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Posted

 

They are both great programs, and each gets the job done for world-coverage A.I.

 

Not enough of a game-changer though to move to either one....pretty much on par with the other.  

 

Mitch

Rob, this is the first 'post production of FSX 'anything' that has me waiting for all my paid-for ORBX products to go triple-install. The minute that happens.....FSX is being retired. Every time I fire up P3D v2.3....the smile gets a little wider on my face. The sky....(amongst other things, like performance, etc) whether it be truly Dawn, Day, Dusk, Night...is awesome to behold in their stock treatment of it...and such a sheer joy to tly through. The HDR treatment is GOLD! I think that if someone can NOT see 'in-your-face-and-slapping-you, stark differences between FSX (even FSX DX10 Steve Fixer, of which I run,and only run FSX with...), then they truly should keep flying FSX, and not need to consider P3D. Nope....

 

 

 

P3D v2.3 was the definitive moment for this guy, to say....'we have moved on....and there it is on the monitor....'.......

 

 

 

Mitch

 

quoting one of your reply and your hard to follow

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Posted

Hi Carlos,

 

I don't wish to spoil your day needlessly but, hand on heart, I proclaim myself to be virtually stutter free! Yes, I can see some slight hesitancies while viewing terrain when looking out the side windows but this, I understand, is not strictly stuttering. I do get occasional stutters, not always but intermittently, while flying in and out of clouds - I have posted about this in another thread today:

 

http://forum.avsim.net/topic/450515-stuttering-full-screen-vs-windowed-mode/

 

As with FSX and those days when many of us were rescued by Michael Greenblatt's excellent help and guidance, I believe it's rather more about balance than simply raw power, although the latter does allow you to wind up and experience better eye candy consistently in far more situations.

 

Regards,

Mike

Posted

I don't wish to spoil your day needlessly

 

LOL, don't worry Mike, you are not, P3d for me was just an $9.99 30 day trial experiment, that is all.

 

I'm really happy for you and Mitch, because what really matters, is the fact you, Mitch and I (XPX) are enjoying our sims.

 

Have a great long weekend!

Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 64GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

Posted

So which plane are you enjoying in P3D 2.3? I am going from FSX to XPX to both XPX and FSX, but I find maintaining both is a major pain given my very limited time.  May be I just settle on P3D 2.3 and use this to clean up all the stuffs I have not used in FSX, since they don't work in P3D anyway.  Start from a clean slate.  Or may be I will just quit FSim altogether for now!  I have restart FSX recently after 4 weeks + of inactivity and guess what I was greeted with frozen screen for 10 minutes before the sim even started! Sighs

Anux, I have a whole slew of Carenado, twins, singles, etc...but, most of my screen shots shows one plane, the Carenado SkyMaster for FSX/P3D.  I modified it to run as a turbo, and with the in-line props....it is such a rocket in turbo mode. Easy climb outs at 2,500 to 3,000 FPM.  The high wing, the ease and power of a twin in-line..easy to handle, great flight capabilities....I just love this plane...and the others in the hangar, frankly, are starting to show some rust.....   If you do decide to try this beauty out...let me know...and I will give you the information needed to turn this gem into a turbo-queen.....

 

 

I'm really happy for you and Mitch, because what really matters, is the fact you, Mitch and I (XPX) are enjoying our sims

 

In the final end-run....that...and that alone...is what truly, and importantly, matters. Nothing more.....

 

 

quoting one of your reply and your hard to follow

 

Let me try to clarify for you, Charles. I'm of the type, that will not throw the baby out with the bath water, too. So...I still use and much enjoy FSX, alongside my user time with P3D v2.3. Also as stated, ORBX has not converted a ton of their custom airports for a truly dedicated P3D v2.3 installtion. I then will fire up FSX to enjoy that content. Yes..I have made the move in my head/needs to the P3D franchise. When all my paid for's are triple loaded...then, and only then  will I lower the flags on FSX....give it a final salute...for all its great service, and reclaim my storage space. P3D v2.3 with the add-ons I published as supporting it....is the closest thing to real, I have seen to date. The HDR of this version, the Shadows, the Water, the fog.....well....I am flying....and feel it is as real as it can get on a computer monitor.  I hope this clears up what I am saying here.  Nobody needs to fly only one or the other....but if you get everything you require out of flight simulation in the one of them....then that is a good and logical argument to fly only within that franchise....time-wise, and expense wise....

 

Cheers,

 

Mitch

  • 2 weeks later...
Posted

 

 


Anux, I have a whole slew of Carenado, twins, singles, etc...but, most of my screen shots shows one plane, the Carenado SkyMaster for FSX/P3D. I modified it to run as a turbo, and with the in-line props....it is such a rocket in turbo mode. Easy climb outs at 2,500 to 3,000 FPM. The high wing, the ease and power of a twin in-line..easy to handle, great flight capabilities....I just love this plane...and the others in the hangar, frankly, are starting to show some rust..... If you do decide to try this beauty out...let me know...and I will give you the information needed to turn this gem into a turbo-queen.....

I just started to fly this plane. I would love to know all the mods including the Turbo mod. Thanks for your help in advance.

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Posted

 

 


Yes, I can see some slight hesitancies while viewing terrain when looking out the side windows but this, I understand, is not strictly stuttering.

 

This isn't classed as stuttering?

 

This is exactly what I am referring to as 'stutters' and its a real immersion killer for me.

Posted

Mitch, are you OK? There must be something wrong that you are not telling us. That post is sooo short.

 

I know, I am getting into it too. Not the addons that you have, but a few and I have it all cranked up and lookin good.

 

Bob

  • Moderator
Posted

This isn't classed as stuttering?

 

This is exactly what I am referring to as 'stutters' and its a real immersion killer for me.

No, it is not. As has been explained by Rob, it's the result of not being able to refresh the screen without some minor frame dropouts mainly due to thread timing errors.

 

Also, depending on the aircraft's speed, the effect can be exacerbated by flying faster that the scene can be rendered, even if assuming a steady and consistent frame rate. The total movement of the a/c over the terrain is faster that the system can render.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
Posted

No, it is not. As has been explained by Rob, it's the result of not being able to refresh the screen without some minor frame dropouts mainly due to thread timing errors.

 

Also, depending on the aircraft's speed, the effect can be exacerbated by fly faster that the scene can be rendered, even if assuming a steady and consistent frame rate. The total movement of the a/c over the terrain is faster that the system can render.

No wonder so many say they don't see stuttering in P3D!!

 

The option to do 1/2 refresh rate at the driver level solved this problem in FSX. We need it working in P3D too........

 

FSX is so much smoother than P3D due to this one thing at the moment that it makes it hard to switch. Shame because P3D is far superior in almost every other way.

  • Moderator
Posted

The option to do 1/2 refresh rate at the driver level solved this problem in FSX. We need it working in P3D too...

Well, that is in the hands of the nVidia folks then.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
Posted

Well, that is in the hands of the nVidia folks then.

I said it before and I'll say it again. 

 

I'm bewildered the someone, SOMEONE, from a 45 billion dollar a year military contractor can't get on the phone, and ask nicely, when you get a minute, if it would be possible, to put together a basic profile that will hopefully include the refresh rate issue that seems to be the real problem here.

 

How did MicroSoft get this done??

 

Cheers,

Mark

Posted

I said it before and I'll say it again. 

...

How did MicroSoft get this done??

 

I've said this before and I'll say it again, too...

 

Microsoft:  "Hey nVidia, if you don't make our flight sim look good on your drivers, we'll make sure your drivers don't look good on our operating system."

 

But not quite so bluntly.

 

Microsoft had a lot of leverage over nVidia.  Lockheed doesn't.

Posted

 

 


Lockheed doesn't.

 

Maybe.

 

If they wanted to get this done, they could get it done.

 

Not I'm not going to stop using P3D; FSX has been removed from my system. It's just frustrating that so much effort has been put forth by the LM team only to have some as stupidly simple as 1/2 refresh rate fix it.

Posted

I said it before and I'll say it again. 

 

I'm bewildered the someone, SOMEONE, from a 45 billion dollar a year military contractor can't get on the phone, and ask nicely, when you get a minute, if it would be possible, to put together a basic profile that will hopefully include the refresh rate issue that seems to be the real problem here.

 

How did MicroSoft get this done??

 

Cheers,

Mark

The problem is more simple.

FSX has the full screen exclusive mode, P3D 2.3 no.

Posted

Is the team of P3D developers just small?  If this is the case, then I understand. Other than that, all I hear is excuses of why things are not getting done or not performing as expected.

 

1. Still no SLI.

2. Still have horrid framerate of populated areas - yes, 30fps is horrid these days.

3. Still lacking decent Oculus Rift Support - IMO, this will never be implemented (correctly) due to number 2 above. Oculus requires at minimum, 75fps to provide smooth rendering.  If not, the judder is bad enough to bring on motion sickness.

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