GHD
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Everything posted by GHD
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SSD are they more unreliable ?
GHD replied to jfri's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
I can easily do 5000 write cycles in a day -
AI Flight Planner - LGAV to VTBD to YSSY (Not LGAV to VTBD to VTBD)
GHD replied to rspring94's topic in MS FSX | FSX-SE Forum
The last leg must return to the starting airport. -
OMG - Autogen works with photoreal scenery
GHD replied to Clutch Cargo's topic in The Prepar3d Forum
I think the OP is mistaken. It would be a disaster to have default autogen show on top of photo-scenery, it would be totally out of place. George -
OMG - Autogen works with photoreal scenery
GHD replied to Clutch Cargo's topic in The Prepar3d Forum
Las Vegas is not autogen, it is part of the default scenery, Cities\LasVegas. -
I don't think there is a default Stonehenge. Do you have another addon perhaps?
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I think they are flogging a dead horse :rolleyes:
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What am I doing wrong (SBuilderX)?
GHD replied to Dirk98's topic in FSX | FSX-SE Scenery Design Forum - How To
You need an exclusion rectangle not an airport background polygon. See the "Compiling BGL" section of the FSX SDK. -
Strange effect with a particular effect
GHD replied to GHD's topic in FSX | FSX-SE Scenery Design Forum - How To
Small update. If I create a flight at the airport where the effect is placed, I can't see the smoke. If I then go to another airport and back to the original, the smoke is visible. -
"How to save Flight ?"
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I am having a problem with fx_SmokeStack2.fx. I can place it anywhere but it won't display in a flight unless I go to "World->Scenery Library" and uncheck or check any existing area (apart from the area containing the effect placement). On return to the flight, the smoke is displayed. I am using FSX Acceleration on two machines, one running XP Pro and the other W7 64bit. Both systems exhibit the same effect. Any suggestions would be gratefully received. George
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Best software for making FSX photoreal scenery?
GHD replied to sidh's topic in FSX | FSX-SE Scenery Design Forum - How To
No tool will help if there are no high-res textures available. -
Adding autogen to PhotoReal Scenery
GHD replied to klamal's topic in FSX | FSX-SE Scenery Design Forum - How To
The filename of an agn file determines its geographical position. It will display if there is a photo bgl at that position, it doesn't matter how the photo bgl was created. -
GMap - Cannot connect to MS Flight
GHD replied to tripecac's topic in The Microsoft Flight (2012) Forum
It will point in the correct direction if you enable the HUD in Flight. George -
UK Photorealistic VFR Scenery Recommendations
GHD replied to Zack Millar's topic in MS FSX | FSX-SE Forum
I have about 800GB of add-on scenery and about 36GB of add-on aircraft. -
Adding autogen to PhotoReal Scenery
GHD replied to klamal's topic in FSX | FSX-SE Scenery Design Forum - How To
Luis gave you the answer: "You should be able to determine which SimSavvy file to load in the Annotator by first having a look at it in TMFViewer. Once you locate the file you want, annotate it and the agn files should be saved in the Texture folder." George -
GMap - Cannot connect to MS Flight
GHD replied to tripecac's topic in The Microsoft Flight (2012) Forum
Try starting a flight in Hawaii then start GMap and connect. Leave GMap open and move to Alaska. To have the user aircraft point in the correct direction you need to have the HUD active. George -
Scenery.dat files are used in FS9 and are equivalent to the FSX files in SceneryIndexes.
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Disk Backup
GHD replied to Ben Cap's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
Macrium Reflect. -
There is no bug in ADE, the fault is in the KELP obj file. George
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And they also show at KELP ;) Just remove KELP_ADE_OBJ.BGL from Global\Scenery. George
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It is looking for textures LIRF_MAP12, LIRF_MAP12_LM and LIRF-MAP12_SPECULAR which are in \Scenery\EURW\Texture.
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I find that these lights illuminate only at dawn and dusk. They do not illuminate at night. George
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The Looser emoticon? I thought it was a salute :Nail Biting:
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It seems to be fixed now :Loser: