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jandjfrench

Flight - What needs fixin'?

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Hi,

 

The Big Suggestion List seems mainly devoted to adding things to Flight, which were intentionally or inadvertently omitted. In fact, if all suggestions were incorporated and Flight was opened up to outside developers and hobbyists we'd have FS11.

I've been considering what seem to be deficiencies within Flight as currently implemented. I haven't been able to come up with a very long list but here's what I have so far: intermittent bright flashes within the cockpits, inland water textures that seem more appropriate to the open seas, and jittery edges of cockpit shadows.

It seems likely that, until addressed, these will be carried forward to future enhancements. What do you think should be fixed?

 

Jim F.

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You hit on the main defects I've noticed.

 

However, the cockpit seems overly dark. Almost like wearing sunglasses. I shouldn't have to crank up the panel lights in the daytime. It seems like the dimming effect for looking through the windscreen is being applied to the entire interior.

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Esp the inland water. Seeing 4' waves in a fishing pond looks a teensy bit off haha. The water in the Alaska screens is the same.

 

Also, the bug where you land on a dirt strip (only time it's happened for me is on dirt) during a mission and it doesn't notice. You can park on top of the destination marker and it still tells you to land. You have to esc to menu and reload checkpoint, or take off and land till it catches on.

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We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.We want cockpits.

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Puffy little cotton ball clouds evenly spaced in a straight line.

 

I've actually seen formations of clouds like that in the Midwest. It was strange, like looking at a phalanx of sheep marching across the sky. (Dunno if that ever happens in Hawaii though.)

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I've actually seen formations of clouds like that in the Midwest.

 

This phenomenon is well know to sailplane pilots as "cloud streets." I've seen them north of Dallas before. Unfortunately, that's not what's happening in Flight's Fair Weather theme.

 

Hook

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This is a huge pet peeve of mine. Gotta be a better way of doing this and should be unacceptable even to the developers.

 

texture.jpg

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Puffy little cotton ball clouds evenly spaced in a straight line.

 

For some reason, I don't get these at all. I've heard a lot of people complain about it though and wondered what they were talking about until I saw a picture of them in a picture someone posted!

 

I don't run on max settings as my computer isn't fast enough so maybe that's why!

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Just a couple of things for me -

 

Grass textures are not very good at all when you get close to the ground. The trees are great. It`s just a shame they never did more with the grass. .

Sometimes, parked up on any airfield, I look at the aircraft and the wheels are partially sunk into the ground.

What I think really needs fixing though is the way it starts a mission or aerocache hunt flying in the air with the prop not turning. I think you should be starting these on the ground like you do with the jobs.

 

But all in all I think they have done a great job.

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There's fixes in the Big Suggestion List, just let scruffy know and he'll add them. Frankly they are more likely to get fixed than anything else on the list!

 

I keep meaning to add the floating trees, but there's just so many areas, it almost needs a team approach. There are quite a few areas along the south coast of Molokai for instance.

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This is a huge pet peeve of mine. Gotta be a better way of doing this and should be unacceptable even to the developers.

 

texture.jpg

 

Yes, it's awful indeed, but this is how it has been for ages... Even the popular scenery addons for FSX have this. Not much you can do about it unless you go photoreal all over the place.

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Yes, it's awful indeed, but this is how it has been for ages... Even the popular scenery addons for FSX have this. Not much you can do about it unless you go photoreal all over the place.

 

 

Its how its been for ages with FSX and now FLIGHT. Most other modern flying games would blush at stuff like that. Its dinosaur-tech. Its also a huge pet peeve of mine, and one of the most glaring scenery problems I thought would be addressed when I first heard about FLIGHT.

 

To be fair, a quick look at the main city on Oahu and some airports as well as some high profile historical locations do show modern flightsim scenery techniques, but that just makes it more glaringly obvious that they had the capability but simply did not bother with the rest of the islands.

 

Given that one of the justifications given for limited scenery areas was the ability to create much higher quality, this has been a general disappointment for me in flight. especially when so many others are taking the time to do better.

 

Take on Helicopters

tkohenvironmentsus8.jpg

 

Ace Combat: Assault Horizon.

screenshot266973.jpg

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Yes, I also expected Hawaii to have none of that kind of scenery... I think this was my biggest disappointment with Flight.

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This is a huge pet peeve of mine. Gotta be a better way of doing this and should be unacceptable even to the developers.

 

texture.jpg

 

It's like that because it's FSX with lipstick in some places, you can't make something new with something old....same bugs different package.

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I've actually seen formations of clouds like that in the Midwest. It was strange, like looking at a phalanx of sheep marching across the sky. (Dunno if that ever happens in Hawaii though.)

 

Nope.

 

I'm also pretty unhappy with the mismatched scenery quilt in places. The ones that jump out at me are where you get half of an oval running track cut off by a hill or other scenery. At least have somebody spend some time manually aligning the texture cuts to prevent that kind of stuff, guys.

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1. Turning Text, HUD, Points of Interest off in flight will not release a player from seeing cockpit tooltips, unless there is a way to turn off cockpit tooltips I am not aware of, only accessible using an undocumented tweak.

 

2. There is a big blue sign on the upper right hand side of the screen during jobs that remains for the entire job and occasional text reminding the player what to do right in front of you; "Land at the airport". That is an immersion breaker for me and would like an on/off switch for that as well. As it is, my only alternative to turn these off is to not fly jobs. I am familiar with the tweak to remove the destination diamond but have not applied it as these other obstructions defeat the purpose in any case.

 

3. Often, textures remain blurry for extended periods of time despite having textures set to high.

 

Regarding the tile failure depicted in the photo of a prior post in this thread I don't believe can be addressed as it is fundamental to the structure and philosophy of the coding.

 

 

Regards;

 

Fritz

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As far as bugs go, I have seen the above mentioned and glass windows do funny flashing as I move around. I think it is when the sun is closer to the horizon.

 

As for the auto-gen scenery, this is what leads me to believe they used some of the code from the Flight Simulator series. It is possible they just used some of the same requirements documentation. I don’t mind the blocky land classes much. I would more prefer correct land classes then what FSX had. In FSX you would have thought the US was one big desert.

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It was strange, like looking at a phalanx of sheep marching across the sky. (Dunno if that ever happens in Hawaii though.)

 

Oh, I'm sure phalanx of sheep is a common sight the world over :)

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Waves are not moving accordingly to the wind, and for VFR island flight, it's just shamefull...

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+1

 

Its hard to except especially if you are used to the Orbx stuff, which IS the same tech, just done more carefuly.

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Hi,

 

When I came across the reference to the little puffy clouds I was baffled as to why I hadn't included this in my initial post. I then recalled that it was so bothersome that I simply never select "Fair weather" It definitely should be modified or at least an alternate provided.

For me, the 800 lb. gorilla has been the rendering of populated ares. I try not to think about it as it's something that's unlikely to be fixed anytime sooner than the release of Flight 2. I had hoped that the layout of the local streets wouldn't conflict with the major roads as harshly as they do. I also hoped that easily recognizable landmarks could be identified while flying; "Hey, there's the XYZ mall." My fervent hope is that Microsoft and Google learn to play nice together. Now that would be a major landmark, easily identified by all involved in simulated flight.

 

Jim F.

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Oh, another thing I did not mentionned that is not really a bug, but creates some during gameplay is the tremendous lag that can be imputed by the P2P way of connecting people.

I don't know if there would be a way of "correcting" that right now without changing the whole connecting system, but at least MSF Studio could offer a way of avoiding people with a too high ping, by proposing a real set of options for multiplayer menu : see other players ping or have a list of the room accessible with some speed check icon would be nice to reduce lag issues...

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Somebody should do a "What flight did/does right" thread to complement this one. :smile:

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Haha it's not a long topic at this time still :) But hey, the only one which are taking their energy for constructive criticism are the one who like !!

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