February 17, 201313 yr Moderator Seems like we've got some confusion here Dirk. My KPSP is default FSX (+ SoCal), so there was no previously activated scenery for that airport. I allowed ADE to create it's own file names for the bgl files it created (2). Then I created a folder and subfolder for them (KPSP/Scenery) in Addon Scenery, then activated it as normal. Do you still have the AFCAD in the MegaScenery SoCal/Scenery folder that came with MegaScenery SoCal? If so, then you have the stock one, the MS SoCal one, and the one you created. The one included with MS SoCal might be aligned better with the MS SoCal than making a seperate one based on the default FSX AFCAD. You could always take that AFCAD and open it with ADE and add the flatten, but the ones included with the MS SoCal I have never seen these issues with assuming you bought the boxed version and not the latter version that didn't include AFCADS. I had to build numerous flattens for for v1 of the MSE series and made a folder that I placed at the top of all my addon sceneries called MSE Flattens and everytime I need to build a new flatten for some airport that falls within the MSE airports that is messed up, I just drop it in that folder and go. Dont need to make a seperate folder for each one. Avsim Board of Directors | Avsim Forums Moderator
February 17, 201313 yr I don't have the boxed version of socal. Neither have I removed any other files, so now i'm confused. I used whatever ADE sees as the 'stock' bgl file to create the bgl Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)
February 17, 201313 yr Do you still have the AFCAD in the MegaScenery SoCal/Scenery folder that came with MegaScenery SoCal? If so, then you have the stock one, the MS SoCal one, and the one you created. The one included with MS SoCal might be aligned better with the MS SoCal than making a seperate one based on the default FSX AFCAD. You could always take that AFCAD and open it with ADE and add the flatten, but the ones included with the MS SoCal I have never seen these issues with assuming you bought the boxed version and not the latter version that didn't include AFCADS. I had to build numerous flattens for for v1 of the MSE series and made a folder that I placed at the top of all my addon sceneries called MSE Flattens and everytime I need to build a new flatten for some airport that falls within the MSE airports that is messed up, I just drop it in that folder and go. Dont need to make a seperate folder for each one. Thanks, this explains me how to properly do it. Dirk.
February 17, 201313 yr Moderator I don't have the boxed version of socal. Neither have I removed any other files, so now i'm confused. I used whatever ADE sees as the 'stock' bgl file to create the bgl Ok, what it was is that MegaScenery SoCal (boxed or download) version that came out years ago included a scenery and texture file. The scenery folder contained all the photo scenery .bgls as well as hundreds of AFCADS to match the airports up with the photo real scenery. The texture folder just included all the .agn files for autogen. Now, the MegaScenery Earth tiles that you download dont come with AFCADs so there is nothing to do except what you did, which was to open the stock AFCAD for KPSP, make the flatten and place in a folder like what you did, or the way I do it by making one MSE AFCAD folder for all the ones you may need to make in the future, and placing it above your MSE v1 or v2 scenery layers. Sorry to confuse you, I though you had the original MegaScenery Socal and not the newer MegaScenery Earth which has no AFCADs, and would have left you with another AFCAD floating around. That is one of the issues with MSE v2 is that since it doesn't come with AFCADs to correct these problems you need to do it yourself. However, I can see why the developer doesn't do it since it would create hours of extra development time to test each airport in a state and make the additional ADEs and flattens. I now just do only the airports I may fly to if they have issues and leave all the other ones alone. Avsim Board of Directors | Avsim Forums Moderator
February 17, 201313 yr Seems like we've got some confusion here Dirk. My KPSP is default FSX (+ SoCal), so there was no previously activated scenery for that airport. I allowed ADE to create it's own file names for the bgl files it created (2). Then I created a folder and subfolder for them (KPSP/Scenery) in Addon Scenery, then activated it as normal. Here's what I ended up with... http://www.maidenbradley.com/KPSP.zip Sorry for the confusion, Dougal, it's because I was thinking how to fix some of my payware airports that had similar problems with MSEv1 underneath. In my case I would just need to replace the original BGLs or add them all together to a scenery folder at the top of the scenery library, like cmpbellsjc explained. Thanks, Dirk.
February 17, 201313 yr And now, having read all of this, I'm absolutely and AWESOMELY confused. What I do know is that I really should get, learn and play with ADE. Because if I have it, then I'll really be able to confuse myself and break things! Seriously, it sounds like it might be fairly easy to fix the more minor glitches I see in airports in MSE v1 and that'd be great. Scott
February 17, 201313 yr And now, having read all of this, I'm absolutely and AWESOMELY confused. What I do know is that I really should get, learn and play with ADE. Because if I have it, then I'll really be able to confuse myself and break things! Seriously, it sounds like it might be fairly easy to fix the more minor glitches I see in airports in MSE v1 and that'd be great. Scott ADE is a FSX on its own, good luck studying it. I hope I'll eventually find a way to fix my issues in MSEv1 with all the info posted here. Thanks, Dirk.
February 18, 201313 yr I hope I'll fix my seethrough problems with the above, thanks for sharing. idahosurge, when you add a newly compiled bgl to your scenery.cfg as per above, does it create 2 entries of the same airport in the list? It must do so, unless you meant just to drop the newer bgl in the same scenery folder of the airport that already was added to scenery.cfg. Should it overwrite the original bgl? Dirk. If you have MegaSceneryEarth and have not added another KPSP then you only have the FSX default KPSP. If you have MegaSceneryX SoCal then you have a MSX KPSP plus the FSX default KPSP. If you use ADE to create another KPSP then you have one more. FSX will only use the airport bgl that is highest in the scenery priority, it ignores the rest. You can not rename a stock FSX airport bgl, but you can rename airport bgl's that addons like MSX SoCal add to FSX. To be on the safe side I rename duplicate airport bgl's (that are not stock) when I create a new one. No sense in confusing FSX if you do not have to. I renamed my MSX KPSP to KPSP-PalmSpringsIntl.bgl.passive, doing this disables the bgl. When you add either of the flattens I mentioned this will actually create two bgl's, one of them is a cvx bgl and the other is the regular airport bgl. The easiest way to get your new airport bgl's higher than all other airport bgl's for the same airport in the scenery library is to create a new folder and add it to the scenery library and put it at priority 1 and keep it there. I use: F:\Program Files FSX\Microsoft Games\Microsoft Flight Simulator X\Addon AP Scenery\scenery. Your path will be different depending on where you installed FSX, my main FSX folder in the above path is Microsoft Flight Simulator X. You want to put your bgl's in Addon AP Scenery\scenery and add the Addon AP Scenery folder to your scenery library at priority 1. Put all bgl's created by ADE for each airport into this folder.
February 18, 201313 yr Agreed. Nice explanation, thanks! BTW, my KPSP is also royally fouled up, but I vaguely recall that this is a known problem caused by some interaction between MegaSceneryX SoCal and US CitiesX LA. In my case, this is a different problem than what I have with MegaScenery Earth and default airports. I'm anxious to try this fix out for those places. Scott
February 18, 201313 yr Hi, Excellent video!!! It really looks 3D to me. Definitely no need for autogen (IMHO). My gallery: http://s1075.photobucket.com/albums/w430/yankeegolf/
February 18, 201313 yr It really looks 3D to me. Definitely no need for autogen (IMHO). Feel that way with this product the trees and shadow placement give a good illusion of it.
February 18, 201313 yr Great video any chance of some dusk or dawn all I am seeing is day flights, thanks for sharing. Rich Sennett
February 19, 201313 yr I live in Central Florida, was born in South Florida, and have done much of my real flying (SEL) in Cessnas and Pipers all over the state. Now that I'm flying FSX again, I'm still tooling around the state "visiting" the many places I've flown into in the past. I had checked out the MegaScenery stuff, but they only had a few areas of Florida done, and I held off because it entailed buying each section separately. Well, now they have MegaScenery Earth v2.0, and they have just released the entire state of Florida for $40! As I don't plan on ever buying the entire United States, I think the price for Florida is very acceptable. I do like Orbx, but the scenery they produce is more ground-specific, and I'd love to see them do more of my Florida airports, like my home base of Orlando-Sanford (KSFB) and Kermit Weeks' Fantasy of Flight in Polk City (FA08). But I'll pay the bucks for the MSE Florida scenery, and then fly over my house in nearby Deltona. -= Gary Barth =-
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