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ricktorbe

Have you heard the news ?

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Warning: Please be advised that this is a serious topic.    

 

 

I received a message yesterday that FSX is now selling for $4.00... $4.00... Guys that's a once in a life time deal.

So, I suggest we all get off our P3D and move back to FSX...why? Well, cause it's only $4.00 (four dollars). 

 

That's right the same FSX you've known for many years with the same issues, now  steaming for only $4.00, ladies and gentlemen... did I say Four Dollars? LoL

Hummm, I wonder if they'll bring FS 2002 at this price?  If they do, we should then move to FS 2002.

 

Of course, I'm being evilly sarcastic. Like in my days of  'incredulous' I asked "Why P3d" and many replied-and explained- why.

Today, like many of you, I can confidently say the same, as well:

 

            " Once You Try P3D, You Will Never Want To Go Back to FSX" (Even if it was free or @ $4.00)    :lol: 

 

And this my friend is no motto-  It's a Fact !

 

                                           GALD TO BE HERE !

 

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I understand where you are coming from, but in my opinion it is good, that FSX came out on such popular gaming platform and will attract more users.

 

More users = more cash flow for 3d parties = better products.

 

Everyone will benefit from this  :rolleyes: .

 

Lukasz

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I understand the only changes were to make it work on Steam and some changes to multi-player.  I have no plans to go back but it appears that this can do nothing but help the market overall.

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If you read their changelog all they've done is add a few tweaks that we already use, HIGHMEMFIX and UIAutomationcore. Other than that they've fixed some MP issues that were specific to Steam.

 

So I doubt that they've "improved" FSX at all. However, it is a new platform and I'm sure many new FSX users will come from it. Which means that many new P3D users will come from them!

 

Win-win.

 

Vic

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So I doubt that they've "improved" FSX at all

 

I believe one will notice that the FS:SE performance is much better than FSX and far far better than P3D.

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If it widens the exposure to our fun hobby than I am all for it.  Have enough copies of FSX to last a lifetime so no need to add this version for me.

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Ah, but the sword of sarcasm has double edges.  Your comment with a couple of edits:

 

I received a message yesterday that FSX is now selling for $199.00... $199.00... Guys that's a once in a life time deal.

So, I suggest we all get off our FSX and move on to P3D...why? Well, cause it's only $199.00 (One Hundred ninety-nine dollars).

 

Not trying to start a war... just pointing out that multiple options at multiple price points is probably a good thing.  If/When P3D goes 64-bit, I'll probably be the first in line.

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I believe one will notice that the FS:SE performance is much better than FSX and far far better than P3D.

Absolutely a true fact. I'm seeing on average a +20% increase in fps on a somewhat less capable computer than my sim computer, and that's with absolutely zero 'tweaks' aside from what DTG has added by default.

 

Nearly everyone should know by now how poorly the XML G1000 gauges run in FSX:MS (box version). Well on FSX:SE there is no frame rate hit at all. Fact.

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I believe one will notice that the FS:SE performance is much better than FSX and far far better than P3D.

 

Probably not, it's the same old program with some tweaks and fixes. It will run way better than your standard FSX only as long as you don't install any of the addons you use with your standard installation to it. 

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What addons are being run N4Gix running at this time?  So when one is done bogging down their new SE installation with all the terrain goodies,  AI traffic and a resource intensive aircraft, does he think that it will still hold true that there is a major performance increase? 

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Probably not, it's the same old program with some tweaks and fixes. It will run way better than your standard FSX only as long as you don't install any of the addons you use with your standard installation to it. 

 

 Ohhh,  Bingo was his name!  You beat me to it. I was about to say the same.

 

Add the exact same add-ons  you currently have on your desktop, then you can compare both products more accurately.

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Add the exact same add-ons  you currently have on your desktop, then you can compare both products more accurately.

 

I think we all know the answer to that one  :good:

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What addons is N4Gix running at this time?  So when one is done bogging down their new SE installation with all the terrain goodies,  AI traffic and a resource intensive aircraft, does he think that it will still hold true that there is a major performance increase? 

I will let you know. I only bothered to install FSX:SE on my development computer so that I can test the installers I code for Milviz, and test my own development work.

 

Given this scenario, I'm only interested in comparing apples to apples using my own products.

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I believe one will notice that the FS:SE performance is much better than FSX and far far better than P3D.

 

Curiosity got the better of me and I spent last night doing virgin installs of MS:FSX and FSX:SE... After loading up many of the the same addons into both (that took me into the wee hours of the morning), I see a small improvement over MS:FSX (~2-5 fps). However it's still far slower on my rig than P3D (~10fps) with 1/4 of the effects and enhancements (no cloud shadows, autogen popping, HDR, water etc etc).

 

Not surprising...but needed to see for myself. After doing the comp, I think I prefer the simpler clouds in FSX though.

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Well, as I said - didn't take long before the "this FSX is better than the other FSX" posts hit.

 

As far as comparing it to P3D - no comparison - P3D is far better than FSX visually and nothing they have done to SE will change that.

 

As to whether or not it will run better - has NO ONE learned anything from the last years?  Even FSX runs better on some systems. We've been arguing about that for almost 10 years. LOL.

 

Just as some say P3D is a slide show and others love it.

 

Is FSX:SE worth a try? Not for me but if you are not happy with what you have - go for it but if you are expecting a night and day type change - that remains to be seen.

 

Vic

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I see a small improvement over MS:FSX (~2-5 fps).

 

That's interesting, I wonder what they changed. Apparently they have rights to fix bugs only, so curious what they fixed.

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That's interesting, I wonder what they changed. Apparently they have rights to fix bugs only, so curious what they fixed.

The change list has been posted a couple of times in the FSX Steam threads, and is available in the Steam FSX discussion forums too. One change was recompiling with VS2013 for better performance. Won't be significant, but could account for the small performance improvements at least some are seeing.

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I was quite skeptical and I do see the well known MS:FSX issues that need to be tweaked, but to be honest, I'm pleasantly surprised by the stability and performance so far.

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It has been repeated many times that Steam=more users=better for flight simulation.  I hope so, but it also might incentivize developers to go for more of the cheap, mass produced DLC to cater to a more casual audience.  I hope that the developers today that make content aimed towards realism, catering to a presently niche market of experienced users, don't start dumbing things down, and making them gamey.

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If you read their changelog all they've done is add a few tweaks that we already use, HIGHMEMFIX and UIAutomationcore. Other than that they've fixed some MP issues that were specific to Steam.

 

So I doubt that they've "improved" FSX at all. However, it is a new platform and I'm sure many new FSX users will come from it. Which means that many new P3D users will come from them!

 

Win-win.

 

Vic

 

You should read it again... maybe you missed the following:

 
* FSX: Steam Edition is now built using the VS2013 compiler for better optimisation and performance. (Still makes use of VS2005 libraries for backwards compatibility.)
* Increased Vertex and Index Buffers and the number of buffers. 
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.

 

There is nothing "ground breaking" but without a shadow of a doubt, the performance of this "resurrected" version performs much better with FTXGlobal, Vector, and high quality Airports than my years of tweaking FSX. I suspect it is the Vertex/Index Buffers modification and the flushing of detail in terrain cache that has helped. 

 

Absolutely a true fact. I'm seeing on average a +20% increase in fps on a somewhat less capable computer than my sim computer, and that's with absolutely zero 'tweaks' aside from what DTG has added by default.

 

Nearly everyone should know by now how poorly the XML G1000 gauges run in FSX:MS (box version). Well on FSX:SE there is no frame rate hit at all. Fact.

 

Fact indeed. I was an extremely skeptical pessimist about what Dovetail would do to the sim but I have to say, they actually delivered a better product at a better price than I expected. Not the eye candy of P3D but a steal for $4.99

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Have you heard the news my time is worth a lot more than $4.99  - steam or not it basically the same thing as what you all ready have - have fun tweaking

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It has been repeated many times that Steam=more users=better for flight simulation.  I hope so, but it also might incentivize developers to go for more of the cheap, mass produced DLC to cater to a more casual audience.  I hope that the developers today that make content aimed towards realism, catering to a presently niche market of experienced users, don't start dumbing things down, and making them gamey.

Fully agree. Or at least provide branched content for both types of markets. 

 

There was quite a lesson to be learnt from the whole Flight debacle...!

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