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spirit_66

nVidia 347.25 WHQL driver available now

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No SLI and ... no airport lights!

 

Where is LM?

Why keep blaming LM?? They can do NOTHING about NV's driver issues. When and ONLY when Nvidia decides to release an SLI driver for P3D will we have it. It CANNOT be coded by LM so why keep beating a dead horse. 

Cut LM some slack on this.

 

Vic

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Why keep blaming LM?? They can do NOTHING about NV's driver issues. When and ONLY when Nvidia decides to release an SLI driver for P3D will we have it. It CANNOT be coded by LM so why keep beating a dead horse. 

Cut LM some slack on this.

 

Vic

And what about the lights?

LM can not call Nvidia on this?

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If the lights don't work with this driver, doesn't this mean that if someone were to get a GTX 960 (just released), they cannot get the lights to work?

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Rob A. should have his hands on the P3d 2.5 beta by now, so maybe he can chime in and see if the new driver has any effect on the PAPI lights bug.

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All the lights work, except those of the airports.

How is this possible?

 

Pity, it's a great driver.

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According to LM, it's a bug in all the 347 drivers. They are waiting on a revised driver from nVidia with both the bug corrected and an SLI profile added. LM was quoted as saying that this would occur "early in 2015", whatever that means.

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LM is not responsable of the issues with nvidia's drivers. I don't know their relation with Nvidia even if in this old interview they said: "We partner with AMD and NVIDIA and will continue to do so in the future on leveraging all their products to bring the best experiences we can to our customers" (link: http://www.airdailyx.net/interview-with-lockheed-martin/)

But if nothing change, i will change my Nvidia to an AMD card. :)

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I installed the driver NV347.09 (GTX550-Ti) looks ok.
KDTW

NV347-25-KDTW_zpsfccd1dda.jpg
 

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LM is not responsable of the issues with nvidia's drivers. I don't know their relation with Nvidia even if in this old interview they said: "We partner with AMD and NVIDIA and will continue to do so in the future on leveraging all their products to bring the best experiences we can to our customers" (link: http://www.airdailyx.net/interview-with-lockheed-martin/)

But if nothing change, i will change my Nvidia to an AMD card. :)

Trust me, you don't want an AMD card for P3D.

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LM is not responsable of the issues with nvidia's drivers. I don't know their relation with Nvidia even if in this old interview they said: "We partner with AMD and NVIDIA and will continue to do so in the future on leveraging all their products to bring the best experiences we can to our customers" (link: http://www.airdailyx.net/interview-with-lockheed-martin/)

But if nothing change, i will change my Nvidia to an AMD card. :)

I just went from an AMD to Nvidia... Best decision I ever made. AMD just doesn't cut it at all. But, you get what you pay for.

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Why are people reporting that the runway lights don't work when vonmar has posted a screenshot with the runway lights clearly working?

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I just went from an AMD to Nvidia... Best decision I ever made. AMD just doesn't cut it at all. But, you get what you pay for.

 

Let's make a very important distinction here. AMD does perform very well in DX11 game that were design with modern hardware. It actually neck and neck to the Nvidia in many modern games in terms of performance. There is an issue with the AMD drivers/shader in regards to FSX. Nvidia architectural strength is with how they can outperform their competitor when it comes to tessellation. You can read about how Nvidia gameworks dll have been optimized with heavy tessellation in mind (tons of triangles). When a game has been using Nvidia gameworks library, an AMD card will be about 20-30% slower. AMD have been very vocal about how nvidia do this on purpose and its not a very efficient way to design modern graphic. Flight simulator requires a higher number of tessellation processing therefore outperform AMD in that regards. It doesn't mean AMD cards are bad. They are actually on par for less money. If you play other  games that were design with the Mantle API, they run more efficiently with less CPU usage than any nvidia card. 

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Do the AMD cards have a problem with the airport lights?

 

I have an old Nvidia card but it has been ok in FSX and all versions of P3D so far.

 

I have tessellation processing ON in P3Dv2.4.

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I just went from an AMD to Nvidia... Best decision I ever made. AMD just doesn't cut it at all. But, you get what you pay for.

So what two cards are we talking about here Chris?

 

gb.

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Let's make a very important distinction here. AMD does perform very well in DX11 game that were design with modern hardware. It actually neck and neck to the Nvidia in many modern games in terms of performance. There is an issue with the AMD drivers/shader in regards to FSX. Nvidia architectural strength is with how they can outperform their competitor when it comes to tessellation. You can read about how Nvidia gameworks dll have been optimized with heavy tessellation in mind (tons of triangles). When a game has been using Nvidia gameworks library, an AMD card will be about 20-30% slower. AMD have been very vocal about how nvidia do this on purpose and its not a very efficient way to design modern graphic. Flight simulator requires a higher number of tessellation processing therefore outperform AMD in that regards. It doesn't mean AMD cards are bad. They are actually on par for less money. If you play other  games that were design with the Mantle API, they run more efficiently with less CPU usage than any nvidia card. 

Since this is a Flight Sim Web site then let's make that important distinction and understand that Nvidia has been proven to be the best choice for us and we really do not care how well AMD runs the Goat simulator.

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Why are people reporting that the runway lights don't work when vonmar has posted a screenshot with the runway lights clearly working?

In a previous thread about driver 347.09, people posted that not all airports are affected.

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Since this is a Flight Sim Web site then let's make that important distinction and understand that Nvidia has been proven to be the best choice for us and we really do not care how well AMD runs the Goat simulator.

Precisely my point.

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Sli profile would be fantastic, not sure how well this would benifit me though, my 690 is a single but Sli card, exciting times ahead with 2.5 plus Sli profile

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Just as a test, I updated to the latest driver...347.25. I started a flight at night at KFHR, Orbx PNW. Within the confines of the airport, the restaurant and the revolving beacon were lit up. No taxi or runway marker lights. No PAPI lights. Now I can certainly understand that it might take awhile to get an SLI profile. However, you would think that a driver that broke the lights in the sim (even if it's not all airports) would be on somebody's priority list. How many iterations of Nvidia drivers has it been since this problem raised its head?

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Just as a test, I updated to the latest driver...347.25. I started a flight at night at KFHR, Orbx PNW. Within the confines of the airport, the restaurant and the revolving beacon were lit up. No taxi or runway marker lights. No PAPI lights. Now I can certainly understand that it might take awhile to get an SLI profile. However, you would think that a driver that broke the lights in the sim (even if it's not all airports) would be on somebody's priority list. How many iterations of Nvidia drivers has it been since this problem raised its head?

 

I always advise using DDU, see link: http://www.wagnardmobile.com/DDU/ddudownload.htm, when changing drivers.  Go to the NVIDIA Control panel click on system information, then Components. Make sure everything is updated and there are no stragglers left behind from other drivers.

 

System_Info.jpg

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I can confirm 347.25 still have problems with PAPI lights in 2.5 Beta also.  Reverting back to nVidia 337.88 drivers and the PAPI lights return and work correctly.  

 

I do NOT recommend you install these drivers for use with P3D v2.x.  I'm staying with 337.88 drivers that seem to work the best with P3D ... hopefully nVidia will get P3D profiles soon as I know LM have been working with nVidia.
 
Cheers, Rob.

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Thanks for the confirmation, Rob. I rolled back to 337.88 yesterday following your recommendation in another thread. I had no visual issues with 344.75, but frame rates seemed to fluctuate a lot for no apparent reason. Things are looking better with the older driver. BTW, how do you set your FPS limit? I've always limited it to 30 as I'd done in FSX, but I seem to be getting much better results running unlimited in P3Dv2.

 

Tym

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