June 3, 20251 yr Commercial Member 2 hours ago, flying_carpet said: I mean failures In 2024 it is called wear and tear. You can read the SDK about it and you will find plenty of information.
June 3, 20251 yr 22 minutes ago, Ianrivaldosmith said: Ahhh, personal insults/remarks now then? I'll just leave that here... Blind to its own personal insults and remarks that it started the pompous pot once again calling the kettle black. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 3, 20251 yr The more I use MSFS 2024, the more I’m liking it and is now my “go to” platform. I was really impressed with the night flight I performed … my aircraft and the AI aircraft where lighting up the clouds as they/I flew thru them (something that is available in P3D V6 but has an FPS cost). The Controller setup is still a nightmare, but as I work thru its interface, I’m getting used to it. Button/Axis conflict resolution should NOT be something I have to manually correct, but at least it does show me what the conflict is and I can easily uncheck the conflicting assignment (click the gear icon on the assignment row). But just overlaying a number on the assignment with no context of what that number means (the count of conflicts) is poor design. The “hardware” area in the lower right is bizarre, it seems to be presenting controller events but it always shows an axis event when nothing is happening? Or when I click a controller button it takes a few click before I can actually see the button number in that tiny single line (under “Hardware”) … maybe I’m missing something, but that one line window is far too small to show controller events. I’m hoping when SU3 goes “live” (not Beta), some of these issues get fixed, but visually MSFS 2024 (using SSAA) is better than XP12 and P3D on my PCs. LOD Radius is still the “missing” part of MSFS 2024, needs to be further out even at the costs of more VRAM and FPS, let me decide as I’m not an FPS chaser, I’m more a image quality chaser, 30 FPS is fine even on my 5090 … which might get replaced with AMD 9080XT or 9090XT 32GB … 32GB VRAM is a must.
June 3, 20251 yr 1 minute ago, CO2Neutral said: The more I use MSFS 2024, the more I’m liking it and is now my “go to” platform. I’m hoping when SU3 goes “live” (not Beta), some of these issues get fixed, but visually MSFS 2024 (using SSAA) is better than XP12 and P3D on my PCs. LOD Radius is still the “missing” part of MSFS 2024, needs to be further out even at the costs of more VRAM and FPS, let me decide as I’m not an FPS chaser, I’m more a image quality chaser, 30 FPS is fine even on my 5090 … which might get replaced with AMD 9080XT or 9090XT 32GB … 32GB VRAM is a must. OMG, another 'delusional' MSFS 2024 user! I'm struck by the fact not much of my 24Gb of VRAM is in use even in pretty complex terminals. It was much higher initially when I first installed 2024. I guess that is back to tuning for Xbox? I am an IQ chaser always, with a minimum native frame rate of 50 I'm able to meet with 10% headroom over that in the Fenix 320-200 in most settings. Landed just now in 3rd party KSAN in that plane and it was smooth to the gate at 50FPS-native. The headroom undoubtedly shrunk but never looked. If you haven't done this yet check it out it's really fabulous for sharpening w/ less artifact. Read the comments below it first as you may not need to do the reg hack: Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 3, 20251 yr Commercial Member 1 hour ago, Noel said: Never said all those with complaints have something wrong with their PCs that is your twist. The red flag in abennet's post was the obviously screwed up drop from 90fps to 10fps during landing. If that happens to you in 2024 it's very likely your configuration from hardware drivers or your LOD settings or something along those lines. I don't need to visit forums which are replete with problem reporting so are super biased to the negative. What I do know is 2024 SU2 has been fabulous, trouble free, visually super compelling and with stellar performance. Sorry Noel but I completely disagree with you here - I have the exact same issue but it wasn't a problem in SU1 and early versions of SU2. There's absolutely nothing wrong with my computer or setup - Asobo have broken something. Not saying your experience is invalid, but it's certainly more common than you're allowing for - check the thousands of posts about it on the main forum in multiple threads. It is a big deal for many. Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
June 3, 20251 yr SU2 also broke the use of Tobii for me. It was working fine before SU2 (with some workarounds, because it has never worked completely properly in MSFS 2024), but since SU2 it will not work at all, even with workarounds. AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
June 3, 20251 yr 59 minutes ago, Noel said: If you haven't done this yet check it out it's really fabulous for sharpening w/ less artifact. Yes, a fantastic method of sharpening. Both 2024 and XP12 benefit greatly. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
June 3, 20251 yr 1 hour ago, CO2Neutral said: The more I use MSFS 2024, the more I’m liking it and is now my “go to” platform. I was really impressed with the night flight I performed … my aircraft and the AI aircraft where lighting up the clouds as they/I flew thru them (something that is available in P3D V6 but has an FPS cost). The Controller setup is still a nightmare, but as I work thru its interface, I’m getting used to it. Button/Axis conflict resolution should NOT be something I have to manually correct, but at least it does show me what the conflict is and I can easily uncheck the conflicting assignment (click the gear icon on the assignment row). But just overlaying a number on the assignment with no context of what that number means (the count of conflicts) is poor design. The “hardware” area in the lower right is bizarre, it seems to be presenting controller events but it always shows an axis event when nothing is happening? Or when I click a controller button it takes a few click before I can actually see the button number in that tiny single line (under “Hardware”) … maybe I’m missing something, but that one line window is far too small to show controller events. I’m hoping when SU3 goes “live” (not Beta), some of these issues get fixed, but visually MSFS 2024 (using SSAA) is better than XP12 and P3D on my PCs. LOD Radius is still the “missing” part of MSFS 2024, needs to be further out even at the costs of more VRAM and FPS, let me decide as I’m not an FPS chaser, I’m more a image quality chaser, 30 FPS is fine even on my 5090 … which might get replaced with AMD 9080XT or 9090XT 32GB … 32GB VRAM is a must. This is probaboy the first post of yours I have ever liked. Hell must be freezing over if we are on the same page for once. i5-12400, RTX 3060 Ti, 32 GB RAM
June 3, 20251 yr 1 hour ago, FPVSteve said: Sorry Noel but I completely disagree with you here - I have the exact same issue but it wasn't a problem in SU1 and early versions of SU2. There's absolutely nothing wrong with my computer or setup - Asobo have broken something. Not saying your experience is invalid, but it's certainly more common than you're allowing for - check the thousands of posts about it on the main forum in multiple threads. It is a big deal for many. I'm using the current SU2 and don't experience this at all. What's different? That is the question Asobo is tasked with. Really challenging to get down to the bottom of largely because the huge amount of variability amongst end user PCs including of course all of the myriad add-on software loaded and setup within them. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 3, 20251 yr Commercial Member 1 hour ago, Noel said: I'm using the current SU2 and don't experience this at all. What's different? That is the question Asobo is tasked with. Really challenging to get down to the bottom of largely because the huge amount of variability amongst end user PCs including of course all of the myriad add-on software loaded and setup within them. I'm not sure - but they can check their changelogs and maybe trawl through to see "what did we do between SU2b1 and SU2b2" to see what might be the culprit. Hopefully it's something daft like telemetry being left on or something, but it's definitely annoying for those of us who suffer with the problem - landings are the best bit 🙂 Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
June 3, 20251 yr 1 hour ago, FPVSteve said: I'm not sure - but they can check their changelogs and maybe trawl through to see "what did we do between SU2b1 and SU2b2" to see what might be the culprit Yep, this is when it appeared exactly for me. I didn’t have the massive fps drop when about 20ft above the runway on the release of 2024, or in SU1, but it appeared about halfway (I think) through the SU2 beta and has stayed ever since. I shall ignore the disrespectful nature of various previous comments, but suffice to say, all of these issues are mentioned by a lot of other people on the official forums. If other users don’t have them, or are simply blind to them, or ignore them on purpose and just want to jump on the bandwagon of MSFS2024 is the greatest thing since sliced bread, then good for them. But they are very real and are documented by many users.
June 3, 20251 yr Something like 2020's low power mode option. The MAX cockpit door jumping you outside prevents exploration of the nicely done cabin with shift WASD. Edited June 3, 20251 yr by amsfsx02501 MacBook Neo: A18 Pro with 6-core processor and 5-core graphics 8GB Unified Memory, macOS Tahoe, X-Plane 12 (12.40). Mac mini: M4 chip with 10 core processor, 10 core graphics, 16 GB Unified Memory, 256GB SSD, macOS Tahoe, X-Plane 12 (12.40), X-Plane 11 (11.55). Lenovo Legion 5 16IRX9: Intel Core i9-14900HX, 32GB DDR5-4800 RAM, 1TB Micron NVMe SSD, NVIDIA GeForce RTX 4060 8 GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55) and Lenovo LOQ 15 15IAX9: Intel Core i5-12450HX, 24GB DDR5-4800 RAM, 1TB Solidigm NVMe SSD, NVIDIA GeForce RTX 2050 4GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, XX-Plane 12 (12.40), X-Plane 11 (11.55). Alienware m15 R7: Intel Core i7-12700H, 16GB RAM, 1TB SSD, NVIDIA GeForce RTX 3070 Ti 8GB, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).
June 3, 20251 yr 4 hours ago, abrams_tank said: This is probaboy the first post of yours I have ever liked You only like posts you agree with? Kinda odd … keep your mind open. If P3D V7 or XP13 comes up with something better, that could become my “go to” platform. Single solutions have NEVER served me well, in fact, software engineering is always evolving (and yes I use AI tools to generate code JetBrains ReSharper). But for now, MSFS 2024 is my go to platform … but that could change because I embrace change that shows a benefit.
June 3, 20251 yr 37 minutes ago, CO2Neutral said: You only like posts you agree with? Kinda odd … keep your mind open. If P3D V7 or XP13 comes up with something better, that could become my “go to” platform. Single solutions have NEVER served me well, in fact, software engineering is always evolving (and yes I use AI tools to generate code JetBrains ReSharper). But for now, MSFS 2024 is my go to platform … but that could change because I embrace change that shows a benefit. I would jump ship too if there is a signficantly better flight sim and the price is reasonable. XP 12 was not it. Maybe P3D v7 will be that good. As it stands now, MSFS 2024 is the best for me right now and the gap is quite large. For bush flying, nothing comes close to MSFS 2024, not even MSFS 2020. Edited June 3, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
June 4, 20251 yr 4 hours ago, abennett said: If other users don’t have them Yep, that's it. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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