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P3D V2.3 Beta 2 Testing

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Oh, gotcha. I misread your post and read that you hadn't tried P3D yet. I agree with the AA. Sounds like it's better in 2.3. I like the light level though. I guess that's more subjective to the user.

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And the shimmers I removed in FSX by using transparency supersampling doesn't seem to help much in P3D.

 

Not sure what to suggest here Pete, I've successfully used SGSS AA to remove even a hint of shimmers and edges ... watch my video here at 1440p (this is v2.2) ... there are no shimmers or edges at all.

 

 

I was never able to produce Fog as good as this in FSX (even with add-ons) ... this is P3D V2.3 fog which I just added via Custom Advanced Weather (no weather add-on, no REX, just default):

 

 

Without cloud shadows in FSX, the weather isn't producing darker and lighter areas ... light impacts what you see in front of you.  IMHO, lighting (that includes shadows, HDR, etc.) is key to a believable and realistic environment which is missing in FSX.  With that said, it would be nice if LM provided a Gamma settings like many other titles do so that folks can adjust to their liking (be it realistic or not).

 

I never experienced a change in wind conditions over mountains in FSX (default or with weather engines), in P3D I do, mountains produce wind conditions similar to real world.  I agree, ASN, FSGRW, OpusFSX, REX, all do a nice job but they can only go so far (I'm really looking forward to what REX Weather Direct can do with customer weather, I may finally be able to setup the micro climates we get here in the SF/BayArea).

 

Not sure what to suggest on the performance front ... but SGSS AA will impact performance considerably as much as 60%.  I typically don't run SGSS AA on heavy cloud days.  But across the board, I can get better fps in P3DV2.x than in FSX, by a pretty significant margin - primarily because my video (Titan) actually makes a difference which is not the case in FSX.  But without any nVidia driver profiles for P3D ... still ... and with nVidia breaking P3D compatibility with their latest WHQL drivers, I must admit I've got concerns about LM/nVidia partnership.  

 

I agree with you on UK2000 EGLL, it's hard on performance, but I haven't noticed AI producing much impact (I normally run 50% but when testing I'll something go up to 100% and give the AI time to spawn).

 

I have notice 3rd party animations impact performance, also noticed some 3rd party airports impact performance more than others ... I don't really know why, perhaps it's where they are located ... like EGLL is in a dense populated area.  KSEA is another area that is hard on performance, but turning building density down to helps.

 

I do have many profiles on my web site, the most current one I use is here: http://www.robainscough.com/P3D_V2.php - it's not SGSS AA based.

 

Anyway, hopefully P3D will meet your goals eventually.

 

Cheers, Rob.

 

 


the textures are realistically sharp for many more than 4-5 miles -- why at most all flying levels after takeoff you can't even see that close in any case as it's effectively right under the nose.
  What about the fog?  Doesn't realistic mist and fog mean anything to you?  Clouds?  Shadows?  FSX doesn't even come close with fog.  I wanted fog with P3D, I got fog.   That and my anti-stretch fix.

 

 


Calm down princess....we're only discussing flight simming 
Yeah. Settle down captain happy.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

It'll come good i'm sure. But as I said, it isn't there for me, yet.

 

 

Pete, keep in mind when reading this post, that earlier in this thread I did a summary of various comments made by the beta team members around the Internet on the P3d 2.3 beta and I got accused of "negativity". It seems like when anyone posts anything less than glowing about any flight sim, it's interpreted by the sim's advocates as some kind of all out attack on the app.

 

Personally, I don't have the same view of P3d vs FSX as you do. On my setup, P3d looks far better. With ASN and all the ORBX add-ons, the immersion is terrific.

 

But you do make some points in your post with which I agree. The performance in developed areas is much worse in P3d. It also won't support the same level of AI traffic as FSX, without suffering a major performance hit. P3d also falls apart in overcast conditions, but I was surprised that you say it is still that way in the P3d 2.3 beta. It doesn't shock me that bad weather causes a bigger drop in FPS in P3D than in FSX. P3D has an elaborate shadow system and the cloud shadows must be a big number cruncher. And volumetric fog has an impact also.

 

Anyway, the solution to making either sim look better is new hardware. Nothing else makes that big a difference (assuming that you already have great aircraft, a pile of add-on scenery and a top notch weather engine). It is great that LM continues to improve P3d, but I don't either deserve or expect significant gains with each of these minor updates. Mostly, the P3d 2.x updates have been for fixing bugs, which is more than we can say for Microsoft and FSX.

Dear beta testers,

 

Has the aerosoft airports night lighting issues been solved in the current 2.3 beta ? Apologies if I missed a previous mentioned of that.

 

Regards

Sorry to be very direct here: Why do all these people here have to come forward to tell everybody that they don't like P3D in its current state and all that crap? If you don't like it then just don't use it. Period. We do not all have to agree on one flight sim. Everybody can use what they feel is the best sim. So please keep that "I don't like it", "I think it's not there yet" stuff to yourself. This thread is supposed to deal with news on P3D V2.3 and that's it. Rob is so kind to keep us in the loop but seems to spend way too much time answering all those useless posts. And my post has nothing to do with defending Prepar3d. I just don't see the point in others telling me what they don't like. If I want to use a product, I try it myself and reach my own verdict.

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

Sorry to be very direct here: Why do all these people here have to come forward to tell everybody that they don't like P3D in its current state and all that crap? If you don't like it then just don't use it. Period. We do not all have to agree on one flight sim. Everybody can use what they feel is the best sim. So please keep that "I don't like it", "I think it's not there yet" stuff to yourself. This thread is supposed to deal with news on P3D V2.3 and that's it. Rob is so kind to keep us in the loop but seems to spend way too much time answering all those useless posts. And my post has nothing to do with defending Prepar3d. I just don't see the point in others telling me what they don't like. If I want to use a product, I try it myself and reach my own verdict.

+++1

Spirit

Dear beta testers,

 

Has the aerosoft airports night lighting issues been solved in the current 2.3 beta ? Apologies if I missed a previous mentioned of that.

 

Regards

http://forum.avsim.net/topic/445202-a-first-glimpse-at-prepar3d-v23/page-13

*Aleksey Skorikov

*P3DV3

*Intel Core i7-4790K 4000MHz, 4Gb NVIDIA GeForce GTX 980, Microsoft Windows 8.1 x64, 16Gb (2 x 8Gb) DDR3 1600Mhz.

  • Commercial Member

the shimmers I removed in FSX by using transparency supersampling doesn't seem to help much in P3D.

 

Pete, The AA and Anisotropic filtering must be set in-sim. Then with NI, AA Mode and Setting App Controlled, set SGSS to the AA setting in the sim, and set Aniso mode to user defined and 16x, optimisations on, and Texture filter -ve LOD clamp, High Quality.

Steve Waite: Engineer at codelegend.com

P3d also falls apart in overcast conditions, but I was surprised that you say it is still that way in the P3d 2.3 beta.

 

Perhaps we have different definitions of "falls apart" ... just made a very quick video at Charles De Gaulle with CS L1011 in Overcast conditions -- the CS L1011 is the most FPS heavy aicraft I have (tad harder on fps than the CS 777) ... I can't use FSDT or FB airports because 2.3 beta will not currently work with Virtuali, I'm sure this will change once 2.3 is officially released ... I selected an airport (Charles De Gaulle) that I know is extremely hard on FPS "as is" (worse than KSEA) ... also includes Orbx FTX Global, Vector, and OpenLC EU to add more stress.

 

 

I don't know what everyone's expectations are, but I would NOT consider this as "falls apart" ... it's was very flyable, no input lag, no stutters, enjoyable.  You can notice a very nice cast of cloud shadows midway along the runway which really brings a great sense of weather/environment.

 

Settings used: http://www.robainscough.com/P3D_V2.php

 

Video is available at 1440p and recorded at 2560 x 1600 @ 30 fps.  

 

Cheers, Rob.

I responded to THIS post "beta 2 testing", I don't live to wait for your posts, I stumbled on this one and my response is what I would tell you to your face. You can call it a "test" all you want but its not a true test, it is just flying around in an obvious high FPS/smooth area. Do this same test with the F22 at high speed all around New York with full sliders and  prove my "(mis)information" wrong. You should save your breath trying to make me look wrong with a bunch of big words.... show us a video proving me wrong do a vid in NYC *full sliders* since beta 2 is so great....you will see how correct my information is.

 

How do you know that your information is correct?

 

 


just made a very quick video at Charles De Gaulle with CS L1011 in Overcast conditions

 

Very nice video. I think all that you have shown and reported on v2.3 looks very promising. Will everything be perfect with v2.3? Surely not. But it is evolving nicely. And already looks a thousand times better than anything you can do in FSX.

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

Not sure what to suggest here Pete, I've successfully used SGSS AA to remove even a hint of shimmers and edges ... watch my video here at 1440p (this is v2.2) ... there are no shimmers or edges at all.

 

 

I was never able to produce Fog as good as this in FSX (even with add-ons) ... this is P3D V2.3 fog which I just added via Custom Advanced Weather (no weather add-on, no REX, just default):

 

 

Without cloud shadows in FSX, the weather isn't producing darker and lighter areas ... light impacts what you see in front of you.  IMHO, lighting (that includes shadows, HDR, etc.) is key to a believable and realistic environment which is missing in FSX.  With that said, it would be nice if LM provided a Gamma settings like many other titles do so that folks can adjust to their liking (be it realistic or not).

 

I never experienced a change in wind conditions over mountains in FSX (default or with weather engines), in P3D I do, mountains produce wind conditions similar to real world.  I agree, ASN, FSGRW, OpusFSX, REX, all do a nice job but they can only go so far (I'm really looking forward to what REX Weather Direct can do with customer weather, I may finally be able to setup the micro climates we get here in the SF/BayArea).

 

Not sure what to suggest on the performance front ... but SGSS AA will impact performance considerably as much as 60%.  I typically don't run SGSS AA on heavy cloud days.  But across the board, I can get better fps in P3DV2.x than in FSX, by a pretty significant margin - primarily because my video (Titan) actually makes a difference which is not the case in FSX.  But without any nVidia driver profiles for P3D ... still ... and with nVidia breaking P3D compatibility with their latest WHQL drivers, I must admit I've got concerns about LM/nVidia partnership.  

 

I agree with you on UK2000 EGLL, it's hard on performance, but I haven't noticed AI producing much impact (I normally run 50% but when testing I'll something go up to 100% and give the AI time to spawn).

 

I have notice 3rd party animations impact performance, also noticed some 3rd party airports impact performance more than others ... I don't really know why, perhaps it's where they are located ... like EGLL is in a dense populated area.  KSEA is another area that is hard on performance, but turning building density down to helps.

 

I do have many profiles on my web site, the most current one I use is here: http://www.robainscough.com/P3D_V2.php - it's not SGSS AA based.

 

Anyway, hopefully P3D will meet your goals eventually.

 

Cheers, Rob.

very nices videos !

did you Experiment the same fly as in p3dv2.2 in p3dv2.3 (this one with the captain sim 777) ?

DId you meet an improvment for the microstutters and the fps ?

 

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Keep it up, guys. I am moving closer to a P3D purchase with every passing day as I "patiently" wait for my new PC to be delivered B)

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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