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What's missing from MSFS 2024?

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6 hours ago, MarcG said:

Probably because the thread is aimed at what's in MSFS2020 that isn't in MSFS2024, rather than what's missing in general.

Perhaps, but this post reads, " What's missing from MSFS 2024? 
I mentioned that, plus references to other Sims for comparison. I guess, people are geared towards 'eyecandy stuff' and not really concerned about what is really missing as a key functionality, important in any 'flight/game simulator'. Such is life. 

747 Captain for the last 39 years, and still learning. 

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  • FPVSteve
    FPVSteve

    Sorry Noel but I completely disagree with you here - I have the exact same issue but it wasn't a problem in SU1 and early versions of SU2. There's absolutely nothing wrong with my computer or setup -

  • Georgleboui
    Georgleboui

    I don't particularly miss 2020 but hey there were one or two things I wish were ported over. But that will happen eventually. What a clickbait-y title though, which is a bit surprising. So accord

  • Georgleboui
    Georgleboui

    A bit of an aside, but for me this is one of those small improvements that made a big difference and made helicopters really enjoyable in 2024. Being able to pick any spot on the ground and start in c

I am hoping someone makes a mod to increase the size of sun and moon in 2024.  In 2020 they were arguably a bit too big but in 2024, too small to match my experience in the RW.  I understand the justification some use but to me one of the features in the virtual world is that indeed you can use a little poetic license to make the experience better.

Can't imagine they will but overhauling or at least target what's less than intuitive in the controller setup GUI would be worth its salt as that alone is a deterrent to sales!  One's first encounter with 2024 is not a happy one because of this!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

On 5/28/2025 at 11:30 PM, aniiran said:

Most Bullfrog Sim Airports are not working for me which means Tucson KTUS doesn't work.  Or any of the other little airports they make that I frequent like KRDM, KALW, ALWS, KMFR, KEUG and so on.

I have the Bullfrog Sim KTUS installed in MSFS2024 and it works fine here. I flew out of there yesterday in the default A321N and there were no problems.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

The mad, glowing fields at night bug has to go.  It's absolutely ridiculous, significantly worse than 2020, and yet no developer ever talks about it.  

3 hours ago, Langeveldt said:

The mad, glowing fields at night bug has to go.  It's absolutely ridiculous, significantly worse than 2020, and yet no developer ever talks about it.  

It’s not a bug. It is a deliberate design choice on the part of Asobo. MSFS 2020 was the same way at first - it was finally changed after much complaining. I don’t know why they re-implemented it in 2024

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

14 hours ago, LRBS said:
Perhaps, but this post reads, " What's missing from MSFS 2024? 
I mentioned that, plus references to other Sims for comparison. I guess, people are geared towards 'eyecandy stuff' and not really concerned about what is really missing as a key functionality, important in any 'flight/game simulator'. Such is life. 

I've asked the question but nobody has had an answer as yet. 

Why can you not just set whatever visibility conditions using the layer system? It supports haze, fog, low cloud, etc with varying densities. I'm pretty sure you can even get presets for specific visibility conditions via one of the addons. 

Seems more realistic than a generic visibility slider, but I'm genuinely curious what the current system doesn't do for you?

1 hour ago, Georgleboui said:

I've asked the question but nobody has had an answer as yet. 

Why can you not just set whatever visibility conditions using the layer system? It supports haze, fog, low cloud, etc with varying densities. I'm pretty sure you can even get presets for specific visibility conditions via one of the addons. 

Seems more realistic than a generic visibility slider, but I'm genuinely curious what the current system doesn't do for you?

As in real life and simulators, certain minimum takeoff conditions exist. One of them is low visibility, with a requirement of 500 FT RVR. You can find it in the takeoff minimums on a Jeppesen plate; each airport and runway has that information. Check if you can set any of those values. Additionally, there are minimums for approaches; again, see if you can manually set those. We aim for immersion as close to reality as possible, so you can practice and improve your skills. None of what you mentioned can achieve that. In other sims, as I noted, we had a "slider" or could enter a value. I hope this guides you in the right direction. 
 

747 Captain for the last 39 years, and still learning. 

16 hours ago, filou said:

I prefer an airplane that doesn't interact with the ground than an absurd resemblance. It's especially very badly done.Throwing a paper airplane at a rock will be 100 times more realistic.

Got i.t You prefer a fake ground that is perfectly smooth.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

39 minutes ago, LRBS said:
As in real life and simulators, certain minimum takeoff conditions exist. One of them is low visibility, with a requirement of 500 FT RVR. You can find it in the takeoff minimums on a Jeppesen plate; each airport and runway has that information. Check if you can set any of those values. Additionally, there are minimums for approaches; again, see if you can manually set those. We aim for immersion as close to reality as possible, so you can practice and improve your skills. None of what you mentioned can achieve that. In other sims, as I noted, we had a "slider" or could enter a value. I hope this guides you in the right direction. 
 

Thanks for the info. You can totally create low visibility conditions, see below example which is about 500ft RVR.

spacer.png

spacer.png

That's controlled by the density value on a ground layer. 

You can also create light mist conditions as well. In fact I've seen marine layers accurately represented around the coastal areas that you often see around here just using live weather.

spacer.png

 

But I do see the issue is that you can't set that to be less visibility than that, seems like it bottoms out at that 500ft value. That's definitely something that should be possible, ideally all the way to 0.

 

20 minutes ago, Georgleboui said:

Thanks for the info. You can totally create low visibility conditions, see below example which is about 500ft RVR.

spacer.png

spacer.png

That's controlled by the density value on a ground layer. 

You can also create light mist conditions as well. In fact I've seen marine layers accurately represented around the coastal areas that you often see around here just using live weather.

spacer.png

 

But I do see the issue is that you can't set that to be less visibility than that, seems like it bottoms out at that 500ft value. That's definitely something that should be possible, ideally all the way to 0.

 

Nice attempt, but it’s still far from what a 500 RVR looks like. Yes, you can set mist conditions, some kind of fog, etc., but for some reason, you don't realize that it can't be set manually to any value. It's purely a guess since you cannot preset any predetermined value. 

747 Captain for the last 39 years, and still learning. 

5 hours ago, abrams_tank said:

Got i.t You prefer a fake ground that is perfectly smooth.

I kinda get his point, I’ve seen some videos of a plane hitting a rock at 20knts and flipping over like it’s going at 200knts. Although the ground does look good admittedly. 

2 hours ago, Ianrivaldosmith said:

I kinda get his point, I’ve seen some videos of a plane hitting a rock at 20knts and flipping over like it’s going at 200knts. Although the ground does look good admittedly. 

I said right here that it's not perfect but it's quite decent.  Hopefully, they can fine tune it in the future, but for a first take, I think it's quite decent. You can test it yourself with various rock sizes and shapes.

But having procedurally generated rocks and boulders across the world is amazing, and it makes the ground so much more alive and realistic.  If you are bush flying, you really have to watch where you land and takeoff now, which increases the realism so much more in MSFS 2024.  And perhaps in the future, they will have a chance to fine tune it, to improve it even more.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

I would not be too concerned about the ground physics of planes climbing over boulders. I think it is a general rule of thumb in aviation to avoid obstacles of that nature at all costs. The significant aspect of boulders and pebbles (and all of that procedurally generated detail) is that it looks vastly superior to what has gone before.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

39 minutes ago, Christopher Low said:

I would not be too concerned about the ground physics of planes climbing over boulders. I think it is a general rule of thumb in aviation to avoid obstacles of that nature at all costs. The significant aspect of boulders and pebbles (and all of that procedurally generated detail) is that it looks vastly superior to what has gone before.

It's important though for bush flying, and also practicing dead stick landings.  For bush flying, you can take off and land at places that can be very rocky.  For practicing dead stick landings, you don't really have many choices and you have to choose the best place to land in an emergency.  This is where MSFS 2024 shines because it has the procedurally generated rocks and boulders all over the world, that makes the world of MSFS 2024 much closer to real life.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

Would be useful too for training glider outlandings 🙂

You only have ONE Try - OUTLANDING COMPILATION

Glider outlands in an Alpine Valley - YouTube

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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