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new nVidia driver 581.08 with new smooth motion mode

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Nvidia has released a new WHQL gaming driver for all users with supported GeForce and TITAN graphics cards. Driver 581.08 WHQL does not contain optimizations for new games. Instead, it delivers support for Global DLSS Override and Nvidia Smooth Motion on the RTX 40 Series graphics cards

 

might help some simmers.

Ali A.

MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler.

HP Reverb G2 VR (occasional use) | LG-45GX950A-B 5K 5120X2160 monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.

22 minutes ago, penta_a said:

Nvidia has released a new WHQL gaming driver for all users with supported GeForce and TITAN graphics cards. Driver 581.08 WHQL does not contain optimizations for new games. Instead, it delivers support for Global DLSS Override and Nvidia Smooth Motion on the RTX 40 Series graphics cards

 

might help some simmers.

What exactly does that do?

Eric 

 

 

15 minutes ago, B777ER said:

What exactly does that do?

Smooth motion is frame gen for games that don’t support it. It addresses the same use case as Lossless Scaling. I used Lossless Scaling on Arma3 which is a decade+ old game that’s a single threaded nightmare without FG support. I would now try Smooth Motion for that game as I assume it’s better but would have to see. 

It’s not relevant to MSFS as it provides native support for Frame Gen. 

I assume DLSS override allows easier application of the latest DLSS DLLs across titles in your library which is nice. I’m guessing it does away with the need for DLSS swapper but I’m not sure about that. 

Edited by Virtual-Chris

One guy on Reddit said: "Lossless scaling can generate more frames but with higher latency and worse image quality. Smooth Motion generates less frames with slightly lower latency but better image quality."

https://www.reddit.com/r/pcmasterrace/comments/1mu1pqm/nvidia_announces_the_official_release_of_smooth/

EDIT: I think that you have to turn on Smooth Motion in the Nvidia App, if you want to use it. 

Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

13 minutes ago, vbazillio said:

What would be the benefit of this technology (Smooth Motion) when MSFS support Frame Generation?

I'm guessing for other games?

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

  • Author
27 minutes ago, vbazillio said:

What would be the benefit of this technology (Smooth Motion) when MSFS support Frame Generation?

I did try it with DLSS FG on and gave me a very smooth flight, but my monitor was flickering some kind of pink overlay (very annoying), switched DLSS FG to FSR 3 and there was some kind of stutter/hesitation when turning view, turned off FG altogether and kept smooth motion only on, view was smoother (in my opinion) than FG on 4090, I have seen some other games like 2077 and WH (not using any of them), they used SM with FG and result was very good, it seemed like frames were tripled on RTX 40 series.

Ali A.

MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler.

HP Reverb G2 VR (occasional use) | LG-45GX950A-B 5K 5120X2160 monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.

Curious here to see if we can benefit from Smooth Motion using FG and DLSS.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

No good for sim racing, should be good for fs though 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

47 minutes ago, hanhamreds said:

No good for sim racing, should be good for fs though 

Not without proof statement to support that opinion.

Edited by fppilot

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

10 hours ago, GSalden said:

Curious here to see if we can benefit from Smooth Motion using FG and DLSS.

Smooth Motion could complement Frame Generation ? I though it was one or another depending on the game. Will investigate.

Vincent B.
Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.

8 hours ago, fppilot said:

Not without proof statement to support that opinion.

 They are correct. It adds input lag and artifacting. This is common knowledge.

Nobody should be using this technology to play anything that requires quick inputs like simracing, combat flight sims or fps games. 

This technology isn't new. AMD have had it in their GPU drivers for over a year and are on their 3rd iteration of the technology. 

 

 

 

Also power cycling in monitor causing flickering. Fixed.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

23 hours ago, vbazillio said:

What would be the benefit of this technology (Smooth Motion) when MSFS support Frame Generation?

Sometimes the external implementation is visually superior to the in game implementation. 

AMD has Fluid Motion frames which i use for both MSFS2020 and MSFS2024 because even though MSFS2024 has an AMD based implementation of frame gen .. the Driver based version has less visual artifacts. This may or may not be the case for the NVIDIA implementation as well. Gotta try it out and see which works best for you.

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

1 hour ago, Maxis said:

Sometimes the external implementation is visually superior to the in game implementation. 

AMD has Fluid Motion frames which i use for both MSFS2020 and MSFS2024 because even though MSFS2024 has an AMD based implementation of frame gen .. the Driver based version has less visual artifacts. This may or may not be the case for the NVIDIA implementation as well. Gotta try it out and see which works best for you.

 I agree to try all options (and Lossless Scaling as it's so cheap) to see which suits your setup best.

Funnily enough, in my case I find the in-game FSR3 frame gen miles better than Fluid Motion Frames 2.1, but it's nice to have more choices to try depending on your GPU, monitor/TV etc. 

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