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Fatback

OpusFSX

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This is a game changer. It does 3 or 4 things that I have always wished I could do and in one package. I'm a happy camper!

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Many thanks for your kind comments, there is much more to come in OpusFSX.

 

Have you checked out the new AHM (Automatic Head Movement) feature in version 2.04. We appreciate all feedback and suggestions, please also check out our Flight1 forum pages.

 

At this moment we are investigating introducing a DAM (Dynamic Aircraft Movement) feature so people using 2D cockpit or scenic 'out of the window' views can benefit from the accelerometer data used for the DHM effects; we are collecting more accelerometer data on all phases of the flight with plans to introduce very realistic airborne and turbulence effects (this will also be tied in with the Live Weather Engine which will determine the current probability and severity of the turbulence based on the aircrafts position with respect to the weather, cloud bases, inversion layers etc.); we are developing cloud smoothing algorithms, and also considering the use of a client-side Live Weather Engine.

 

Once again we are very glad you are a happy camper, we hope to make you even happier in the future.

 

Regards

Stephen

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I agree with Fatback, OpusFSX is turning out to be an excellent addon.

 

The developer's support is impeccable, Stephen even offered to assist me by phone to sort out a problem. Updates are released almost daily with new features and improvements.

 

Another happy camper!

 

Paul

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My initial reading of the official data suggests to me that only screening in Windows mode can be used. Should I read on, or read more carefully?

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My initial reading of the official data suggests to me that only screening in Windows mode can be used. Should I read on, or read more carefully?

 

This is absolutely amazing software! It is continually evolving with new features being added on a regular basis. It can be used in all modes. You can set it up to use 2d panoramic windows and virtual cockpits in windowed mode or full screen. It is extremely easy to use. It has real world weather, networking functions, camera shake effects, and you can set up various camera views.

 

The developer support is like no other I have seen. It feels like they are custom building the software specifically for you. Any problems, issues, wish lists, that I have mentioned to Stephen are often fixed or implemented by the next day with a new beta release.

 

I highly recommend this software. It will greatly enhance your simming experience!

 

Bill

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I highly recommend this software. It will greatly enhance your simming experience!

 

Thanks for clarifying that, Bill. I will carry on with my reading. I have hardware changes in mind and this tool could be just what I need.

 

Frank

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Is it my understanding FSX or P3D has to be installed on the client computers in order to take advantage of the view features?

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That is what I understood as well so my question is : can you use P3D on one and FSX on the other ?

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This is the first time I am hearing about this OPUS Fsx. I just went to the site was reading this. My interest is primarily on the neworked views. So I can add external views using another PC.

 

Has anyone tried it this way... how hard is it to setup and how do they sync up with the main PC (Server)?

 

Manny

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I noticed that they show on their site, some other views in a window all it's own on the same pc. Everyone knows that doing this inside fsx drops fps tremendously. My question is, are these views/windows they are showing created by OPUS and do not affect the fps, at least compared to opening these windows via FSX? If this is true and the windows have very little hit, can the OPUS drawn windows be dragged to another monitor on the same computer?

 

Bob

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Thanks for clarifying that, Bill. I will carry on with my reading. I have hardware changes in mind and this tool could be just what I need.

 

Frank

 

Your welcome Frank!

 

Bill

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After experimenting somewhat with this, I really didnt find anything of value for myself. I don't really want to install FSX or P3D on a client computer for the views features, its hard enough getting it licensed on one computer. I tried the weather engine for P3D and wasn't that impressed with rendering and , at this time, can't be run on the client computer. REX weather engine for P3D, as much as a pain as it is, was quite a better rendering clouds and effects running on a client computer.

 

P3D has a multimonitor function using simconnect running on seperate computers that will do the same thing and more included in its SDK.

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Hi Guys,

 

I'm not a rep for OpusFSX, but I have been using the software for about a month, so I will try to give you some insight and answers to your questions from a customers point of view.

 

I have a B-17 based enclosed home cockpit with two networked PC's for a five monitor 180 degree surround view. I have three 24" monitors for the Front, Front Left, and Front Right views, and a 40" HDTV for the gauges on an I7 2600K PC (the Server), and two 24" monitors for the Left and Right views on a Q9550 PC(the Client).

 

The three Front view monitors and the HDTV are connected to an AMD HD6970 and an HD3870. The two side monitors to an NVidia GTX 680 4 GB. These views are not in Eyefinity or NVidia surround, but as separate monitors. The NVidia GTX 680 was originally going to be installed in the server PC with the three monitors and the HDTV, but the 680 can't do four monitors in gaming mode, and doesn't like to have a secondary card for additional monitors installed. The frame rates plunged, with bad stuttering. The AMD 6970 actually handles the load relatively well.

 

The five views are set up as 2d windows with no gauges or cockpit bmp in the OpusFSX GUI, and are then undocked to each monitor. You can also set them up as VC views if you wish. You can also set up views in Eyefinity and NVidia surround if you don't want to go the individual monitor route.

 

I switch to full screen once the sim is loaded.The views set up in OpusFSX have the same framerate loss as you would get from setting up additional windows in FSX. It makes camera GUID's that get placed in your aircraft cfg. What makes OpusFSX special is that you can align the views with precision in the Opus interface, and add camera shakes like EZDOK.

 

I average approx 20-30 FPS in unlimited on the front three monitors. It can dip to 10 FPS in heavy scenery on the ground or extreme heavy weather, and go as high as 30-50 Fps in the air. Even when it dips to 10FPS, the surround view more than makes up for it.

 

I did the one large 42" screen view before, and I will never go back, no matter how low the FPS can get at times. The thing with one large view is you only see in front of you. There is nothing like a panoramic 180 degree view. It overwhelms the senses, and most of the time you don't even notice the slow down.

 

You do have to have FSX and any other scenery installed on all PC's. This is the same requirement that WideView has. The networking is very simple. All you do is set up your PC's for sharing as per the Getting Started Guide, and install OpusFSX on all the PC's. You place the network ID's, and the path to FSX in the cfg windows, and you are ready to go.

 

You open up FSX on all the PC's, then click the FSX Server shortcut, and the FSX client shortcuts. It takes about 10 seconds for the server and clients to link. Then you click fly now on all the FSX's, and they all sync up, the real world live weather loads automatically and takes about 20 seconds to initilize. All that's left to do is fly. You can set up the start up to be automatic in an XML file if you so desire, but I prefer to do it manually.

 

The real world weather happens behind the scenes, and there is no setup required. It is currently a work in progress, and new functions are added on a regular basis. There are no textures, just a weather generator. I don't know very much about the technical aspects of weather generating, but I have seen some excellent weather with fog, haze and very nice cloud formations.

 

Hope this helps to understand this software better.

 

Bill

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Hi Bill

 

"Not a rep" - you should be B) . That's a very comprehensive appraisal. You're a major fan - to say the least.

 

You have a very elaborate and high performance set-up, and this tool is clearly a massive asset for you. I wonder if those with lesser installations would see so many benefits.

 

For example, I've been down all the set-up tracks and have recently concluded that a 30" monitor 2560 x 1600 (16:10 single screen), with TIR is the best I've experienced to date. In my set-up I have 5 active screens - one being a touchscreen for the CDU. My previous set-up was 3 x 20" (36:9) - very immersive but I could never get used to the bezels and the left and right distortions.

 

But - my mind is open and I will probably try Opus FSX in my next rig.

 

Regards

Frank

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Hi Bill

 

"Not a rep" - you should be B) . That's a very comprehensive appraisal. You're a major fan - to say the least.

 

You have a very elaborate and high performance set-up, and this tool is clearly a massive asset for you. I wonder if those with lesser installations would see so many benefits.

 

For example, I've been down all the set-up tracks and have recently concluded that a 30" monitor 2560 x 1600 (16:10 single screen), with TIR is the best I've experienced to date. In my set-up I have 5 active screens - one being a touchscreen for the CDU. My previous set-up was 3 x 20" (36:9) - very immersive but I could never get used to the bezels and the left and right distortions.

 

But - my mind is open and I will probably try Opus FSX in my next rig.

 

Regards

Frank

 

Hi Frank,

 

:smile: I am a fan! It has really made things so much easier for me. I went down the route trying to get WideView, Active Sky and EZDOK working in a network , and it was a nightmare. They are all very good programs in their own right, but there was just too many issues trying to get them synced and playing nicely together.

 

I like the fact that with OpusFSX, everything you need is in one product with a quick startup time.

I don't think you have to be a hardcore cockpit builder to benefit from this software.

 

Your 30" with TIR is a good alternative to a multi monitor view setup.

The camera shake and weather would probably compliment your setup. Keep in mind though, that all controls and gauges must be on the server. The networked PC's can only be used for views.

 

The bezels on a multimonitor system would bother me as well. With my setup though, it's like an aircraft window frame, so it feels natural.The distortion in Eyefinity and Surround is the main reason why I settle for lower framerates with an individual monitor setup.

 

Bill

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Hi Bill

 

Your set-up answers the bezel problem very naturally. I would like that, but have resisted the cockpit build as it would restrict me to one aircraft -visually at least. I enjoy PMDG737 or 747 for airline flight and a Carenado Cessna for low and slow. My PFC based set-up doesn't (visually) tie me.

 

But, I can see that OpusFSX would help in a set-up like mine, especially when I add another high spec PC.

 

Regards

Frank

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Somebody correct me if I'm now misunderstanding this, but why can't you run both client and server on the same machine?

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The views set up in OpusFSX have the same framerate loss as you would get from setting up additional windows in FSX. It

 

 

Hi Bill.

 

That sentence threw me off.. What FPS drop do I incurr in the client PC/FSX and or Server PC (With three monitor front viev)? IF I have say two monitors/2 views) in my client PC/FSX and 3 monitor front view on my server PC/FSX, I am expecting FPS what I would get with two monitor setup and not what I can expect with 5 monitors on the client PC and the FPS I currently have with 3 monitors on my server PC and not FPS from a 5 monitor load on the server PC/FSX

 

Can you please clarify.

 

Manny

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Somebody correct me if I'm now misunderstanding this, but why can't you run both client and server on the same machine?

 

Hi Paul,

 

If you only have one PC, there is no need to run the client.

 

Bill

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Hi Bill.

 

That sentence threw me off.. What FPS drop do I incurr in the client PC/FSX and or Server PC (With three monitor front viev)? IF I have say two monitors/2 views) in my client PC/FSX and 3 monitor front view on my server PC/FSX, I am expecting FPS what I would get with two monitor setup and not what I can expect with 5 monitors on the client PC and the FPS I currently have with 3 monitors on my server PC and not FPS from a 5 monitor load on the server PC/FSX

 

Can you please clarify.

 

Manny

 

Hi Manny,

 

With OpusFSX you should get the same FPS you are getting now with your 3 monitors. I haven't noticed any change on my 3 server monitors FPS when I don't start up the client PC. As far as I can tell, running the client PC doesn't impact the FPS of the server monitors, and vice versa. The FPS you would get on a client PC with two monitors would depend upon the PC specs of the client.

 

OpusFSX doesn't increase or decrease FPS. You suffer the same framerate loss with each additional view you open with OpusFSX, as you would with each additional view you open in FSX without OpusFSX.

 

Bill

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Hi Bill

 

Your set-up answers the bezel problem very naturally. I would like that, but have resisted the cockpit build as it would restrict me to one aircraft -visually at least. I enjoy PMDG737 or 747 for airline flight and a Carenado Cessna for low and slow. My PFC based set-up doesn't (visually) tie me.

 

But, I can see that OpusFSX would help in a set-up like mine, especially when I add another high spec PC.

 

Regards

Frank

 

Hi Frank,

 

I started out with a generic cockpit, but whenever I would fly a different aircraft, I would always be thinking that I really would rather be flying my A2A B-17. Thats when I decided to specialize and make it B-17 specific. I haven't regretted it, and don't really miss flying other aircraft.

 

Bill

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Hi Manny,

 

With OpusFSX you should get the same FPS you are getting now with your 3 monitors. I haven't noticed any change on my 3 server monitors FPS when I don't start up the client PC. As far as I can tell, running the client PC doesn't impact the FPS of the server monitors, and vice versa. The FPS you would get on a client PC with two monitors would depend upon the PC specs of the client.

 

OpusFSX doesn't increase or decrease FPS. You suffer the same framerate loss with each additional view you open with OpusFSX, as you would with each additional view you open in FSX without OpusFSX.

 

Bill

 

Ah ok.. then I should try it out. I see they have a demo version of their software.. I shall try it.

 

Thank you

 

Manny

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Hi

 

Just thought I would give you a heads up on our current activities. With the first phase of development for the Automatic Head Movements (AHM) for taxiing and banked turns just about completed I thought I should take time to explain our current development plans for improving the Dynamic Head Movements (DHM).

 

Recently we have successfully captured two more sets of landing data on a 737, several sets of data during taxiing, airborne and some nice turbulent data. We will soon be capturing some more data on board a light aircraft, processing this data, and preparing an upgrade to the DHM.

 

At present we are making improvements to the Live Weather Engine (better weather smoothing algorithms, cloud smoothing to prevent clouds disappearing too quickly into thin air, alto cumulus and stratus clouds etc.), this will eventually include a predictive algorithm for determining the probability (frequency) and severity of any turbulence effects in flight. Once that is done we will add support for the turbulence effects within the DHM software. Our plan is of course to make everything as realistic as possible.

 

In response to one comment above and a little reminder to others trying out the Live Weather Engine for the first time. Of course we do not include any sky or cloud textures within OpusFSX, so to get the best effects from the engine with all the benefits of using the generated Dynamic Weather we strongly reccommend you install the excellent high-definition sky and cloud textures provided in packages like REX, Active Sky, or Flight Environment X.

 

You can find further details of our activities on our own forum pages.

 

Regards

Stephen

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After experimenting somewhat with this, I really didnt find anything of value for myself. I don't really want to install FSX or P3D on a client computer for the views features, its hard enough getting it licensed on one computer. I tried the weather engine for P3D and wasn't that impressed with rendering and , at this time, can't be run on the client computer. REX weather engine for P3D, as much as a pain as it is, was quite a better rendering clouds and effects running on a client computer.

 

P3D has a multimonitor function using simconnect running on seperate computers that will do the same thing and more included in its SDK.

 

Hi Rendy

 

I must say I am very surprised about your comments regarding the Live Weather Engine considering the highly detailed nature of the generated Dynamic Weather and all the many benefits that come with using them mentioned on our web site and in our Live Weather guide.

 

If you are a licensed user of OpusFSX then please refer to my previous post above regarding our recommended use of the high-definition sky and cloud textures.

 

However, if you were using the demo software I should point out that the Live Weather Engine is completely disabled in demo mode, so all you would have been seeing is nothing more than the default FSX/P3D weather, and not the results of the excellent OpusFSX Live Weather Engine.

 

Addressing your other points I think I should mention,

 

1. It is very simple to activate FSX over the phone.

2. OpusFSX has little if no adverse effect on the frame rates on any system so there is no problem activating the Live Weather Engine on the server.

3. We will soon have a client side Live Weather Engine option.

4. There are other methods of networking computers on FSX and P3D systems but none of them offer all the benefits, ease of use, and smoothness of operation of OpusFSX Live View.

 

Regards

Stephen

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