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The Vector Boeing 787-9 Dev Update

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To be fair, Ellie has stated that she has worked on aircraft for other developers prior to becoming part of the Vector team, and it is entirely possible that the other members of the team have similar backgrounds.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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  • ryanbatc
    ryanbatc

    Ugh this is so boring, we need more Airbuses! (This post brought to you by sarcasm)

  • Bunchy
    Bunchy

    This reminds me of when Fenix burst onto the scene. That didn't end too badly now, did it? Stu

  • lwt1971
    lwt1971

    Vector could well do for Boeings what Fenix did for Airbuses in flight simulation: raise the bar with a standout product, backed by a fresh new dev house. Their initial announcement and release of inf

4 hours ago, Christopher Low said:

To be fair, Ellie has stated that she has worked on aircraft for other developers prior to becoming part of the Vector team, and it is entirely possible that the other members of the team have similar backgrounds.

My curiousity is not aimed at their experience. I know they are not newbies. It is aimed at the company, which has nothing to their name, just like Fenix did when they first showed onto the scene.

1 hour ago, Farlis said:

It is aimed at the company, which has nothing to their name

We all need to start somewhere 😉

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
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FSUIPC
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Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

2 hours ago, Farlis said:

My curiousity is not aimed at their experience. I know they are not newbies. It is aimed at the company, which has nothing to their name, just like Fenix did when they first showed onto the scene.

I suspect that a number of people with prior experience got together and essentially "self-funded" the development (which could mean they lived off their savings, or did the work in their spare time, or even possibly put some of their own money towards paying others) From what I've heard, it sounds as if they've been doing this for a few years but only now announced it - and that's how a product like this can suddenly "materialize" seemingly out of thin air.

10 hours ago, Farlis said:

Black Square however started small and based their first aircraft on work already done by Asobo. And only after having sold a copious amount of what was basically a modded version of someone elses work the developer went to produce aircraft from scratch.

It's not like he started with the Starship or the Professional Versions of the Beechcrafts.

So he did not simply materialze these out of thin air, like Vector is doing here.

OMG…

“Horse to water…”

5 hours ago, Farlis said:

My curiousity is not aimed at their experience. I know they are not newbies. It is aimed at the company, which has nothing to their name, just like Fenix did when they first showed onto the scene.

You mean like Working Title, Fly By Wire, Fenix, and bluebird?

  • Author
5 minutes ago, UrgentSiesta said:

You mean like Working Title, Fly By Wire, Fenix, and bluebird?

Fenix is mentioned in the post you quoted :P

2 hours ago, UrgentSiesta said:

You mean like Working Title, Fly By Wire, Fenix, and bluebird?

Yes. How do you go from zero to 100 with a high def airliner? How do you get someone to fund that before you can sell it and make money off it?

Edited by Farlis

55 minutes ago, Farlis said:
  3 hours ago, UrgentSiesta said:

You mean like Working Title, Fly By Wire, Fenix, and bluebird?

Yes. How do you go from zero to 100 with a high def airliner? How do you get someone to fund that before you can sell it and make money off it?

I think the simple answer is you don't.

As I understand it, teams that form to develop flight sim addons typically self-fund -- because yes, "we're a team with no track record who want to spent years developing a high-def addon for MSFS" is not a business plan that I expect anyone would give you a loan for.

In some cases, people start doing the work essentially as an unpaid second job, though they themselves would probably think of it simply as a hobby that they're super-passionate about. From what I've heard, Working Title essentially started this way. Or you have someone who is so passionate about wanting to see a project realized that they're willing to put up a significant amount of their own money to make it happen. (Obviously, they need to have the necessary financial means to do this.) Not because it's the best way they could invest the money, but because they really, really want the product to exist. My understanding is that this was the case with Aamir of Fenix.

In all cases, the primary reason people do the work is because they have a burning desire to, say, create a high-def 787 for MSFS. This is a theme that comes up again and again in interviews with devs when they talk about their "origin story". As just one example, IIRC, Torsten of Toliss has said in interviews that he spent 15 years working on the A320, alongside his day job, before releasing his first addon. If it was merely about the money, the people with the kinds of skills that it takes to do this work would be doing something else that earns them more money -- and in many cases, they were before they decided they could justify taking a crazy leap and pursue their passion project.

Edited by weaklink

At least, a high fidelity 787 will come to FS2024. It's not like it's going to happen in a couple of years. It's going to be (end of) this year. Maybe Q1 2027. PMDG was asked many times for a 787 but they are already super busy with their lines (DC-6, 737, 777... and in the future 737 MAX, 777X...). I believe it's the first iteration in FS where we have a so pregnant burst of talented developers who where unknown before. And that's good. A nostalgic nod to two of my all-time favorite flight sim developers: Dreamfleet 2000 and RealAir.

There has never been a better time to fly on FS.

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
Fenix A320 iniBuilds A350
FSUIPC
Active Sky FS Chase Plane Flow FS2Crew FSTramp GSX
Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

If it's a quality product, it will sell and simmers will love it. If not, it will bomb. I'd really like to see a realistic version of this aircraft. QW was a disappointment.

Pete Locascio

Intel Core Ultra 9 285K, Nvidia RTX 5090, Samsung 9100 Pro 2&4 TB Drives, 64 GB RAM, Asus Z-890 motherboard.

 

i thought the HS787 V2 was also due to come out ?

 
 
 
 
 
  913456

I’m hoping this does what MSFS did for X-Plane, which is light the fire under competing developers pants. We all know the main Boeing developer that has been around for decades that could use some motivation to finally start innovating again instead of regurgitating the same 3-4 planes across 3-4 platforms, that still carry over the same bugs and are still quite good, but not nearly anywhere close to “the best”. This is really exciting stuff to see from Vector and I’m hoping they hit it out of the park, but it seems like we’re off to a good start!

  • Author
11 hours ago, fluffyflops said:

i thought the HS787 V2 was also due to come out ?

Yes.

11 hours ago, fluffyflops said:

i thought the HS787 V2 was also due to come out ?

According to their discord, the target is end of June.

Daniel

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