November 20, 201213 yr Sorry. 3.0 not 30 http://forum.avsim.n...30-mod-for-fsx/ Neither it is Shade. It is Shader 3.0 you're talking about. Dirk.
November 20, 201213 yr I would like to leave some images and settings, excuse my English but I use a translator /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 32 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0 to 100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 1 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.00 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.555 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 21.00 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.000 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0002 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.01 //[0.0 to 1.0] #define TechniPower 4.0 //[0.0 to 8.0] #define redNegativeAmount 0.48 //[0.0 to 1.0] #define greenNegativeAmount 0.48 //[0.0 to 1.0] #define blueNegativeAmount 0.48 //[0.0 to 1.0] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 9.0 //[1.0 to 15.0] #define Green 9.0 //[1.0 to 15.0] #define Blue 9.0 //[1.0 to 15.0] #define ColorGamma 1.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 2.5 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.55 //[0.6 to 0.2] #define GreenC 0.55 //[0.6 to 0.2] #define BlueC 0.55 //[0.6 to 0.2] #define Blend 0.20 //[0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.090, 1.090, 1.090) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.055, 1.055, 1.055) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.950, 0.950, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 0.93 //[0.00 to 2.00] Adjust midtones #define Exposure 0.05 //[-1.00 to 1.00] Adjust exposure #define Saturation 0.45 //[-1.00 to 1.00] Adjust saturation #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors #define Defog 0.00 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.85, 0.85, 1.00) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.20 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.50 //[-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 4 //[1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split Edited November 24, 201213 yr by firehawk44 Images removed - exceed 1600W and 400KB limits
November 20, 201213 yr I would like to leave some images and settings Very nice, padolamap. Thans for sharing. Dirk.
November 20, 201213 yr Neither it is Shade. It is Shader 3.0 you're talking about. Dirk. I have both. the shade mod and the shader mod from Bojote. With ENB and now sweetfx. No conflicts with all 4 working together. Freeware developer Pompeii, Italy and Mount Vesuvius (pompeii_italy.zip) and A380 Flight plans (ai_a380_flightplans_redux.zip).
November 20, 201213 yr Has anyone got this to work with multi monitor setup? I have a surround (3 monitor) + 1 for the reality xp Garmin. Everything looks very good in surround..But as soon as I move the GPS to the 4th monitor (Logically the second monitor), it quits on me. But when I loaded a saved flight, it loaded properly in all the monitors... But major major FPS hit. Manny Oh boy...I am in 5-10FPS Territory I use it in Nvsurround, works. I could be wrong, but i do recall that the 4th monitor in Nvsurround is not to be used for gaming as IIRC it is hardware limited.
November 20, 201213 yr Very nice, padolamap. Thans for sharing. Dirk. +1 Those screenshots look incredibly real, will try your settings for sure - thanks for sharing!
November 20, 201213 yr Nvsurround is not to be used for gaming as IIRC it is hardware limited. What is IIRC? BTW..I can use the 4th monitor in window view without this tool. IT works fine. Even ENB works fine...except the effect is not on the the wide monitor.. IT does not kill FPS. But this tool is really nice...except it kills the FPS when using the 4th monitor. Manny Manny Beta tester for SIMStarter
November 20, 201213 yr leave two more of the same series in my experience for those who can not make it work you must update the DX10 Edited November 24, 201213 yr by firehawk44 Images removed. Exceed 1600W limit.
November 21, 201213 yr Author leave two more of the same series in my experience for those who can not make it work you must update the DX10 That look great! I will try those settings out soon. Are you using anything else besides Sweetfx?
November 21, 201213 yr Gerard, do you still use a lot of screens? and is yes how is it working with it ? Loss of fps? works on multi monitors? Hi Johan, Yes, I am still using a 3 monitor setup for one wide outside view. After having used ENB series for a while I tried FXAA which worked vry well for me. A sharper image too. Now that I have stepped over using DX10 since yesterday I gave SweetFX a try. Up to now I have made a Cloudy preset that is making the image very realistic. The image is sharper than ever en when I turn SweetFX off I wonder I ever have been able to fly without this kind of sharpness. The difference between a regular tv and HC tv. I am using photo scenery for a great part of Europe and also Shade ( Marks final preset ). For that combo I made this preset. Today I am going to test again and make a Sunny preset. When both are ready I will post them here so you can try them yourself. Performance impact about 10%. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 21, 201213 yr ok, keep us updated on your progress. Can you give a screen shot with on and off ? A bit scared of the fps loss, since on 3480x800 for just the ouside view I need those fps'
November 23, 201213 yr Huh? I copied the whole contents of the SweetFX 1.3 into my FSX folder and I saw no difference!?? Am I missing something? EDIT: Sorry, I must have done something wrong. Second try, copied everything, now working. I've done a fresh install of Windows 7 and FSX. Copied sweetFX into the FSX folder as directed, no difference. Whats going on? Soarbywire - Avionics Engineering
November 23, 201213 yr I've done a fresh install of Windows 7 and FSX. Copied sweetFX into the FSX folder as directed, no difference. Whats going on? You'll have to turn the enhancements you want on. This injector does not come "ready to play," and I highly suggest starting with settings a few members or myself has posted in this thread. I believe my settings are on page 7 in this thread. You will need to work with the "settings" text file. ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
Create an account or sign in to comment