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Yes Virginia, the 2024 GUI Screens are Appalling

Featured Replies

50 minutes ago, Bobsk8 said:

The fact that this video had to be created,

What exactly is the problem with a controls tutorial? 

 

Edited by MrBitstFlyer

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  • Paladin2005
    Paladin2005

    And you should go and touch some grass (and spare us your daily negative, useless rant in the forum) Why do you play the game at all?  

  • CO2Neutral
    CO2Neutral

    UI is one of the worst I’ve seen in a long time … seems to be geared around the XBOX crowd and the XBOX controller. 1.  On the controller screen the button value (i.e. 1, 2, 3, etc) isn’t integra

  • DD_Arthur
    DD_Arthur

    He doesn't. Like a lot of it's critics here, he doesn't actually have a copy of 2024. Bizarre...but true.

5 minutes ago, MrBitstFlyer said:

What exactly is the problem with a controls tutorial? 

My word. Twenty minutes. TWENTY? 7 min longer than the 2024 one.

Really shows the horror show setting up controls in 2020 must be. 🙂

13 minutes ago, Bobsk8 said:

My point is that it is ridiculously complicated and poorly designed, but I guess you missed that. 

I didn't have any issues setting up my controls, granted it does take a bit to learn but once you do, it's way better  2020. In 2024 you set it up and done, don't matter which airplane I choose, I don't have to keep going into controls and change the profile to fit the airplane I fly like in 2020. Every "horror story" as you put it, same was for 2020 when it came out, but I guess there is some memory lag in your part.

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

I doubt anyone in this thread even knows what an XBOX is.

Sorry kids the menus were not designed for you.

dd

22 minutes ago, MrBitstFlyer said:

What exactly is the problem with a controls tutorial? 

 

We should not need a tutorial to figure out how to configure controls!

It should be intuitive.

I think it's bad like others as well because of the Xbox crowd.

 

I can agree the controls bindings could be presented better, BUT...

...since I frequently fly entirely different types of aircraft (helo, prop, single, multi, jet, etc), the ability to have the sim remember the profile and match to the selected addon is quite convenient..

The "hidden" ability to hierarchically assign default and/or reassign changes across multiple add-ons is also most welcome.

As to the basic game interface, I just don't get the drama: see icon, click icon, stuff happens.

Maybe if they laid it out like a steam gauge / MFD cockpit we'd all be more accepting 😁

Edited by UrgentSiesta
Correction

51 minutes ago, BrammyH said:

My word. Twenty minutes. TWENTY? 7 min longer than the 2024 one.

Really shows the horror show setting up controls in 2020 must be. 🙂

How can you relate the length of a video to complexity?  There are five minute reviews and 2 hour ones.

I set a few control bindings up 6 months ago and have never been in there again, because 2024 automatically sets the controls for the aircraft loaded.

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37 minutes ago, tpete61 said:

We should not need a tutorial to figure out how to configure controls!

It should be intuitive.

I think it's bad like others as well because of the Xbox crowd.

 

I have never watched a tutorial on how to set controls in 2024 because it was intuitive.  We are all different, so I do not see the problem with a tutorial for anything.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

1 hour ago, Bobsk8 said:

My point is that it is ridiculously complicated and poorly designed, but I guess you missed that. 

I don't find it complicated. Poorly designed?  Dunno. I guess that's subjective. Is it different from 2020? Yes.

Edit; for general discussion:

Is it designed for that evil 'Xbox crowd'?* Possibly. I would imagine it's probably easier to use with an Xbox controller than 2020's was. Is it difficult with a mouse? Hardly.

*Let's just remind ourselves all those lesser human beings with an Xbox spend the same money as us 'serious simmers' and make up just under half the users of these sims according to Microsoft.

Also, since the cash driving development of the base sim is that thirty-per cent Microsoft makes on Marketplace transactions and if you're on an Xbox you have no choice but to buy through the marketplace; Xbox users are proportionally driving the continued development of MSFS to higher degree than us serious guys with our multiple thousand buck PC's.

With that in mind, I'm prepared to put a little extra work scrolling my mouse for the sake of the guys with a controller in their hands...

Edited by DD_Arthur

16 minutes ago, MrBitstFlyer said:

How can you relate the length of a video to complexity?  There are five minute reviews and 2 hour ones.

Sorry, somehow I wasn't obvious I was being completely sarcastic and poking fun at Bob's "a video like shows the horror that 2024 is" by commenting the 2020 version was even longer.

2 hours ago, SierraDelta said:

that number is actually the number of conflicts, i.e. other functions assigned to the same key, button, axis etc.

Good to know, so why is it floating over the text for the current assignment so I can’t see what the current assignment is?  But more importantly, why allow for conflicts?  What useful purpose does letting me know I have a conflict?  

If MS/Asobo what to chain single button click with multiple events (my assumption this is why they allow “conflicts”), then provide some sort of UI to show the chained events (preferable node visuals).  And if chained events aren’t the intent, then simply remove the conflicting assignment with the current new assignment.

 

7 minutes ago, BrammyH said:

Sorry, somehow I wasn't obvious I was being completely sarcastic and poking fun at Bob's "a video like shows the horror that 2024 is" by commenting the 2020 version was even longer.

Oops, I re-read it and can see that now ☺️

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
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49 minutes ago, UrgentSiesta said:

The "hidden" ability to hierarchically assign default and/or reassign changes across multiple add-ons is also most welcome.

So something FSUIPC could do decades ago?  Perhaps they should have contacted Pete or John and got their input rather than coming up with a UI that requires a tutorial, people “getting used to it” after an hour, and the numerous support posts it triggers? 

4 hours ago, St Mawgan said:

I like the UI

There are a lot of elements to what makes up the UI.   To me some is fine.  I love the EFB now it's fabulous.  But others are really hard to explain, like the Controller setup that is done thru a UI.  The Market Place is done thru a UI, and it is absolute awful in spots.  Here's an example.  When you select an item in this layout you often can't tell which one you selected it's so garbled and overlapped.  So they put a 'Show selection only' as a solution to a very bizarre design:

spacer.png

Go to select an airplane, and you then have to hit Configure, then hit Livery to start seeing what liveries are available for that plane.  I decided to try the 737 MAX again now that some issues have been fixed with regard to transponder set so bought a nice pack of liveries on the Marketplace, specific for this plane and here's what the UI looks like--they aren't there despite them being described as 'Streamed'.  And for the CRJ sometimes the different liveries overlap each other because of how they're laid out in a ribbon of sorts like you see below and you aren't certain which one is which:

spacer.png

Here's another one w/ the Fenix 320 I just bought a few weeks ago.  Using its Livery installer I added 4 more that do not appear on this ribbon when you scroll it max right they're just not there.

spacer.png

I really can't explain the kind of brain(s) that would lay something out like the controller setup.  Yes, we eventually figure it out, but truly it is anything but the gold standard of effective yet user-friendly.  I've literally wondered if the main brains involved with this are either genius, or 'on the spectrum' as it were.

 

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, MarcG said:

The aircraft selection area is one giant mess on its own, they needed to take a look at racing Sims...

All they needed to look at was MSFS 2020 which was amply simple and effective.  Way too much effort was put into redeveloping the various UI elements.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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