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MSFS 2020 + 2024 dropping high res textures. Good or bad?

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Is this image from XP12 or 2024?

The row houses and grade 6 art trees in the lower image would sure take the fun out of GA flying. 

 

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  • Then stay with XP and go post in that forum. You do not post about the Fenix in the PMDG forum too. This is the MSFS forum 🧐  

  • I've just gone on a little research run and there's certainly conflicting reports regarding this whole "texture regression" theory, and that's all it is is a theory because as per usual Asobo don't te

  • MrBitstFlyer
    MrBitstFlyer

    As I understand it, Laminar are indeed pushing forward - weather and lighting have seen major improvements in the latest version of XP12. Meanwhile, I’ve grown increasingly concerned about the directi

  • Commercial Member

Screenshots are static images - XP "feels" more alive to me while I'm flying, especially at dusk with all of the traffic, flashing police lights etc. It's as though things are "happening down there". Additionally, airport vehicles casting lights on everything with flashing beacons etc  .. it just adds a lot to the simulator.

MSFS for me feels very much dead and empty in comparison which I find jarring. I read a comment by you @Noel in the thread that got closed the other day about how you feel like X-Plane is too "uncanny valley" for you to enjoy. That's EXACTLY how I feel about MSFS! Isn't it genuinely bizarre how people can perceive and accept different things to be more correct than others? For me that just means both sims are fantastic and it's just down to individual preference nowadays.

I will say this though as a compliment to MSFS - I used to use X-Plane pretty much exclusively because I couldn't stand the "on rails" feel of FSX and P3D. I'm primarily XP still, but I can get a lot of enjoyment out of the MSFS nowadays too -  I'm very impressed with the Fenix BFU for instance.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

Another thread that is drifting away. Since two pages, almost no comments about missing(?) high res textures in MSFS 20/24.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

  • Commercial Member

Well, to get back on topic... whenever I run 2024 I always feel like I've got some sort of glaucoma when looking at the scenery. It's not as sharp as it used to be that's for sure.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

2 hours ago, FPVSteve said:

Well, to get back on topic... whenever I run 2024 I always feel like I've got some sort of glaucoma when looking at the scenery. It's not as sharp as it used to be that's for sure.

If that is the case, then why isn't the entire flight simulation community all over MS/Asobo like a ton of bricks? Lowering texture resolution is not an acceptable option. It's as simple as that.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

28 minutes ago, Christopher Low said:

If that is the case, then why isn't the entire flight simulation community all over MS/Asobo like a ton of bricks? Lowering texture resolution is not an acceptable option. It's as simple as that.

Probably because we're all used to their regression tactics and the points we made in the past went ignored, SU5s mass graphical reduction is a perfect example as the clouds (for one) have never been the same since (they have gradually got better but not to that of pre-su5 standards).

This latest possible downgrade is hard to diagnose sufficiently enough as, as ever, Asobo maintain a wall of silence regarding any possible regressions. So right now you just have community members going round and round in circles trying to determine exactly what is going on.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

9 minutes ago, MarcG said:

Probably because we're all used to their regression tactics and the points we made in the past went ignored, SU5s mass graphical reduction is a perfect example as the clouds (for one) have never been the same since (they have gradually got better but not to that of pre-su5 standards).

This latest possible downgrade is hard to diagnose sufficiently enough as, as ever, Asobo maintain a wall of silence regarding any possible regressions. So right now you just have community members going round and round in circles trying to determine exactly what is going on.

Everything they do is always so shady. Sweeping things under the rug, quietly regressing quality, things locked down and controlled. I don't think it's Asobo's decision but more so the aggresive demands by MS.

That's sadly what happens in corporate level software development these days. Everything is focused around revenue targets and sales, and not developing the best possible product. X-Plane may in the future become the dominant sim for PC users given their focus being more on the quality of product than sales. 

I hope that eventually 2020 will reach EOL and will just carry along as being a good stable simulator without constant updates/regressions and rather just maintenance.

23 hours ago, MrBitstFlyer said:

Personally, I think you need to use ortho in XP12 with the Map Enhancement Tool to make a fair comparison. Some XP12 users are perfectly happy with the default terrain, but I find it lacking.

By the way, your 2024 shot looks great as well 😊.

But didn't LR do some enhancement there?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I must be in the minority that don't mind the new update.  If you run a stack of excess programs, like RealTurb, and Atmos, you are basically in 2024 but without all the stuttering on the ground and bugs.  

I do have a question though.  If 2020 is in this new digital world copy of 2024, does that mean we get seasonal textures as well?  

10 hours ago, FPVSteve said:

Well, to get back on topic... whenever I run 2024 I always feel like I've got some sort of glaucoma when looking at the scenery. It's not as sharp as it used to be that's for sure.

 As a developer yourself, what are your guesses about what might drive subtle or less so  'regressions' insofar as 2024 is concerned?  Is it mostly to do w/ trying to make the sim work better w/ Xbox and so is stuck w/ reduced total memory and bus bandwidth considerations?   Surely if most users feel like you do Asobo would be well aware  by now.  I think I have noticed reduced crispness but then other times lately not at all.  The screen shot at LOWI certainly wasn't blurry and it was compressed. 

20 hours ago, FPVSteve said:

For me that just means both sims are fantastic and it's just down to individual preference nowadays.

I will say this though as a compliment to MSFS - I used to use X-Plane pretty much exclusively because I couldn't stand the "on rails" feel of FSX and P3D. I'm primarily XP still, but I can get a lot of enjoyment out of the MSFS nowadays too -  I'm very impressed with the Fenix BFU for instance.

Have you use AS CRJ700/550?  Runs really nice in 2024 I love it!  BTW, how do we get that airframe into SLC, I mean for the 550?  Both sims are wonderful and continue improving--what more can you ask for as a dedicated simmer.  I look forward to ChasePlane for 2024, esp the physics piece I enjoyed in 2020 and of course--fly by and tower views

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 hour ago, Noel said:

But didn't LR do some enhancement there?

Laminar are working on new scenery but it isn't known yet what that will be. 

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

9 hours ago, DModjo said:

X-Plane may in the future become the dominant sim for PC users given their focus being more on the quality of product than sales

It could happen.  Perhaps MSFS will coax in new flight simmers and of those who become enamored a significant percentage will migrate to X-Plane eventually. 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

12 minutes ago, MrBitstFlyer said:

Laminar are working on new scenery but it isn't known yet what that will be. 

No, I mean at the only airport in their DEMO that is already enhanced at some level.  LOWI

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

21 hours ago, FPVSteve said:

XP "feels" more alive to me while I'm flying, especially at dusk with all of the traffic, flashing police lights etc. It's as though things are "happening down there". Additionally, airport vehicles casting lights on everything with flashing beacons etc  .. it just adds a lot to the simulator.

MSFS for me feels very much dead and empty in comparison which I find jarring

That's a fair observation, and I get where you're coming from. X-Plane has a more "alive" feel—the way it handles lighting, trains, boats, and airborne traffic really makes the world feel active.  MSFS, while visually impressive in terms of scenery, can feel a bit static by comparison.

I use both sims, but I'm leaning more toward X-Plane lately, especially if MSFS continues to regress in texture quality and other areas.

Those small details in XP really do add up and give the sim a feeling of 'life'.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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