April 21, 20251 yr Hi all, Still lurking around happily simming with P3D at the moment. One day (after I upgrade - holding off upgrading till I am ready to make the switch) I'll probably have to move over. Things that really put me off at the moment include the general lack of a decent weather radar (my love of historical weather is sorted by ActiveSky now - means I can plan a flight carefully and fly it the next day, or any other day really). I saw something about Fenix doing something, but didn't know what the general state of it is. Are there glimmers of hope of weather radar becoming better? Cheers, Rudy
April 21, 20251 yr 9 hours ago, VHOJT said: Hi all, Still lurking around happily simming with P3D at the moment. One day (after I upgrade - holding off upgrading till I am ready to make the switch) I'll probably have to move over. Things that really put me off at the moment include the general lack of a decent weather radar (my love of historical weather is sorted by ActiveSky now - means I can plan a flight carefully and fly it the next day, or any other day really). I saw something about Fenix doing something, but didn't know what the general state of it is. Are there glimmers of hope of weather radar becoming better? Cheers, Rudy I have kind of moved over from P3D like maybe a year ago, to slowly discover the sad state of MSFS. Now before everyone jumps on me saying how wrong I am, let me explain. The sim is unfortunately developed again just like the FSX with fundamental issues at its core. The visuals are amazing 🤩 but not a single time have I come across a thunderstorm, or patch of cloud that screamed - don’t fly through it… In P3D you’d suffer the consequences of flying through an orange or red cell on the WXR. Now the lack of if MSFS not only means you can’t always identify one but also that there aren’t really distinctive from other regular clouds which would be fine to fly through. The second biggest thing that put me off when I moved over was the AI traffic being depicted at FL’s like FL346 on the traffic display. And you’d start searching why that is, well because MSFS’s pressure simulation is fundamentally flawed, and unfortunately I don’t see ASOBO fixing it any soon. Why, not enough people complain about it I guess. Another big downside of MSFS is its interface, what an unfriendly and game-looking interface… Nothing is intuitive. The weather and so many other things are locked and no one officially can interact with it at all. I don’t see this change either because most gamers don’t care about this. Why? Because their attention is gone to details like the big unrealistic CB’s that are all over the place - and they find it super realistic - which they are not. In fact it always looks like it’s doomsday arriving in MSFS. Unless one uses Active Sky with limited interaction it could somehow implement Edited April 21, 20251 yr by Balint Szarka Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
April 21, 20251 yr No progress or announcements so far. Most developers who did not want to implement a radar have succumbed for marketing reasons, although it is far from what many of us would like. There is also no problem in flying through stormy fronts with your little cessna 152, this is something many of us have complained about and we have been complaining about since 2021. It is also one of the reasons why I have also returned to flying X-Plane 12 because I see Laminar as being motivated enough to improve these aspects which for many is more important than seeing four bushes while doing the aviom inspection or seeing a deer.
April 21, 20251 yr 4 minutes ago, Aglos77 said: No progress or announcements so far. Most developers who did not want to implement a radar have succumbed for marketing reasons, although it is far from what many of us would like. There is also no problem in flying through stormy fronts with your little cessna 152, this is something many of us have complained about and we have been complaining about since 2021. It is also one of the reasons why I have also returned to flying X-Plane 12 because I see Laminar as being motivated enough to improve these aspects which for many is more important than seeing four bushes while doing the aviom inspection or seeing a deer. The weather in Xplane 12 latest beta...including clouds and proper depiction of haze and visibility globally is now stunning in Xplane 12. No silly rings of haze around airfields...just proper realistic atmospheric dynamics. Just completed a flight through a frontal system. Proper realistic depiction of multiple stratiform cloud decks. Even the upper cirrostratus layer is modelled correctly. In cloud turbulence and icing is spot on. It's amazing...no other word...simply mind blowing realism from takeoff to touchdown.
April 21, 20251 yr 33 minutes ago, Balint Szarka said: The visuals are amazing 🤩 but not a single time have I come across a thunderstorm, or patch of cloud that screamed - don’t fly through it… In P3D you’d suffer the consequences of flying through an orange or red cell on the WXR. This. The wxr itself is quite nicely done imo but the weather produced by MSFS doesn't need avoiding.
April 21, 20251 yr 1 hour ago, Balint Szarka said: In P3D you’d suffer the consequences of flying through an orange or red cell on the WXR. Now the lack of if MSFS not only means you can’t always identify one but also that there aren’t really distinctive from other regular clouds which would be fine to fly through if you have purchased Active Sky, or even better, paired it with RealTurb addon (which also depends on AS, to some extent). P3D stand alone is not able to do anything. It can give you some weather presets, but that's it. At least in XP everything is contained within the simulator and does it with bravado. However, even in P3D with Active SKy, the "radar" do not remotely work like a real one. I can't recall it painted any turbulence -induced shapes such as fingers, hooks, U-shapes nor scalloped edges. It all seems random? And what about shadow areas? in my PMDG I could see severe returns 100+NM which are located behind already intensive areas of precip, areas that IRL would probably black. It's still a gimmick of sorts, if you understand how radars work. It has one thing going for it, and that is radar tilt. in the end, quoting what RSR himself said here Quote I' ve flown behind radar for almost 25 years- and I don't bother turning it on in FSX or P3D as the results are really just garbage. That is the nicest description of it. Edited April 21, 20251 yr by SAS443 EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
April 21, 20251 yr 1 hour ago, Falconjet112 said: El clima en la última versión beta de Xplane 12... incluidas las nubes y la representación adecuada de la neblina y la visibilidad a nivel mundial, ahora es sorprendente en Xplane 12. No hay ridículos anillos de neblina alrededor de los aeródromos... solo una dinámica atmosférica realista. Acabo de completar un vuelo a través de un sistema frontal. Representación realista de múltiples capas de nubes estratiformes. Incluso la capa superior de cirroestratos está modelada correctamente. La turbulencia y la formación de hielo en las nubes son perfectas. Es asombroso... no hay otra palabra... un realismo alucinante desde el despegue hasta el aterrizaje. Improvements are constant and they are also developing a 3D radar.
April 21, 20251 yr 1 hour ago, Falconjet112 said: The weather in Xplane 12 latest beta...including clouds and proper depiction of haze and visibility globally is now stunning in Xplane 12. No silly rings of haze around airfields...just proper realistic atmospheric dynamics. Just completed a flight through a frontal system. Proper realistic depiction of multiple stratiform cloud decks. Even the upper cirrostratus layer is modelled correctly. In cloud turbulence and icing is spot on. It's amazing...no other word...simply mind blowing realism from takeoff to touchdown. Weather is Xp12 is now well above any other sim I've used so far, with the exception of Condorsoaring for specific soaring weather. Thunderstorm / convective clouds in FS 2024 are a joke when traversed... or even approached if it was IRL. Then, MSFS doesn't yet do stratified clouds as it should because clouds, even in the Map view, are made of cumulus pufs 😕 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 21, 20251 yr There are records (from Avsim members) that the weather radar was going to be included in Sim Update 10. But it got dropped. Never heard any recent updates. Implement Weather and Terrain APIs (Wishlist LT #1 – Partial) | SU 10 + - Terrain & Weather Radar Drawing API is currently being tested and will be released with SU10. It will allow WASM modules to request customized bitmaps showing the terrain and weather around the user’s aircraft. A bit like how: FS2020 seasons were suddenly dropped! Sim update 16 dropped! Improved ATC, dropped! FS2020 Roadmap, dropped! Shame on Devs. http://youtube.com/c/Greazer
April 21, 20251 yr 9 minutes ago, Greazer said: There are records (from Avsim members) that the weather radar was going to be included in Sim Update 10. But it got dropped. Never heard any recent updates. Implement Weather and Terrain APIs (Wishlist LT #1 – Partial) | SU 10 + - Terrain & Weather Radar Drawing API is currently being tested and will be released with SU10. It will allow WASM modules to request customized bitmaps showing the terrain and weather around the user’s aircraft. A bit like how: FS2020 seasons were suddenly dropped! Sim update 16 dropped! Improved ATC, dropped! FS2020 Roadmap, dropped! Shame on Devs. Privided we don't see : MSFS dropped, that's not bad... Edited April 21, 20251 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 21, 20251 yr 36 minutes ago, Greazer said: There are records (from Avsim members) that the weather radar was going to be included in Sim Update 10. But it got dropped. Never heard any recent updates What absolute nonsense...
April 21, 20251 yr 40 minutes ago, Greazer said: Hay registros (de miembros de Avsim) de que el radar meteorológico iba a incluirse en la Actualización Sim 10. Pero se descartó . Nunca supe de ninguna actualización reciente. Implementar las API de Clima y Terreno (Lista de deseos LT n.° 1 – Parcial) | SU 10 + - La API de dibujo de radar de terreno y clima se encuentra en fase de prueba y se lanzará con SU10. Permitirá que los módulos WASM soliciten mapas de bits personalizados que muestren el terreno y el clima alrededor de la aeronave del usuario. Similar a esto: ¡Las temporadas de FS2020 se eliminaron repentinamente! ¡Ya está disponible la actualización Sim número 16! ATC mejorado, ¡eliminado! ¡Hoja de ruta de FS2020 ya disponible! ¡Qué vergüenza, Devs! Asobo has long ceased to be an honest source of information for me.
April 21, 20251 yr 2 hours ago, SAS443 said: if you have purchased Active Sky, or even better, paired it with RealTurb addon (which also depends on AS, to some extent). P3D stand alone is not able to do anything. It can give you some weather presets, but that's it. At least in XP everything is contained within the simulator and does it with bravado. However, even in P3D with Active SKy, the "radar" do not remotely work like a real one. I can't recall it painted any turbulence -induced shapes such as fingers, hooks, U-shapes nor scalloped edges. It all seems random? And what about shadow areas? in my PMDG I could see severe returns 100+NM which are located behind already intensive areas of precip, areas that IRL would probably black. It's still a gimmick of sorts, if you understand how radars work. It has one thing going for it, and that is radar tilt. in the end, quoting what RSR himself said here I agree with you that is not like the real thing but it's a lot closer than the current MSFS's implementation. That is really useless and it never actually shows anything useful. In P3D at least there were consequences of flying into the depicted orange or red returns while in MSFS the weather is like a non-existing thing that you fly through and not even bump... Weather is all but realistic unfortunately... It should impose a challenge so that you feel like there is a need to deviate around stuff. It's always like okay I am in cruise I know nothing will happen. In P3D I remember that I had to ask the controllers to deviate around weather, and yes at times the weather was also then exaggerated. So somewhere half way through if they could do that it would be awesome. I am happy that there is way forward in the simming hobby but I am also sad and disapointed that things I mentioned will never ever be implemented because of the users of said sim. Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
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