Jump to content

Slayer

Frozen-Inactivity
  • Content Count

    1,304
  • Donations

    $10.00 
  • Joined

  • Last visited

Everything posted by Slayer

  1. I was worried as well but honestly this runs my sims as fast or faster than I had hoped. It felt like a downgrade to loose a few cores but from the other benchmarks I've seen the performance will be similar , so I took the savings from the 7820 and got a m2 SSD that plugs right into the motherboard directly and that thing is 4x faster than my other SSD's Edit: was real close to a Ryzen system but opted for single core performance (with overclocking in mind) and it just fell short with limited OC capability. In a few years we will see how it plays out as these other API's roll out but for now single core perf is still king.
  2. I saw my payware SSG 748 with an AI flying it. At first I thought it was a meteor because there was dark smoke cloud behind it that was visible before the jet. Strangely when I fly it I don't get the heavy black smoke...
  3. Just curious , why not the 7700K for like 10 dollars more?
  4. Try dropping down to V3 settings and turning off all the new eye candy and you should be in the same ballpark. Have you tried it with the V4 defaults first before touching anything? For me they were pretty spot on and only need a little tweaking Dynamic lighting and Dynamic 3d autogen seem to be big performance eaters on the GPU side.
  5. After I saw Robs post on his new system I pulled the trigger on X299 and bought a 7740 for the single core performance. This is the first time I ever saw any PMDG aircraft run at 90 FPS (P3Dv4). Slowly adding my payware and it seems to still hold up. Very happy with V4 so far. Good times.
  6. Well even though RXP seems like they will be first out with a product I gotta go with what will already work in the stuff I use. Namely the whole lot of Milviz, Realair & A2A. For those, even if you have to hand edit it will work anyways because the 3D in the VC is already there...think about it. I think we will get updates to support it a lot faster vs adding someone elses product into a long released aircraft. In fact i haven't even read of any dev putting the 3d into their aircrafts for the 64 bit RXP GTN's
  7. You could always edit in the 3d screen then use the 2d panel to adjust knobs etc. Without the 3d model to support it there's honestly not much to be done. Maybe you could get Bert to do some edits like he did for the GTN
  8. Just for comparison my older EVO 500GB 550 read 527 write an unbelievable 3x faster..... worth every penny!
  9. read 1795 MBS Write 1590 MBS 393117 READ IOPS 267538 Write IOPS Its a frigging beast
  10. I just got that same drive. I have kind of changed my stance on installing P3D on a separate drive , because well, P3D is going to dump a ton of stuff on your C: drive no matter what (program data/docs folder/appdata etc). I would install P3D on C: ..... but outside of program files to limit the impact of UAC and file permissions issues. That new m.2 is significantly faster so if you fly fast in say the F-22 it will keep up with no stutters at all - if you fly low n slow, terrain paging will not be an issue, so drive speed wouldn't matter. The sim loads in seconds though, everything loads super fast.
  11. With ESP based simulators the graphics rendering is closely tied to the flight model/gauges etc. So any slowdown in the chain will grind down your FPS. In recent years several developers have given us aircraft that the FM is separated out from the sim (Majestic for example) this seems promising as there is usually a decent FPS gain as the sim is freed up You can clearly see how this works with heavy aircraft like PMDG. Looking straight ahead out the window your framerate will be higher than when you pan down and all the displays come in to view. There is a substantial drop. Stock aircraft still use an 18 hz timer for refreshing panel displays etc but in V4 they have given us options to tinker with that (AdvancedPresentationMode and Panel_update_mode) . It looks like you need Professional Plus to take advantage of that though. IF they can eventually separate some more functions so that they can each run in their own thread that would help a lot.
  12. For some strange reason I like the Carenado's much better in Xplane. Maybe Dan just does a better job at the conversions..hard to put a finger on it.
  13. I've seen the change: But if you set wideview to on then zoom in to about the same look as non wide, the FPS should be aprox the same. It's just because you are rendering more with the wideview checked.
  14. Pulled the trigger finally and upgraded from my x79 Asrock Extreme9/ I7 3930K to the X299 platform - Asus ROG STRIX X299-E Gaming with the highest single threaded speed processor The I7-7740X. 1 click of the mouse was all it took to OC it to 5Ghz using the ROG software. Word of warning if you ever install a Corsair H115 - Nowhere in the instructions does it say to plug in the SATA cable to anything, but if you don't it won't work, I had great trepidation that it wouldn't be a worthwhile upgrade or maybe only a few FPS at best and I couldn't be happier that I was wrong. I was on the fence quite a while to get a 7700k or a 7800X or 7820X but after LOTS of reading the 7700K was still marginally better for less cost when running games and sims. The 7740X was just what I was looking for as it is the same cost as a 7700K ( I actually got it a bit cheaper due to a sale) In P3DV4 there was a monster FPS jump. At this stage I've only put back FTX Global, payware aircraft, a few airports and adjusted the graphics settings a bit. For the first time ever I've seen the NGX run at 80-90 FPS with no lag , blurries or stuttering. On my old system overclocked to 4.4 Ghz at best I could hope for 35 or 25 locked in high congestion areas. Almost loathe to start putting back all my payware airports but so far I've tested at KTNP and KMBS and so far so good. Oddly I didn't get as big of a FPS boost in X-Plane 11 but the performance is noticeable none the less. Still cannot push it higher than 4xSSAA in HDR mode ( HDR + ambient occlusion still costs about 30 FPS on a 1080 GTX.) In most cases with my old system on XP I would hit the vsync limit and sit at 30 FPS all day. WIth this new system it's mostly at 60 or slightly lower with occasional drops to 30. Without vsync there is terrible tearing but it has always been that way on XP. Anyways just thought I'd post some of my experience for anyone else considering this platform - It's not bad at all coming from a 5 yr old system. I imagine it isn't any kind of upgrade if you already own a 7700K / Z270 but in my case I wanted a little future proofing
  15. Naw it's in there , simobjects/"commercial_airliner" Just like the CRJ 700 is there too but doesn't show as a flyable option. I can't remember what little tweak you need to do to make them show up. Not like you would fly them anyways... Edit: Beaver is there too only thing missing is the panel and sound folders. could prob copy those over from FSX and be good to go if you wanted.
  16. I see a couple of things wrong with that video: A) His GPU is maxed out so the CPU cannot feed it any further and will be waiting - That's why with all cores enabled you see huge swings in temps and CPU % usage and on the inverse if you watch closely where some CPU's are disallowed it seems a bit more steady. Contrary to popular belief GPU % usage is NOT a good metric for performance in P3D. Games yes, this no... B) Flying in an area with minimal autogen , Autogen is heavily CPU dependant so in this case it is a bad test of AM's - I'd like to see it in a city or near KLAX or KSFO for example. Less than 99% GPU usage can indicate a couple of things - one good and one not so good. Case A: CPU overloaded due to too high of rendering settings - GPU usage drops because CPU isn't feeding it data fast enough so it ends up waiting and usage % falls and you see 50-60% GPU usage Case B : in the 80% ish GPU range. Good balance has been achieved some headroom left for landing at large payware airports or dense autogen areas P3D gives you way more control of GPU and CPU loading but it's up to you to figure out the balance point for your sys. I always start with scenery, Tess. and autogen that I'm happy with , then start slowly turning up eye candy like shadows, special effects etc keeping an eye on both CPU and GPU usage at the same time. Once you see your GPU usage high then suddenly drop after a change , you know you've gone too far and back it down a bit
  17. Try SSAA instead. MSAA just doesn't cut it.
  18. Dumb question but to those using newer GF cards , why not try MFAA if your going to use MSAA, you get double the AA for the same price. Don't know if it works in P3DV4 yet. All you need to do to enable it is set MFAA to on in GF control panel then set your MSAA to 2x or higher in P3D and it should kick in.
  19. Thanks for letting us know it was released. Downloaded new version and it's working ok here. Did you use your new key ? , maybe its copy protection or something.
  20. You shouldn't have to use SSAA. In fact Nvidia never intended for it to be a proper AA mode in the first place. Let me ask how many other games exhibit this behavior? Very few if any.... Better yet ORBX and some other devs need to fix their models. If you fly with default P3D shimmering is almost non existant on default autogen and simobjects. I have posted on the issue in their forms in the past and result is always same a) must be bad driver b) must be your video card c) Something is wrong with your system. Then the fan boys pile on and say how its not happening on their system. Sadly I've had 3 different systems, videocards and endless driver updates. It's safe to say it ISN'T that. I think it's because the mipmapping or something is off or missing. I suspect they use some method to try to keep details at far distances but the result is shimmering. Again it's a guess but a search on Google about shimmering textures in 3d models almost always points at mipmaps.
  21. I haven't really compared the two but SSAA essentially doubles or quadruples the pixel count then shrinks it back down again for display at your selected resolution - so it can use a large amount of VRAM ( and the larger your screen or screens the more SSAA will use) Personally 2x or 4x SSAA is fine and no need to use MSAA at all. I don't use FXAA at all as it seems to be too blurry for my liking. MSAA seems to require a higher setting to be comparable to SSAA in crispness. Some people recomend to use the same settings for MSAA and SSAA if you are combining them IE 2x MSAA - 2x SSAA but I haven't found anything concrete that says you MUST do this.
  22. The confusion is because of the same reasons before when Hyperthreaded CPU"s came about . AMD is different than Intel and the mechanism LM used for affinity mask isn't working the same with Ryzen CPU's somehow, so he's basically having to manually tell it to use all cores.
  23. Visually and FPS wise the situation is much improved, even traffic doesn't seem to tank FPS, but as Darcy posted I can't seem to get the microstutters solved. Even at the lowest settings :/
  24. Stunning! and your FPS isn't in the tank either. This would crush P3D methinks.
×
×
  • Create New...