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MarcG

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Everything posted by MarcG

  1. Precisely, it was a blatantly rushed implementation after initially not being included at all. Yes we can be very thankful we've got it (I too love it), but the fact remains it's not progressed anywhere near well enough - over a year to get World Scale when they had a VR team (should've been included from the start), the absolute fiasco of SU7 update, SU12s scaling issues/feature that went completely uncommunicated, regression bugs still not fixed....those are just some of the examples and that's where my personal frustration lies. They had a VR team, they disbanded it long ago and we've got nothing since. The recent Q&A was was just another rehash of exactly what they said over a year ago on another Q&A "oh yeah VR is important but we don't have a VR team anymore so it's low priority" so it's NOT important then is it #FacePalm Of course other areas are also severely lacking still; ATC, AI, other regression bugs they've not fixed. It's not all about VR I totally understand that, there's a clear strategy to market & sell to keep the MS bigwigs happy but that comes at the expense of players and it needs to change but I doubt it ever will. In essence I cannot see any fundamental improvements or fixes to old VR bugs within the next 2-3 years at least, Jorg/Martial will rinse & repeat in the future Q&As when prodded you watch!
  2. Had my first CTD in ages the other day, could've been anything but rolled back to 531.29 anyway just to be safe (DX11 not using 12)
  3. yes the mouseover a toolbar window still stops certain functions from working (for me and others), they fixed the main controls not working (eventually many weeks after the SU7 fiasco) but have not fully fixed it to how it was pre-SU7 - therefore, still a bug.
  4. 18 months on....still not fully fixed. Genuine question to Jorg should he ever visit here; Are you happy that your team have broken aspects of gameplay and still not fully fixed them? Are you happy that other VR regression bugs exist making the experience worse for the player than it was before certain updates? Why....why is there zero urgency to fix what you've broken?
  5. Clearly it's still (B), another extremely lacklustre response in the latest Q&A.
  6. 10-15% according to Jorg in the latest Q&A, it'll probably have to hit 50% before he opens his eyes to the issues his team have created and actually get them fixed alongside adding new features!
  7. MSFS itself is a constantly evolving title that will forever be a "work in progress", that alone requires Devs to constantly check & update their mods practically every single update that gets released. With many of those persistently waiting for new features so they can upgrade their mods, especially plane Devs. So in this case, if a plane gets released without certain features that are already available then that's the choice of the Devs. If they say they're going to further improve then that's fine, personally I'll just wait and see what they do as I have no issue with that. They could need money now to help them improve the product further, hence the "basic" release as it is now. Regardless, the ultimate decision is yours - buy now and deal with the lack of features and hope the Devs update in future, or don't buy and sit it out and wait and see - it's not hard 🙂
  8. my hopes were dashed months & months ago, but 1% of me was hoping for a full on answer tonight but all we got the same word not allowed we got last time they talked about VR in a Q&A which was in 2021.....their ignorance towards VR is obvious, that and I'm convinced they're simply not good enough to properly code for it and refuse to hire someone to do a job.
  9. the issue is is they're word not allowed of the bugs that they introduced in past updates, it's common practice in gaming software development to fix those straight away - it's now been well over a year/18months+ since and yet here we are again with a dreadful response and terribly poor attitude with the same old "keep them happy" Martial speech.
  10. as predicted a very lacklustre response on VR 🙄
  11. It's been around for ages, I saw it very badly when the UK & Ireland World Update was released over two years ago.
  12. Lol good luck with that, they've wrecked the toolbar for VR users over 2 updates the first of which was SU7 in 2021(!) and not a whiff of an apology/reason/acknowledgement whatsoever. Only the official forum mods who keep the peace by claiming they pass on information, which I'm thinking is simply a load of rubbish. They only communicate in their pretty Q&As to market their faces to the masses who've got their heads buried in the sand, the countless issues, regressions and long-standing bugs go ignored. So if you're wanting them to say something I'm sorry but it ain't gonna happen....period.
  13. "As always, the panel of Jorg, Seb, Martial, and special guests will be discussing future development plans, updating the roadmap, and ignoring viewer questions from the VR community"
  14. Something that most game developers include during alpha stage long before full release, here we are 2 1/2 years later...! It seems pretty evident there was no forward planning for troubleshooting with Asobo (see belated and still WIP addition of a Beta for users), maybe the hand from MS was forcibly on their shoulders to deliver a product ASAP at the time, either way nice to see it finally arrive. I'm interested in the Logbook Fix, wonder if that will...again...finally fix the issue for VR users when shutting down aircraft.
  15. The loading of flight plans to & from G1000/G3000 units is awesome in Sky4Sim, such a lovely feature.
  16. Sky4Sim for me, use it asll the time and one of the very top apps for me. (Not tried FSKneeboard though so can't compare)
  17. ...and they acted fast! Beggars belief that CS thought he/they could get away with this in the first place, but going on their past products I guess that's no surprise.
  18. Just wait til Disney hear about this, I can hear the legal pens in action already!
  19. I had poor FPS today that gradually got worse in a 1hr 40min flight, noticed my GPU Mem usage was constantly rising. I had been running the TBM930 WT Enhanced mod which they did warn in the text that it may cause performance issues, so I've uninstalled that for now. Unfortunately I don't have the time (nor patience...) to fly a completely vanilla/zero mod install over a long period "just to see" if it's a problem with the base sim or a mod. IIRC this particular issue was looked at in a Sim Update but whether they managed to fix it entirely I'm not so sure, trouble with todays MSFS is it could be a whole host of mods or programs silently killing the sim in the background, not to mention any number of Windows drivers and stuff. So if you have the patience to fly a vanilla/no mod flight for a few hours and still see the same degradation, then your only hope is to send off a Zendesk Ticket for Asobo to add to the never-ending pile of bug reports - good luck!
  20. This little bug, plus the one that if you change the time then select a starting position it switches the time back, have been around since forever. In fact there's a few little bugs floating about the world map UI that have never been dealt with, I guess they don't have a dedicated UI coder or else these would've been fixed by now.
  21. In addition to the Marketplace sale, we are also discounting all editions of Microsoft Flight Simulator (Standard, Deluxe, and Premium Deluxe) Hallelujah.....they do listen!
  22. Yes this, it's ability to auto open & close programs is great, probably saving myself 6 double clicks at least!
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