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this hobby is almost over

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ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

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Back to Stamp collecting

 

:unsure:

 

AirMail stamps that is

 

Those Zepellins are great (and as expensive as some FSX add-ons)  

I agree that you've had a fair share of trouble concerning hardware and FSX compatibility, but I don't understand why you're so worried about Windows 8. Until October 31st 2014, Windows 7 copies will still be sold. Just build your own computer (it's easier than it sounds) and get along with it a copy of Windows 7. It's really simple.

 

And the hobby is far from over. FS9 and FSX are still working perfectly fine, we've got Prepar3D (though its future is somewhat uncertain), and X-Plane is in steady development. Then there are the simulators that are not developed enough yet but show promise, like aeroflyFS and FlightGear. And there's Outerra which is just an engine right now, but with the right development, it can blow everything we have now out of the water. FSX isn't the only simulator out there.

 

Tsk tsk... FS9.5 humming smoothly along on WIN XP SP3.

And still flying the Sopwith Camel ??????  <grin>

But exactly... the vast amount of resources poured into FS2004 over the years, both free- and payware, mean almost anything is available to you.

I can have a brilliant freeware Camel (or Pup, or Snipe etc) if I want

Or a Concorde. And fly it in its own-era sim into fabulous airports with wall-to-wall AI and no performance issues whatever, and also no ifs and buts and OOMs and yes-buts either...  :lol:

Sure, to qualify for an FS9.5 sim you start being a little selective, but only as much as you want...

I ran across these videos of FSX over Aerosoft's Chicago a while back and, to me, they point to a bright future for Flight Sim.

 

Having flown around virtual Chigaco since MSFS-95 onwards its certainly a treat to see the scenery maxed out in those videos.  Beats me though how it takes a super-computer to run FSX in high detail yet Rockstar can somehow manage to run a multi-level interactive city in much greater detail on PS3 hardware that's almost 7-years old, and which runs on only 512mb of ram ....

 

 

Emergency landing - interactive

http://www.youtube.com/watch?v=bBMUIEmZju0&t=0m30s

 

Street level detail and Ai peds etc.......

http://www.youtube.com/watch?v=YMonysocXBQ

Edited by TooWings

PS....

 

Behold the power and glory of the GTA engine...running smoothly on just 512mb of ram.

;-)

 

 

 

GTA weather - rain

 

Edited by TooWings

PS....

 

Behold the power and glory of the GTA engine...running smoothly on just 512mb of ram.

;-)

 

Outerra can do the same if it is given a chance to grow.

 

 


flight sim is over.

 

I've watched this topic for several days now and its time.  I've been with this hobby since shorty after I acquired the 2nd IBM PC in the state of Oklahoma in the Fall of 1981 (the Oklahoma City Computerland franchise owner kept the first for himself).  

 

This hobby as it is called in this thread is far from over.  Far, far, far, from over.

 

Please end this thread by making no additional responses so that the topic is what is over.

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

I'm violating the last poster's request, but my experience goes back almost as far, messing around with SubLogic's flight sim for the Commodore 64 - I thought that was space age stuff. I've piddled around with flight sims off and on since then, but frankly my interest has exploded in just the past few years thanks to a flood of immersive and incredible add-ons by remarkably skilled devopers. What is being done now is amazing.

 

I think the problem is if you are comparing this hobby to the latest release for gaming consoles, you will be disappointed, in the sense that I doubt we will ever see that kind of push behind flight simming, because the reality is it is never going to be that popular. For people who don't love flight, it's boring; I need go no further than my wife and son for confirmation of this fact. But for those of us who love it, and have had an interest in PC based flight simulators for a long time, I don't know if there has been any time in the last 30 years that's seen as much advancement as we've seen in the last five.

Brian Johnson


i9-9900K (OC 5.0), ASUS ROG Maximus XI Hero Z390, Nvidia 2080Ti, 32 GB Corsair Vengeance 3000MHz, OS on Samsung 860 EVO 1TB M.2, P3D on SanDisk Ultra 3D NAND 2TB SSD
 

 

 


the latest release for gaming consoles

 

What's a gaming console?  <grin>

 

My "gaming" as its called is strictly limited to flight simulation.

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

 

 


Beats me though how it takes a super-computer to run FSX in high detail yet Rockstar can somehow manage to run a multi-level interactive city in much greater detail on PS3 hardware that's almost 7-years old, and which runs on only 512mb of ram ....

 

Rockstar spent $115 million developing a game for two very specific hardware platforms that will not change (other than hard drive space). These hardware platforms run on a different internal architectural design (how the CPUs, GPUs and RAM all connect; 512MB can go further and is used differently) than desktop/laptop PCs, and run optimized operating systems without any extra features not required for what they do (ie. no full blown GUI). Developers working on these systems have had 7 years now to find every last trick to getting the most out of the hardware. GTA V is also very set in the world it portrays, meaning the developers can tweak and optimize every building, vehicle and scenery object etc. as much as they need to.

 

FSX, however, has an engine originally designed for a single core CPU that can dynamically load scenery and aircraft developed by third parties (some of whom are very good at producing well designed and optimized add-ons, while others aren't), all while running on a general purpose OS and an infinite number of hardware setups. X-Plane is a little more modern, but has traditionally had even fewer developer resources to work with. Throw $100 million plus at a new sim, and you could get something much closer, if not equal, to GTA V (which is itself somewhat behind the latest DX11 engines on PCs).

 

At the end of the day the big difference is the amount of resources available. GTA V made $800 million in the first 24 hours of its release after spending $265 million on development and marketing. Pretty nice ROI. So far no one has been able to match that in the flight sim world.

Get the best you can buy for $1200.00 and start saving like mad for upgrades it should have had in the first place because you probably won't be satisfied with FSX performance. Spend the highest amount possible on the cpu and motherboard. At least start with a good base. I've built many a computer and believe me, it's not rocket science. If it was, I wouldn't be doing it.

 

Jon

 

 


Please end this thread by making no additional responses so that the topic is what is over.
I agree, but someone is bound to feel the need to add something, no matter how nicely you ask.  :lol:

So I wondered if we could discuss the morality of GTA5 perhaps?

More and more, FS discussion threads have clips from this wonderful addition to the culture of the 21st century. so it's surely relevant here too... 

I see your GTA5 and raise you with basically anything by Binary Orchestra, feast on this!

 

These (console) hardware platforms run on a different internal architectural design (how the CPUs, GPUs and RAM all connect; 512MB can go further and is used differently) than desktop/laptop PCs..

 

I agree mostly with what you say.  GTA isnt specifically designed for consoles of course. The series was initially released on PC only; and so far every subsequent release has had a PC version, and therefore modded addons.  So fingers crossed for GTA-5 on PC.

 

 

Edited by TooWings

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