June 16, 2025Jun 16 Just now, flyingscampi said: Thanks, I was going to try that, but got put off by comments about trouble with AMD GPU's that aren't at stock settings. I've achieved a pretty good cooling solution with motherboard fan control and Adrenalin, but I wouldn't mind linking case fan speed to GPU temp so I might give it a go. I use it instead of icue too.
June 16, 2025Jun 16 1 hour ago, anden145 said: Thank you, @abrams_tank for a well thought out and logic toubleshooting guide! What are you talking about??? You're not testing the software! You're simply trying to determine, if there's a problem at your end or with the software! It's quite common troubleshooting, if you're having an issue with something. Ruling out whether or not it's an issue at your end, has nothing to do with "beta-testing-software". Sorry for the rant... Yup, well said. Ruling out other factors, and trying to isolate, is a commonly used technique in debugging software. i5-12400, RTX 3060 Ti, 32 GB RAM
June 16, 2025Jun 16 4 hours ago, anden145 said: What are you talking about??? You're not testing the software! You're simply trying to determine, if there's a problem at your end or with the software! It's quite common troubleshooting, if you're having an issue with something. Ruling out whether or not it's an issue at your end, has nothing to do with "beta-testing-software". Yes, you are 100% right. In this case I mentioned this "opinion" because the MSFS2024 release is a huge desaster for lots of people and the numbers (who are using 2024, 2020 or both) incl. the Topics and Votes at MSFS support forum tell me, that something is not optimized at MS/Asobo release process. Just my opinion but that is what I am talking about. To many users are spending hours, even days and months, figuring out issues by ruling out anything on their end.....to find out more often as required, that the issue is not at their end. Again, just my opinion.....you may not agree....I am fine with it. But you asked what I am talking about, thats my answer And why you apologize for ranting? Strange, why did you choose to rant and not having a normal converstation with me or just ask and wait for my answer? Edited June 16, 2025Jun 16 by mpo910 Regards, Marcus P.
June 16, 2025Jun 16 4 hours ago, anden145 said: What are you talking about??? You're not testing the software! You're simply trying to determine, if there's a problem at your end or with the software! It's quite common troubleshooting, if you're having an issue with something. Ruling out whether or not it's an issue at your end, has nothing to do with "beta-testing-software". double post Edited June 16, 2025Jun 16 by mpo910 Regards, Marcus P.
June 16, 2025Jun 16 4 hours ago, anden145 said: What are you talking about??? You're not testing the software! You're simply trying to determine, if there's a problem at your end or with the software! It's quite common troubleshooting, if you're having an issue with something. Ruling out whether or not it's an issue at your end, has nothing to do with "beta-testing-software". doube post Edited June 16, 2025Jun 16 by mpo910 Regards, Marcus P.
June 16, 2025Jun 16 6 hours ago, MarcG said: Added following actions to interact with cockpit touchscreens (avionics/EFB) Added control over some menu scroll bars Added “COCKPIT FREELOOK OFF” and “COCKPIT FREELOOK ON” to allow control on the surfaces while looking around Added notifications to keep the user informed about the progress of the download of their packages through my library Added support for capacity and quantity in ‘Asobo_Water_Ballast_Parameters’ Added a ‘_VALVE’ suffix to all parameters previously present in ‘Asobo_Water_Ballast_Parameters’ (since they were only related to valves) etc etc etc all new, all therefore new features (waiting for you/tuskin to claim they're "not features"!). Either way all new code, so no not all bug fixes 🙂 They're not major features.
June 16, 2025Jun 16 7 minutes ago, Tuskin38 said: They're not major features. Oh so smaller features don't count then, how predictable from you 🤣 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 16, 2025Jun 16 Looking at the all the changelogs in the SU3 beta drivers (https://forums.flightsimulator.com/c/su3/su3-news/390) it should be evident to anyone with basic reading and comprehension skills that they have fixed much more than they have "added". And to try and spin that to "omg they are ADDING and breaking stuff" is rather silly, and very predictable. And some of these additions could also be highly voted requests or associated to other fixes. Edited June 16, 2025Jun 16 by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 16, 2025Jun 16 2 hours ago, MarcG said: Oh so smaller features don't count then, how predictable from you 🤣 Jorg, not me. Something like Multi-Jetways is the sort of feature they won't be adding any time soon. Stuff that big
June 17, 2025Jun 17 8 hours ago, Tuskin38 said: Jorg, not me. Something like Multi-Jetways is the sort of feature they won't be adding any time soon. Stuff that big Alllllllrighty then Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 19, 2025Jun 19 On 6/16/2025 at 10:37 AM, MarcG said: Added following actions to interact with cockpit touchscreens (avionics/EFB) Added control over some menu scroll bars Added “COCKPIT FREELOOK OFF” and “COCKPIT FREELOOK ON” to allow control on the surfaces while looking around Added notifications to keep the user informed about the progress of the download of their packages through my library Added support for capacity and quantity in ‘Asobo_Water_Ballast_Parameters’ Added a ‘_VALVE’ suffix to all parameters previously present in ‘Asobo_Water_Ballast_Parameters’ (since they were only related to valves) etc etc etc all new, all therefore new features (waiting for you/tuskin to claim they're "not features"!). Either way all new code, so no not all bug fixes 🙂 I said "almost all bug fixes", which I stand by... You list 6 adds out of a list of dozens of changes (the rest being fixes). Sorry, etc etc etc doesn't cut it here... You clearly have an agenda, so don't let actual facts and figures get in your way. Edited June 19, 2025Jun 19 by PlumCrazy
June 19, 2025Jun 19 2 hours ago, PlumCrazy said: I said "almost all bug fixes", which I stand by... You list 6 adds out of a list of dozens of changes (the rest being fixes). Sorry, etc etc etc doesn't cut it here... You clearly have an agenda, so don't let actual facts and figures get in your way. Ok mate you have fun Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 20, 2025Jun 20 Noticed the odd popping/stutters etc happen in both sims. Cruise, descent/approach....sometimes on final. Sometimes, the popping sound happened with no stutters. No bluetooth heads either. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
June 20, 2025Jun 20 I was searching old posts on both forums and, funny enough, 2020 had similar stutters, which I believe were fixed after SU5. The good news is it’ll likely be fixed at some point; the bad news is it might take a while before the issue is resolved and the stutters are eliminated. And reading through old posts, it seems like PG was the issue, which is why some PG areas like LA in 2024 are particularly bad. It might be due to excessive LODs, which could be the reason why the CPU spikes and we get stutters. Edited June 20, 2025Jun 20 by usernamerequired
June 22, 2025Jun 22 I'm glad I found this topic. I never upgrade software until approx 1 year after release; ie. nevr buy v1.0.0 of anything. I was just about to start the task of upgrading my MSF 2020 to MSF 2024. Then I read this topic. I think I'll stay with my very well behaved MSFS 2020 for a while longer.
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