on the recent two crashes with Toliss A321, I am on attempt #3 and no crash this time. I disabled Global Forests. Wonder if that's what cured the problem. I may be flying on vanilla scenery for the foreseeable future. 🙂 I had some crashes myself, after removing the shaders created by XP12, the crashes have stopped. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 7, 20251 yr 22 hours ago, GoranM said: The first thing Laminar will tell you, if you choose to file a report, is to update your graphics drivers. So for now, wait until the black popups issue is resolved, and revisit the issue at a later date when the problem goes away with a new X-Plane update or nvidia update. I'd still recommend having a "test" version of X-Plane 12 on your PC for sandbox purposes. They may want to change their stance on suggesting updating to the latest graphic drivers as the first option... unless they know the drivers are sound! Here we have Nvidia themselves telling users to roll back if having issues. The latest drivers are suspect! https://drive.google.com/file/d/1eDFJE1_wIMu56nJ4rmCTNabx_U48ideF/view?usp=sharing Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 7, 20251 yr 47 minutes ago, Mike_CFII_MEL said: I had some crashes myself, after removing the shaders created by XP12, the crashes have stopped. I just did that prior to the most recent session with Level Up 736 and everything was stable. Let's see if I can fly a Toliss without them now.
April 7, 20251 yr 51 minutes ago, Mike_CFII_MEL said: The 1000_lights_close.png file has had those lights included for some time, only reason I know is because I altered XP12's night lighting. As far as the glow, I use reshade so that part I cannot tell. Hmmm... I did the Verify Files via Steam with hopes it would restore the original cause I remember including that custom one, but maybe I should delete it and see if Steam restores it.
April 7, 20251 yr Commercial Member This night, I deliberately did I comparison flights in VR mode to test the differences between MSFS and XP12. This was the 165th time I did that (not literally, but the number of MSFS vs XP comparison flights are solidly above 30). In MSFS I chose COWS DA40 (one of my faves). Takeoff from LJBL, left turn over Bled and towards Bohinj lake at 6000ft. Flew just over the mountain tops south of Bohinj lake, sharp left turn following the mountain ridges for few minutes, then left turn towards LJBL, descending at -500fpm, and then nice approach over Bled lake. Good visuals, COWS DA40 is nice system, audio and flying wise, but again (and again, aaand again), I felt something was missing. It felt digital, artificial. Like something was off. I didn't enjoyed it that much. Then I went to .ORG, bought new Aerobask DA20, loaded XP12 with XPlane Map Enhancement injecting Bing maps at ZL18, started at the same airport, did the exact same route/flight. Man, it felt sooooo good, so solid, natural. Plane felt organic, flying feel is absolutely fantastic, concrete. Can't explain it better, but I enjoyed every second of it. Also, XP12 visually is now really really close to MSFS, and even better in some situations. I'm not sure how many comparison flights I need to prove to myself that MSFS is not for me. It's lacking something that I crave for - feel of flying. IT leaves a lot to be desired in that field. And since it's a flight simulator, flying feel ranks at the top of the most important features. Couple of screenshots I took after I finished the flight. Note, I still don't use any form of vegetation (X-World or default), as it tanks the FPS here. I don't care though since I see ZL18 ortho all around. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 7, 20251 yr Which MSFS? This is why I have only put in 60 or so hours in MSFS2024 since it came out. It's better feel-wise than 2020, but it still doesn't compare to XP. Taxiing is a pleasure in XP, it's a chore in MSFS (again, 2024 is an improvement). XP just FEELS better to me. Really, all that stands between them is ground scenery and mesh. Unfortunately, Map Enhancement for XP also takes away seasonal deciduous trees, so it's a little bit of a letdown... With next gen scenery LR is supposedly working on, I see no reason why it can't be the best looking sim too. They already have the environment right as well as the most important bit - flying. I don't even think that scenery streaming or photos need to be a thing. Just give us a better mesh, better streets (XWorld already does that, but some of the architecture it uses feels dated and not on par with default XP architecture), and better autogen and it's all set.
April 7, 20251 yr 42 minutes ago, Pe11e said: This night, I deliberately did I comparison flights in VR mode to test the differences between MSFS and XP12. Better start a new thread instead of turning this one into a MSFS vs Xplane comparison. Goran said this is an Xplane announcement thread. I also don't think you're allowed to post beta 12.2 issues here because it's not a “post your problems in the new beta' thread according to what I'm reading, 🤷♂️ even though this is a beta 12.2 thread. Maybe it is a "post your excitement with beta 12.2" thread. But, I'm not sure about that either. I didn't realize restrictions were being placed on what aspect of beta 12.2 can be discussed here, though. Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
April 7, 20251 yr Commercial Member 43 minutes ago, brinx said: Better start a new thread instead of turning this one into a MSFS vs Xplane comparison. Goran said this is an Xplane announcement thread. I also don't think you're allowed to post beta 12.2 issues here because it's not a “post your problems in the new beta' thread according to what I'm reading, 🤷♂️ even though this is a beta 12.2 thread. Maybe it is a "post your excitement with beta 12.2" thread. But, I'm not sure about that either. I didn't realize restrictions were being placed on what aspect of beta 12.2 can be discussed here, though. Well I'm flattered you think I have some kind of authority in this forum. I had no idea you held me in such high regard. Come on. Sarcasm aside, it doesn't take much common sense to know what I was talking about. If you even bothered to read my rephrasing of efis' original post, you wouldn't have even said what you said. I thought we were all adults here. Edited April 7, 20251 yr by GoranM
April 7, 20251 yr 1 hour ago, brinx said: it's not a “post your problems in the new beta' thread according to what I'm reading, 🤷♂️ even though this is a beta 12.2 thread. Maybe it is a "post your excitement with beta 12.2" thread. It is all about the tone and the intent. When a post is oozing the "X-Plane still sucks, no matter what they do!" from every line, tempers will flare. Keywords are "I can´t believe after all this time..." or "despite them saying they fixed this..." and so on. The tune makes the music, as they say - it is fine to post about issues, of course, but if everything about a post yells "agenda!!", don´t be surprised to find little welcome. It does not help that certain names are firmly connected to the "X-Plane haters" tag in the minds of the regulars here and whatever those people will write will be placed under very critical scrutiny. It is all too easy to go "ya, not surprising that he does not like the new patch", which is a bit unfair, too, of course. Just be aware of this when posting, write with the firm intent to not upset, spite and instigate and the discussion may actually turn into something fruitful instead of the usual sandbox fight that will get shut down after a few pages.
April 7, 20251 yr Well, I like both sims, and Xp12 is growing in visual quality, and by 12.3 or 12.4 as Austin told me, my major show stopper right now, when flying prop aircraft, specially twins, will get fixed with the new prop flight dynamics patch / features... Graphically there are various aspects in which I do consider Xp12 better than MSFS. The only two aspects where Xp12 still get's behind, well... way behind, is in the closeness of it's default scenery to Real Life, an aspect MSFS does extraordinarily well, and with a good performance, and clouds not being visible at night unless there's Moonlight 😕 I think MSFS code is probably better optimized to take the best out of Windows OS, while X-Plane runs cross platform, which is great, but is probably more difficult to get to that level of optimization. Anyway I don't complain about the performance, althou with the sliders far from full right I do experience stutters in Xp12.2 that weren't that evident in 12.1. When it comes to the "feel of flight" OFC you can't go wrong with Xp12... MSFS feels too plastic for my liking... It's like a caricature sim... Caricatures can be funny and look great, but they're fake representations of the real thing 🙂 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 7, 20251 yr 3 hours ago, Pe11e said: ... but again (and again, aaand again), I felt something was missing. It felt digital, artificial. Like something was off. THIS!! I couldn't have described it better. It feels somewhat if you would switch on a bulb and it's lit ('digital'). That's probably the reason why people are saying they are missing the feel of inertia in MSFS - the reaction to inputs is 'immediately'. XP is more like a bulb switched on by a dimmer - there are nuances ('analogue'), it feels more lively. The reaction to inputs is (probably) a few milliseconds later and with a hysteresis (leading to the final input angle), what gives you the feeling of planes being 'heavy'. I already wondered more than 30 years ago (when I used racing sims*) why some of them feel arcadeish and others 'real' and how do the developers of the 'real' ones accomplish that feeling. * I know how real racing cars feel, as I was doing racing back then. Only later, after abandoning that, I came to flying. 17 minutes ago, jcomm said: MSFS feels too plastic for my liking... 'Digital' or 'plastic' 😉 Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
April 7, 20251 yr Commercial Member 9 hours ago, brinx said: Better start a new thread instead of turning this one into a MSFS vs Xplane comparison. Goran said this is an Xplane announcement thread. I also don't think you're allowed to post beta 12.2 issues here because it's not a “post your problems in the new beta' thread according to what I'm reading, 🤷♂️ even though this is a beta 12.2 thread. Maybe it is a "post your excitement with beta 12.2" thread. But, I'm not sure about that either. I didn't realize restrictions were being placed on what aspect of beta 12.2 can be discussed here, though. Well, I thought so, but again I didn't felt it's worth making another thread based on the same subject. These forums are over-saturated by "this versus that" posts and threads. I'm quite aware that my reply is on the same tone, but I just had to share my happiness that I can finally run XP12 in VR on my machine, at least for GA flying. It's just that my reply ended like comparison post, which is not what intended surprisingly. 6 hours ago, flying_carpet said: THIS!! I couldn't have described it better. It feels somewhat if you would switch on a bulb and it's lit ('digital'). That's probably the reason why people are saying they are missing the feel of inertia in MSFS - the reaction to inputs is 'immediately'. XP is more like a bulb switched on by a dimmer - there are nuances ('analogue'), it feels more lively. The reaction to inputs is (probably) a few milliseconds later and with a hysteresis (leading to the final input angle), what gives you the feeling of planes being 'heavy'. I already wondered more than 30 years ago (when I used racing sims*) why some of them feel arcadeish and others 'real' and how do the developers of the 'real' ones accomplish that feeling. * I know how real racing cars feel, as I was doing racing back then. Only later, after abandoning that, I came to flying. 'Digital' or 'plastic' 😉 Talking about "digital" or "plastic", it's not only that flying itself feels like that, it's even system wise. When I flip the switches in MSFS, it feels, again, plastic. Doesn't feel mechanical, it feels digital. And when you add the famous feel of MSFS latency in everything around the cockpit, it just feels like you are flying a plane from Temu, not a real machine. How to describe it hmmmm.... when I flip the switch in MSFS, regardless is it COWS, A2A or default aircraft, I feel latency in that command. Again it feels off to me. When I flip the switch in any XP11/12 aircraft, it feels mechanic, and the reaction is instantaneous, like in the real aircraft. Again, that is my personal perception, and might be my squeaky brain that wants everything to be real in VR. But again, it feels the same in 2D, more or less. It's a mix of few things why MSFS feels plastic, cheap, fake. It's kinda strange to say it in this way, but in XP11/XP12 I feel like I'm flying real machines, without exaggeration. I'm very immersed in XP + VR, sometimes my brain add virtual G-Forces when I fly. Doesn't happen in MSFS, and it doesn't matter how good it look at the moment, it could be photo realistic - no effect on overall immersion. I just pray LR will take care of performance in VR mode. As of now it's not that bad, but if they reach XP11 level, it will be a simmers dream for me, even with 3090 GPU and Quest 2. I just can't imagine the feel with 5090 + Bigscreen Beyond 2/Pimax Crystal Light/Super, or even Quest 3. Edited April 7, 20251 yr by Pe11e Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
Create an account or sign in to comment