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The Vector Boeing 787-9 Dev Update

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3 hours ago, Farlis said:

Someday I want a development head give a TED Talk on a "How to start a Company that builds Add-On Aircraft".

I find it highly fascinating but can't wrap my head around how you can start with building such a high def aircraft from scratch, with nothing to your name, like Fenix did and Vector is doing now.

How does one set this up in a financially sound way that pays a team of 20+ people for years and covers development and research costs.

If a company who already has a business going does something like this, I can understand it, but starting from zero and then tackling an Airliner like this out of the gate? Fenix showed that it can be done, but how does one acquire a financial starter package that gets one going for something like this?

I might’ve missed something, but It seems most likely that this is all speculative personal time & savings investment.

It also bears consideration that some highly regarded addons have been developed by very small teams. E.g., the HotStart team who makes the TBM 900 & Challenger 650 (among others) appears to be but two people.

Black Square is similarly sized.

The BBS SR-71 was developed by and large by a single person.

And so on.

Once you get bigger, you can bring on hourly contractors, etc

Further, these addons are basically all “just” software projects, and there are quite a few talented coders out there.

And finally, I’d be willing to bet very few of the people involved are tyros in re flight simulation. E.g., the Sovereign team

Edited by UrgentSiesta

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  • ryanbatc
    ryanbatc

    Ugh this is so boring, we need more Airbuses! (This post brought to you by sarcasm)

  • Bunchy
    Bunchy

    This reminds me of when Fenix burst onto the scene. That didn't end too badly now, did it? Stu

  • lwt1971
    lwt1971

    Vector could well do for Boeings what Fenix did for Airbuses in flight simulation: raise the bar with a standout product, backed by a fresh new dev house. Their initial announcement and release of inf

Vector could well do for Boeings what Fenix did for Airbuses in flight simulation: raise the bar with a standout product, backed by a fresh new dev house.

Their initial announcement and release of info tidbits were interesting and got my attention, but this dev update definitely goes a long way in showing the level of depth they claimed initially. Looking forward to their future deep dives and release.

What a time for MSFS and the 3rd party aircraft scene so healthy and active!, with great birds being released or in the pipeline.. and the variety of aircraft be they GA or heavies.

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

I have a feeling that this 787-9 could turn out really good — really professional!
cheers 😉

Edited by pmplayer

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

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10 minutes ago, pmplayer said:
I have a feeling that this 787-9 could turn out really good — really professional!
cheers 😉

To enjoy it - you'll need to move to MSFS2024 😉

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

7 hours ago, abrams_tank said:

.......Vector is calculating that the market for MSFS is big enough, that they can earn a nice profit in the end, despite the fact that they have to pay for the salaries of their larger team.

If it turns out to be as good as we are all hoping, they should be swimming in money by the end of the year.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

8 hours ago, ryanbatc said:

Ugh this is so boring, we need more Airbuses!

(This post brought to you by sarcasm)

With such sarcastic quips they’ll be moving you to the Tower at JFK !

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

7 hours ago, UrgentSiesta said:

It also bears consideration that some highly regarded addons have been developed by very small teams. E.g., the HotStart team who makes the TBM 900 & Challenger 650 (among others) appears to be but two people.

Black Square is similarly sized.

The BBS SR-71 was developed by and large by a single person.

And so on.

But these are small Aircraft. A Bonanza can easily be developed by a single person. But a 787, not so much. And then you need to be able to pay a team. And how do you do that? How do you convince a bank to a loan when you have no portfolio of previous add ons and a balance sheet to show how they have sold?

58 minutes ago, Farlis said:

How do you convince a bank to a loan when you have no portfolio of previous add ons and a balance sheet to show how they have sold?

Like in every venture, with a business case. Of course you need to talk to bank advisor who is acquainted with the leisure software market.

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
Fenix A320 iniBuilds A350
FSUIPC
Active Sky FS Chase Plane Flow FS2Crew FSTramp GSX
Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

3 hours ago, Farlis said:

But these are small Aircraft. A Bonanza can easily be developed by a single person. But a 787, not so much. And then you need to be able to pay a team. And how do you do that? How do you convince a bank to a loan when you have no portfolio of previous add ons and a balance sheet to show how they have sold?

  1. Project owner is already wealthy - doesn’t need a bank loan.

  2. Team has day jobs and this is a side project.

  3. Team is investing their free time today in the hopes of a big payoff tomorrow

  4. A combination of the above which is all speculative

Edited by Gilandred

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

@Gilandred nice root cause analysis in problem solving 😉Should be more or less Mutually Exclusive and Collectively Exhaustive.

TONY on FS2024
Black Square Bonanza & Baron
A2A Comanche  Flyboy Rans S6S CAS Piper J-3 Cub
PMDG 777-200ER and 777-300ER, 737-800 BBJ2
Fenix A320 iniBuilds A350
FSUIPC
Active Sky FS Chase Plane Flow FS2Crew FSTramp GSX
Alienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz

5 hours ago, Farlis said:

But these are small Aircraft.

The Challenger C650 might be a small aircraft by size but I wouldn't consider it less complex from a software development standpoint than a 787, particularly when it offers a feature set that isn't yet fully offered by current airliner offerings and that's the engineering panels that let you view every miniscule aspect of the aircraft.

I especially don't think the SR-71 is no small feat to develop and mostly done by 1 person.

I think @UrgentSiesta put it rather succinctly, at the end of the day it's a software project (In laymen's terms).

At-least with developing planes you know exactly what you're target is, I want to make x plane, in the enterprise world, your customer often never really knows exactly what they want in their software.

13 hours ago, Farlis said:

But these are small Aircraft. A Bonanza can easily be developed by a single person. But a 787, not so much. And then you need to be able to pay a team. And how do you do that? How do you convince a bank to a loan when you have no portfolio of previous add ons and a balance sheet to show how they have sold?

I gave you several real world examples of small developer teams who have “somehow” been able to develop extremely complex simulations.

And your response is something along the lines of “Size Matters”…? Really???😂

The size of the aircraft matters not. It’s the sophistication thereof.

The Hot Start Challenger is incontrovertibly one of the most complex flight sim addons ever created. And it recreates an IRL aircraft that is every bit as complex as any tubeliner out there.

In re Black Square, look into their Starship. Full custom avionics of a globally capable pre-GPS IFR aircraft, along with deeply simulated…everything else

Nick, the lead developer, has asserted that he believes it’s every bit as complex (as an addon) as the HS Challenger.

And if you somehow think that BBS just copied and pasted the Dark Star code to make their SR-71, you’ve definitely got another think coming!!!

Oh, and didja know an SR-71 is right around the same size and operating weight of a 737…?

An example from yet another sim is the DCS F-15E Strike Eagle. A study level addon with incredibly detailed sensors, avionics, targeting, and other modern systems. Definitely peer level to any tubeliner in terms of coding effort

All developed by a team of three-ish. Two-ish of whom were independent sub-contractors.

And I bring that one up because we know for a fact that they did all that work for ZERO up front pay.

Finally, look into the early days of Working Title and Fly By Wire. These shops never even set out to go commercial…

Edited by UrgentSiesta

21 hours ago, abrams_tank said:

Choosing the rignt simulator to develop for matters a lot. Like if Vector decided to do this project on P3D or XP, they would probably lose a lot of money. Vector is calculating that the market for MSFS is big enough, that they can earn a nice profit in the end, despite the fact that they have to pay for the salaries of their larger team.

Why are you forgetting about Flight Factor and ToLiss and Hot Start and…?

Awesome I look forward to this release! I used WT's 787X mod for a long time and enjoyed what it could do but to get a fully developed version will be fabulous!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

9 hours ago, UrgentSiesta said:

In re Black Square, look into their Starship. Full custom avionics of a globally capable pre-GPS IFR aircraft, along with deeply simulated…everything else

Black Square however started small and based their first aircraft on work already done by Asobo. And only after having sold a copious amount of what was basically a modded version of someone elses work the developer went to produce aircraft from scratch.

It's not like he started with the Starship or the Professional Versions of the Beechcrafts.

So he did not simply materialze these out of thin air, like Vector is doing here.

Edited by Farlis

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