November 13, 201312 yr The LM objective is to produce a commercially viable, and FAA certified, aircraft operation simulator. I'm not aware that Lockheed Martin has said that's its objective. Also the FAA will only certify a complete system, that is hardware (stick, rudder, switches etc) as well as software. ELITE Simulation Solutions and Flight1 Aviation Technologies used Prepar3d in developing a FAA certified training device. Gerry Howard
November 13, 201312 yr Ladies and Gents, Please word what you say most carefully! Before posting your thoughts, compare them with your possible after-thoughts. Reconcile them first with your head before you write from your heart. Believe me, this is dangerous territory for all of us, which includes you. Stop, look and listen!
November 14, 201312 yr Any word if v2 has "pop in" scenery like v1.4/fsx? I hope not. 2-evga 780acx sc sli 2- sam 840 pro ssd 128gb Intel 4770k @ 4.7ghz Sony 46" 1080p 8gb ddr3 @ 2666 c11 Asus z87 Hero
November 14, 201312 yr "We may be very lucky that the "improved FSX"" is being produced by Lockheed Martin instead of Microsoft." --- Actually not!! Prepar3d is NOT an 'improved FSX'... It is an upgrade of ESP - Microsoft's 'professional' flight sim, I stand corrected, but I am under the impression that LM is the licence holder of ESP, now updated/upgraded & sold as Prepar3d, - FSX still belongs to Microsoft. The LM objective is to produce a commercially viable, and FAA certified, aircraft operation simulator. As such, I anticipate that the emphasis will be on as much accuracy as is reasonable. Huh? LM produce 3x versions, all software, not hardware, & the sotware is NOT FAA certified. Hardware vendors will combine their product with P3D to produce training kit. - see this..http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3651 Is it a LM objective? Dunno about that.. maybe the objective of hardware partners? The old Real As It Gets mantra said little except entertain me. The name of the new vendor says quality which is a significanct difference. --- True.. as real as it gets is dependant on hardware & software vendors, plus the ability for us to suspend belief, sitting on a chair in our darkened rooms, gaming/plastic joystick in hand, looking at small screens. ( apologies to those that have yokes, peddles & other kit to take the hobby very seriously, & not for entertainment!) Robin "Onward & Upward" ... To the Stars, & Beyond...
November 14, 201312 yr Any word if v2 has "pop in" scenery like v1.4/fsx? I hope not. This was addressed in the P3D Direct11 update. http://www.prepar3d.com/news/2013/10/4507/ Object InstancingInstancing allows the rendering system to have graphics cards draw multiple copies of the same object at once. This is most noticeable where many of the same objects are displayed multiple times. A great example of this is in the autogen trees. With the right video card, be ready to max out those autogen sliders with much less impact to performance. Not only do trees perform better, they also transition in smoothly rather than popping in. The system can actually instance model parts such as wheels and switches too. Looking good! Lyn
November 14, 201312 yr Lockheed Martin set out its objectives in the original joint press release: "Lockheed Martin’s software development teams will extend the current capabilities of ESP to enable a whole new suite of innovative ESP-based solutions that will evolve beyond flight training to include ground and civil agency applications. “The training needs of our military and civil government customers continue to expand,” said Chester Kennedy, vice president of Engineering at Lockheed Martin’s Simulation, Training & Support business unit. “Seeking out and developing new innovative solutions such as this one based on the proven Microsoft ESP technology allows Lockheed Martin to provide our customers with new and tailored training systems more quickly and cost efficiently.” Gerry Howard
November 14, 201312 yr I know I'm simming when I'm simming, and I'm flying when I'm in the real thing, I love simming and would recommend it to anyone, and I spend countless hours simming and (like many here) have spent literally thousands of $$ in add-ons, but I know I'm not flying...Just like if you watch the SuperBowl on TV, and thoroughly enjoy it and see the entire game (and even understand it, which I don't )...... but you didn't "go to the SuperBowl"..... but that doesn't diminish the enjoyment you had.... +11111 Eric Tomlin Flight Line Simulations www.FlightLineSimulations.com
November 15, 201312 yr Commercial Member Lockheed Martin set out its objectives in the original joint press release: I think what they mean by evolving past flight training is other applications such as submarine/ship/someothervehiclehere training. So, the emphasis shouldn't be on flight TRAINING. It should be on FLIGHT training. Aamir Thacker
November 15, 201312 yr From flightbeam: Now on to exciting things... this IS the FSX replacement. Everything said here comes from first hand experience and testing. Just from our screenshot attached, you will see several things already. Dynamic cockpit shadows, native bloom (no performance penalty), and volumetric fog. This is just the tip of the iceberg, LM has extensively optimized the engine and it runs much more efficiently than FSX. ALL your CPU cores will be used. Your GPU/Video card will finally take a beating (I know mine has). LM Engineers have also modified code to better optimize memory management, which also means less OOM. And did I already mention, its now a DirectX 11 engine? very exciting news. the main problems i have in FSX is low FPS and OOMs so hopefully that will now be solved
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