January 17, 201511 yr Moderator Do understand that DTG isn't creating these two DLC releases themselves. They are simply marketing them for "Firstclass Simulations" and taking a percentage of the sales. The only takeaway point of interest is that apparently DTG's standards for DLC are very low to non-existent. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 17, 201511 yr Commercial Member The only takeaway point of interest is that apparently DTG's standards for DLC are very low to non-existent. Indeed. Have they even announced anything about how us third party developers can get our stuff to Steam? So far I haven't received any reply to my email which I sent to Dovetail...
January 17, 201511 yr Moderator Indeed. Have they even announced anything about how us third party developers can get our stuff to Steam? So far I haven't received any reply to my email which I sent to Dovetail... Since I'm not the "boss" at Milviz, I really don't have a dog in this show. However, since it is easy enough to create a "Bi-Simual Installer" I'm not too concerned about the matter. Yes, having one's products in the DLC Store might generate some sales that might not be made without that exposure, is potential increase in absolute unit sales worth the percentage lost to DTG? Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 17, 201511 yr Too much negativity here. Less complex addons draw more users into the genre to get their feet wet. Who cares about complexity? What about nice up to date graphics, appeal, or just plain and simple fun? That's the kind of wet that will keep people in the pool, not swimming for dear life to get out of it. Simmerhead - Making the virtual skies unsafe since 1987!
January 18, 201511 yr Commercial Member Yes, having one's products in the DLC Store might generate some sales that might not be made without that exposure, is potential increase in absolute unit sales worth the percentage lost to DTG? That's what I'm wondering, I'm trying to find out how much Steam & Dovetail actually take from DLC price.
January 18, 201511 yr Moderator Too much negativity here. Less complex addons draw more users into the genre to get their feet wet. I agree. Which is probably why Abacus has been so successful and has sold a ton of product. It's usually the products like those that bring people in and get them interested. Once they draw some interest from the simple stuff and get their feet wet, they will then start looking for the more complex a/c or better looking/flying a/c that other manufacturers offer. People new to simming and without having any prior aviation knowledge or actual flying experience probably wouldn't want to spend $80 for a PMDG level aircraft for their first one and if they did, they would probably be overwhelmed with the complexity and might decided that flight simming is too difficult and quit the hobby altogether. Avsim Board of Directors | Avsim Forums Moderator
January 18, 201511 yr Methinks this proves that the re-release of FSX:Steam is geared for newbies. How old are the released DLC's? It's great that a whole new generation of gamers are exposed to games & simplified/basic addons such as these that are not going to scare them away. Guys, what do you expect when an 8 year old game is re-released? Do you really expect, at this stage, that the complex devs will redevelop their installers without waiting to see what happens? Just proves the point that many have mentioned.. Gamers stick to Steam... Simmers, the more updated/molded that will stay unnamed? Robin "Onward & Upward" ... To the Stars, & Beyond...
January 18, 201511 yr Wobbie, man you are so misinformed. Here let me help you. "Do you really expect, at this stage, that the complex devs will redevelop their installers without waiting to see what happens? " You mean like PMDG, ORBX,FSDT etc? ZORAN
January 18, 201511 yr Thanks, now that I've seen it on YouTube, it MUST BE TRUE. I may be mistaken, but I don't think I've seen too many postings by Jordan King on any forums. I'm not saying that FSX:Steam is better or worse than FSX, only that the franchise is 8 years old. & we know that Dovetail cannot modify the core engine. So, running a very slightly tweaked FSX without complex addons, on modern PC's WILL be better. I'm also only saying that the DLC's are geared to newbie gamers. To clarify.. I'm talking about Steam releases only, at this stage. Robin "Onward & Upward" ... To the Stars, & Beyond...
January 18, 201511 yr Wobbie You said a bit more than that "Gamers stick to Steam... Simmers, the more updated/molded that will stay unnamed? " Thats just inflammatory , but you knew that. "Do you really expect, at this stage, that the complex devs will redevelop their installers without waiting to see what happens? " Which complex devs are you talking about? "Thanks, now that I've seen it on YouTube, it MUST BE TRUE" What do you mean by that. The chap is discussing the change log only so are you saying DT are not telling the truth?...You dont make any sense man ZORAN
January 18, 201511 yr Guys.. It's only a game.. I'm not getting into yet another debate. Chill & relax. By releasing what they have so far.. It should be VERY obvious by now that their target market, so far, is the basic gamer. The more sophisticated user will buy/download whatever & from wherever he/she requires. Robin "Onward & Upward" ... To the Stars, & Beyond...
January 18, 201511 yr Guys.. It's only a game.. I'm not getting into yet another debate. Chill & relax. By releasing what they have so far.. It should be VERY obvious by now that their target market, so far, is the basic gamer. The more sophisticated user will buy/download whatever & from wherever he/she requires. That's a reasonable statement i would say. the wrong one was about the fact gamers are on Steam and simmers are outside of it Either way, what should matter for Dovetail right now is exactly the new players. We, on the other hand, have been here already for years Regarding PMDG and Company coming to Steam, it will really depends on the percentage they need to give away to DTG. And how much, if anything, Steam takes from DLCs also. While on games developers reported that Steam takes away around 30%, for DLCs i am not sure Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
January 18, 201511 yr Commercial Member .... we know that Dovetail cannot modify the core engine. So, running a very slightly tweaked FSX without complex addons, on modern PC's WILL be better. Actually you have it backwards. DoveTail CAN modify the core engine -- it's the look and feel they cannot change. In other words it still must look like FSX, not a new product, because that's part of the terms MS insisted upon when supplying the source. And the complete re-compilation of the source using the more recent version of the compiler in itself is not a "slight tweak". The later compilers perform better optimisations suited to the later architectures of the processors, especially for things like pipelining. I think it very unlikely you'd see much difference in performance when using default scenery and aircraft. It's only when really loading the sim the performance differences on modern hardware becomes noticeable. In my case this is an extreme airport like UK2000 or Aerosoft's EGLL, with full realistic traffic and full weather. In such conditions I'm seeing frame rates 25-40 with FSX-SE in exactly the same circumstances in which I was only getting 15-30 in FSX-MS, and FSX-SE is most definitely smoother. The scenery and SimObjects are the same in each -- assured by actually using the same Scenery.CFG file (with full paths throughout), and putting full paths in the FSX-SE.CFG file for all the SimObject categories, in all cases pointing to the FSX installs. I don't know why folks want to play down or even dismiss DoveTail's efforts. I for one am only awaiting a couple of important add-ons before switching -- the main one being ASN. I am not a "basic gamer" I have a full 737NG cockpit using 8 PCs! Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
January 18, 201511 yr That's what I'm wondering, I'm trying to find out how much Steam & Dovetail actually take from DLC price. There is a third player too. Have a look at recent A2A and PMDG statements and you'll get a feel of things. Yes, having one's products in the DLC Store might generate some sales that might not be made without that exposure, is potential increase in absolute unit sales worth the percentage lost to DTG? Yes Bill.. Lots of middlemen. You got it spot on. Who will do the support? Not DTG, not Steam and not the third man, but the developer. Worst case scenario, low unit price, high unit cost, and support expected as though a full price product. Note: This is a personal opinion, not a corporate one. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
January 18, 201511 yr Moderator As long as third-party developers are able to sell direct to customers, and provide installers that are seamless, then there's no compelling reason to resort to placing one's product into the DTG DLC pipeline, other than the still nebulous potential of a somewhat larger marketplace exposure. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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