April 10, 20251 yr Commercial Member 4 hours ago, Torkermax said: Until AA is improved dramatically, I cannot get to like XP! My eyes popped out after doing roll-eyes. I only can tell that you are missing out. If AA is more important than everything else close to FLIGHT simulation, than this forum is not for you. BTW I fly in VR, with MSAA disabled and only FXAA Antialiasing enabled, and I'm enjoying the hell out of this sim. Follow me for more advices. 🙂 Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 10, 20251 yr 16 minutes ago, Pe11e said: My eyes popped out after doing roll-eyes. I only can tell that you are missing out. If AA is more important than everything else close to FLIGHT simulation, than this forum is not for you. BTW I fly in VR, with MSAA disabled and only FXAA Antialiasing enabled, and I'm enjoying the hell out of this sim. Follow me for more advices. 🙂 It IS!!!!!
April 10, 20251 yr Commercial Member 38 minutes ago, Torkermax said: It IS!!!!! I guess we won't be seeing you in here anymore then. You'll be enjoying all software where the AA is up to your standards, instead of informing us of your intentions.
April 10, 20251 yr 5 hours ago, Torkermax said: Until AA is improved dramatically, I cannot get to like XP! For me it lloks and abve all, feels great. Well, great we do not all like the same otherwise it would be a problem with the chicas !!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 10, 20251 yr So what is the plan to address the AA? 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
April 10, 20251 yr I had ALWAYS wondered what Torkermax had to say on this subject. Thank God and finally I no longer have to die lonely and ig.norant. Thank you, thank you, thank you, Torkermax. 💗 If you want to tell us more about your life: this is the place for it ... not. Edited April 10, 20251 yr by flying_carpet Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
April 10, 20251 yr 20 minutes ago, flying_carpet said: I had ALWAYS wondered what Torkermax had to say on this subject. Thank God and finally I no longer have to die lonely and ig.norant. Thank you, thank you, thank you, Torkermax. 💗 If you want to tell us more about your life: this is the place for it ... not. And Autogen is terrible. Now you can rest in peace. 😉
April 10, 20251 yr 16 hours ago, coastaldriver said: Ok some other things about this upgrade. There have definitely been some unannounced scenery changes, textures and mesh. So here is flight into York Island in the Torres Straight in Australia today. First the whole Torres Straight looked more than reasonable. (Still will need orpho to capture the extensive reef system there) But York Island had really changed - used to be a lot of daggy european trees a tar road with incessant traffic beside the runway and those stupid european street light poles. Not in 12.2 all gone York Island is now coconut trees, runway undulation is captured and roads and lights are gone. No other addon to do this so it had to come from changes within XP12.2 so looking up. Yorke island was last updated in 2023: https://gateway.x-plane.com/airports/YYKI/show And if there had been a global mesh update, you would have been told to update the global scenery. The only reasonable explanation for such a change would be a modified default region or forest definition, but checking the "default scenery" folder, I can not find any evidence of any recently modified file that is not related to ATC. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
April 10, 20251 yr 13 hours ago, mSparks said: maybe try turning off the g force camera, see if its that. probably worth a bug report. On or off does nothing to improve the shimmering. I think we are dealing with a couple different bugs here, poorly designed VR implementation, or lack of good AA. When I zoom into trees, I can see my viewpoint shacking. When I set my VR headset on the table and zoom into the trees, there is no shaking. So it appears that VR is way too sensitive to micro head movements. Anything associated with shimmers or bad AA will then be exacerbated. Edited April 10, 20251 yr by strider1 AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
April 10, 20251 yr Well, last night I have rolled back to the 12.1 stable release. Too many CTDs (it took 5 attempts to fly from Split to Dubrovnik on anything from AFL KA350 to HotStart CL650 to LES DC-3... All ended in CTDs. I even did a fresh install of XP with only aircraft and BARE minimum of plugins - Avitab and Terrain Radar, and that's it... No scenery whatsoever. But everything ended in CTD until I used default Citation X. I have submitted 3 reports (unrelated to this) on the beta, so at least I was able to contribute in some way. I will wait until Beta 2 comes out to try 12.2 again, but until then I need a little more stability - I never experience crashes on 12.1. This is, unfortunately, the first time I had to roll back the beta to stable. 😞Not complaining at all, this is what Betas are for anyway, but yeah... this one needs a little more time in the oven.
April 11, 20251 yr 2 hours ago, BostonJeremy77 said: Well, last night I have rolled back to the 12.1 stable release. Too many CTDs (it took 5 attempts to fly from Split to Dubrovnik on anything from AFL KA350 to HotStart CL650 to LES DC-3... All ended in CTDs. I even did a fresh install of XP with only aircraft and BARE minimum of plugins - Avitab and Terrain Radar, and that's it... No scenery whatsoever. But everything ended in CTD until I used default Citation X. I have submitted 3 reports (unrelated to this) on the beta, so at least I was able to contribute in some way. I will wait until Beta 2 comes out to try 12.2 again, but until then I need a little more stability - I never experience crashes on 12.1. This is, unfortunately, the first time I had to roll back the beta to stable. 😞Not complaining at all, this is what Betas are for anyway, but yeah... this one needs a little more time in the oven. Did you look at the windows event log to see if there were any errors? I found a few crashes had to do with Windows 11 Secure Boot, windows showed it as off yet it was set to standard in the bios. Changed to custom and reset default and the issue is gone. Windows now shows on for the secure boot. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 11, 20251 yr 2 hours ago, BostonJeremy77 said: Well, last night I have rolled back to the 12.1 stable release. Too many CTDs (it took 5 attempts to fly from Split to Dubrovnik on anything from AFL KA350 to HotStart CL650 to LES DC-3... All ended in CTDs. I even did a fresh install of XP with only aircraft and BARE minimum of plugins - Avitab and Terrain Radar, and that's it... No scenery whatsoever. But everything ended in CTD until I used default Citation X. I have submitted 3 reports (unrelated to this) on the beta, so at least I was able to contribute in some way. I will wait until Beta 2 comes out to try 12.2 again, but until then I need a little more stability - I never experience crashes on 12.1. This is, unfortunately, the first time I had to roll back the beta to stable. 😞Not complaining at all, this is what Betas are for anyway, but yeah... this one needs a little more time in the oven. One other big thing I've found to get by the CTD's if they become repeatable, erase the shader cache and let XP12 create a new one. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 11, 20251 yr I did empty the shader cache about 3-4 days ago and had CTDs since then... Good news is Beta 2 hasn't crashed yet. 🙂 So maybe it's all good now.
April 11, 20251 yr Bjoern - correct on the scenery seems maybe YYKI got a change of sorts - rest of the Torres Straight Islands except Murray Island are all still complete with busy roads and european lamplights and road traffic that would do downtown Berlin proud!
April 11, 20251 yr 15 hours ago, coastaldriver said: rest of the Torres Straight Islands except Murray Island are all still complete with busy roads and european lamplights and road traffic that would do downtown Berlin proud! Not surprising, as X-Plane only has US and euro style autogen. While you can't do much about road traffic levels in a given region (I think), you could create a custom roads.net and a custom region for the area to do away with the street lights. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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