January 8, 201313 yr Hey Efrain - you need to Email the developer and he'll send across a link with instructions - [email protected] You get the initial version which limits the texture resolution to zoom level 14, then with a donation you'll get the full version as well as the CUDA patch for Nvidia cards which speeds up processing by about 10 times. As for multi-monitor support - I haven't played in that area so can only go one what is currently supported, and that's multiple PC's configured as master and slaves, with views defined on each (you'll naturally need a copy of X-Plane on each PC). Nvidia surround, ATI eyefinity or a TH2Go will also work off a single PC, so it sounds like you might want to run the master for the projector instance, and then a slave PC to run your gauges. I think running them all off a single PC is going to be problematic - you might be able to lop the network ports you setup in the config, but I'm no expert on that so probably better to open up a seperate thread and ask the question. Danny Hicks
January 8, 201313 yr Hmmm.... I've got P3D set up and running well with tons of add ons. Still, one can't help but notice the aged graphics especially of the scenery, so this thread seems interesting. However I'm wondering about AI and ATC in XPplane. Does it exist? I enjoy being at busy airports and seeing tons of other plans moving around and the realism of good ATC like Radar Contact and Pro ATC...
January 8, 201313 yr Moderator Unfortunately g2xpl doesn't work on Mac OS X, which I imagine a good percentage of X-Plane users actually run. I've had mixed feelings about X-Plane. I used MSFS 2000->2004 and then stopped for a few years before trying out X-Plane 9 as I have a Mac. I loved X-Plane 9 and got back into flight-simming because of it, and it ran really well for me on my Macbook Pro. X-Plane 10 has been a very different experience though, it runs really slow and jerky and I haven't been able to get it to run as smooth as FSX does on the same hardware. Granted, it has been improving a lot since the early betas, but I can not get it to run as smooth as FSX without turning it down until it looks like FS98. The autogen I think looks fantastic in the new betas. I was in awe when I tried it out in the recent 10.20 beta, the detail and traffic looked incredible, but it only looks good in the US. It looks wrong anywhere else for me unfortunately. Night flying is fantastic and this I think is the major advantage over FSX at the moment. 64-Bit is still no good to me as most of my addons don't function, e.g. Carenado. I'm sure they will, but not yet. I've found the flight dynamics no more better than they are in FSX (Thanks to addons). I really hate the tire screeching noise in X-Plane, and the AI traffic and ATC need a lot of work, and seem to have been left since the original 10.02 beta. I install each release eagerly, and keep seeing good improvements, but for now I'm still sticking with FSX. I'm glad there is a choice though, and X-Plane is continually improving
January 8, 201313 yr Hmmm.... I've got P3D set up and running well with tons of add ons. Still, one can't help but notice the aged graphics especially of the scenery, so this thread seems interesting. However I'm wondering about AI and ATC in XPplane. Does it exist? I enjoy being at busy airports and seeing tons of other plans moving around and the realism of good ATC like Radar Contact and Pro ATC... There are other aircraft moving around and payware airports have many planes positioned at jetways. Moving Catering Trucks and baggage vehicules are available with addon aircraft atm until Aerosoft releases the xp10 version of AES.
January 8, 201313 yr Commercial Member Hey Efrain - you need to Email the developer and he'll send across a link with instructions - [email protected] You get the initial version which limits the texture resolution to zoom level 14, then with a donation you'll get the full version as well as the CUDA patch for Nvidia cards which speeds up processing by about 10 times. As for multi-monitor support - I haven't played in that area so can only go one what is currently supported, and that's multiple PC's configured as master and slaves, with views defined on each (you'll naturally need a copy of X-Plane on each PC). Nvidia surround, ATI eyefinity or a TH2Go will also work off a single PC, so it sounds like you might want to run the master for the projector instance, and then a slave PC to run your gauges. I think running them all off a single PC is going to be problematic - you might be able to lop the network ports you setup in the config, but I'm no expert on that so probably better to open up a seperate thread and ask the question. Thanks for the info, Danny. Another question... Does G2XPL also suffer from lack of autogen like TileProxy on FSX? In other words, there will be no autogen trees and buildings? Sent from my Galaxy Nexus using Tapatalk 2 Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
January 8, 201313 yr So no ATC yet, no seasonal textures. Does it support track IR? From what I can see from the XPX videos is that it caters more to GA aircraft and the tube liners that do exist are simplistic in systems depth and no where near PMDG type. Please correct if I'm wrong but until there is more add on devs taking notice and those things r worked out its not time just yet. But interesting to keep n eye on. I think devs r just waiting to see which platform becomes the most viable. See what LM has in store vs how XPX turns out. (And please please don't start on the EULA LM discussion here. Plenty of other threads for that). :-) CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
January 8, 201313 yr So no ATC yet, no seasonal textures. Does it support track IR? From what I can see from the XPX videos is that it caters more to GA aircraft and the tube liners that do exist are simplistic in systems depth and no where near PMDG type. Please correct if I'm wrong but until there is more add on devs taking notice and those things r worked out its not time just yet. But interesting to keep n eye on. I think devs r just waiting to see which platform becomes the most viable. See what LM has in store vs how XPX turns out. (And please please don't start on the EULA LM discussion here. Plenty of other threads for that). :-)
January 8, 201313 yr @ HighTower Yes XPX supports Track IR, it's not as smooth and responsive at FSX but it is useable. There is a free plugin that supports it better, but I am not sure if it's available for 64 bit yet. @BimmerCop. If you make Photoscenery XPX will put the default autogen on top if you so choose. If you want to fly in an area that is well mapped out be OSM, then you can put very high fidelity autogen on top.
January 8, 201313 yr Commercial Member I'm really considering trying out XPX. Can anyone tell me if ATC is better than the FSX version? Cheers jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
January 8, 201313 yr Thanks. Thats pretty decent aircraft although the flight dynamics look off. Good to keep in mind though. Hows your real world weather and updates. And I to am curious about the ATC. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
January 8, 201313 yr X-Plane 10 Global 64bit is a very nice and welcome package. And yes, it IS DX11 (for Windows). For OSX (Mac side) you are sadly stuck with OpenGL 3.2 (which is missing many of the features supported in OpenGL 4.x) ... OpenGL 3.2 is closer to feature specification of DX9c and OpenGL 4.x is closer to feature specifications of DX11. I enjoy FSX, X-Plane, and P3D but as it stands today, I can see a better future in X-Plane. I plan to do more X-Plane specific projects (who knows, maybe even sell some). For those looking to produce products for X-plane, you can get the new 64bit SDK here: http://www.xsquawkbox.net/xpsdk/mediawiki/FrontPage - it's pretty robust and one can use Visual Studio to develop software for it. The modeling tools are a little limited with support for Blender and AC3D only ... the .obj are NOT the same as WaveFront .obj (which many 3D modeling software exports support). But Blender 3D and AC3D and VS 2010 Express are all free and will get the job done -- good news for cheap 3rd party developers But like FSX, X-Plane has pros and cons, but from what I can see the cons are items that can easily be addressed with future updates and/or 3rd party content. But it is good to see a Flight Sim product that is finally able to make use of all the CPU cores, 32GB RAM, and 8GB of video card RAM. Kudos to X-Plane and thank you for continuing the faith in flight simulations for the masses. Like other's have said, $70 is a bargain. Rob.
January 8, 201313 yr The big turn off for me is applying throttle to the default Cessna and it immediately goes into an uncontrollable swing to the left due to over exaggerated torque/slipstream effect etc. After that, I return to FSX. Up to this point I am reluctant to spend any more money on this sim. Do any payware aircraft for XPX display more normal or correct flight dynamics, which to me at the moment, are appalling and unrealistic? David Porrett
January 8, 201313 yr The big turn off for me is applying throttle to the default Cessna and it immediately goes into an uncontrollable swing to the left due to over exaggerated torque/slipstream effect etc. After that, I return to FSX. Up to this point I am reluctant to spend any more money on this sim. Do any payware aircraft for XPX display more normal or correct flight dynamics, which to me at the moment, are appalling and unrealistic? don't foget that xp10 is still in beta, many many more updates/changes on the way.
January 8, 201313 yr The big turn off for me is applying throttle to the default Cessna and it immediately goes into an uncontrollable swing to the left due to over exaggerated torque/slipstream effect etc. After that, I return to FSX. Up to this point I am reluctant to spend any more money on this sim. Do any payware aircraft for XPX display more normal or correct flight dynamics, which to me at the moment, are appalling and unrealistic? I am sorry David, but that is simply not true. Here I am providing video evidence that less than 15% of available rudder deflection is needed to keep the Cessna straight on a no-crosswind takeoff. http://youtu.be/87rYRmwtZiQ The only thing appalling here is claiming unsubstantiated stuff that sheds a bad light on XP10. Of course you will need a proper control setup to properly fly, a mouse or joystick only will not do! Here is a video that shows how the Cessna handled in a 20 knot crosswind. Both takeoff and landing. While this is certainly quite a crosswind for that plane, it stays well under control throughout. http://youtu.be/_uJHT4yw47I I have flown small SEL´s from Cessna 172s over Archers to Bonanzas, and the XP flightmodel is not far off. Jan
January 9, 201313 yr I'm really considering trying out XPX. Can anyone tell me if ATC is better than the FSX version? Cheers jja I love X-Plane. Really. I'm flying the crap out of it right now, especially since discovering how to get photoscenery into it. If anything, I tend to apply confirmation bias pretty heavily when it comes to defending it versus other sims when people start comparing it. But I'll level with you-- X-Plane 10's ATC completely and totally sucks right now. I've read where some people don't seem to have a problem with it, and more power to them. I've tried numerous times to fly a route as flawlessly as I could, and all I got was a nagging "You're off course" every 5 seconds. "No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.
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