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AI Controller 1.4 (SID, Jet Route, STAR and Final Approach) (New) Beta

Featured Replies

Way cool, i'll install the hot fixes tomorrow. Great work Roland!

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My question is can I now use the PMDG Jet Route data with UT2 planes when the compatibility is enabled or is it best to just leave the PMDG Jet Route data out and use the UT2 jet routes?

 

If you like the UT2 jet routes, just disable jet routes in AIMonitor and don't worry about using the jet routes in the PMDG file.

 

-Roland

Wow, barely hit enter on my post and there's Roland with a solution.  thank you, sir!

 

I've been running all your version on this rig (yep, retired sim machine) and have never had a hiccup.

Regards, Kendall

 

7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.  

If you like the UT2 jet routes, just disable jet routes in AIMonitor and don't worry about using the jet routes in the PMDG file.

 

-Roland

 

I really don't know the difference. Just looking at it from a which option gives me a more up to date/realistic representation of the jet routes. 

Hi Roland,

 

Not sure if this is related to the "XP version" you posted that I'm currently using, but AiController doesn't seem to be reading my sid/star files correctly.  This affects some of the navdata files included with the 1.4 download and my tweaked files from 1.3 (where I used the converter and simply added/deleted some waypoints).  All of my files worked fine in 1.3.

 

To simplify things, I tried only declaring one folder to be indexed by AiController 1.4 on start up and while the logging is saying it's being read, the airports being monitored are not even included in that folder.  I then tried the same approach in 1.3 and only the airports in the folder I declared are actually being monitored.

 

Any ideas?  I get no syntax error messages from the controller cmd window.

Regards, Kendall

 

7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.  

Hi Roland, thanks for the update of this (already) awesome tool.

The program didn't accept my scenery.cfg for P3D, it's not a valid file or something like that.

Then I entered the same paths pointing to my P3D installation as FSX paths (I don't have FSX installed) and everything seems to be ok now.

 

Regarding converter tool:

I don't fully understand Matias' tip for the case that SIDSTAR converter crashes.

Yes, when the "has stopped working" window appears I click cancel and the converter continues with the next country, but the folder for the "skipped" country is empty then?

I don't understand why it is crashing anyway, it has worked fine for me for V13A some weeks ago.

 

A little bit confused, Sebastian :smile:

 

Edit: Forgot to copy AIConv.exe, maybe that was the problem. will report back

Edit2: SIDSTAR converter is fully working now, I have to read instructions more carefully...

Regards, Sebastian

 

 

I don't have WinXP installed, so I don't know how it will run.  If it seems to run OK, I'll include it in the next version as an optional executable for WinXP users (I do understand that FSX/P3D users may tend to have older WinXP machines moved to network client duty).

 

-Roland

 

Thank you so much that you care...

 

Dirk.

Hi Roland, thanks for all your hard work on this.

 

I don't know why, but on my setup, the AI Monitor window minimizes after starting and then won't maximise. What have I done wrong?

Many thanks

 

Rob

I don't know why, but on my setup, the AI Monitor window minimizes after starting and then won't maximise. What have I done wrong?

 

Hi Rob,

 

that also happened to me, but only for one time. I could solve it by tipping the "Win7-key" + "Right arrow key", then the window should rise up again.

 

 Regards

 Dietmar

 

 


that also happened to me, but only for one time. I could solve it by tipping the "Win7-key" + "Right arrow key", then the window should rise up again.

 

Thanks Dietmar, that probably hasn't come back, which is good.

 

Second though, Roland, it seems AI monitor is still not reading its taxi data from the Afcads of third-party sceneries, just from the defaults - unless I'm doing something wrong - here's my scenery.cfg, which is set up for UNC as per your instructions as I am operating AI Control in a networked configuration:

 

[General]
Title=
Description=
Clean_on_Exit=TRUE
 
[Area.001]
Title=Default Terrain
Layer=1
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Scenery\World\
Texture_ID=1
 
[Area.002]
Title=Default Scenery
Layer=2
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Scenery\BASE\
 
[Area.003]
Title=ORBX!VECTOR_AEC
Layer=3
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\ORBX\FTX_VECTOR\FTX_VECTOR_AEC\
 
[Area.004]
Title=0000 Base
Layer=4
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0000\
 
[Area.005]
Title=0001 Base
Layer=5
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0001\
 
[Area.006]
Title=0002 Base
Layer=6
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0002\
 
[Area.007]
Title=0003 Base
Layer=7
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0003\
 
[Area.008]
Title=0004 Base
Layer=8
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0004\
 
[Area.009]
Title=0005 Base
Layer=9
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Scenery\0005\
 
[Area.010]
Title=0006 Base
Layer=10
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0006\
 
[Area.011]
Title=0007 Base
Layer=11
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0007\
 
[Area.012]
Title=0100 Base
Layer=12
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0100\
 
[Area.013]
Title=0101 Base
Layer=13
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0101\
 
[Area.014]
Title=0102 Base
Layer=14
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0102\
 
[Area.015]
Title=0103 Base
Layer=15
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0103\
 
[Area.016]
Title=0104 Base
Layer=16
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0104\
 
[Area.017]
Title=0105 Base
Layer=17
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0105\
 
[Area.018]
Title=0106 Base
Layer=18
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0106\
 
[Area.019]
Title=0107 Base
Layer=19
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0107\
 
[Area.020]
Title=0200 Base
Layer=20
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0200\
 
[Area.021]
Title=0201 Base
Layer=21
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0201\
 
[Area.022]
Title=0202 Base
Layer=22
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0202\
 
[Area.023]
Title=0203 Base
Layer=23
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0203\
 
[Area.024]
Title=0204 Base
Layer=24
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0204\
 
[Area.025]
Title=0205 Base
Layer=25
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0205\
 
[Area.026]
Title=0206 Base
Layer=26
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0206\
 
[Area.027]
Title=0207 Base
Layer=27
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0207\
 
[Area.028]
Title=0300 Base
Layer=28
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0300\
 
[Area.029]
Title=0301 Base
Layer=29
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0301\
 
[Area.030]
Title=0302 Base
Layer=30
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0302\
 
[Area.031]
Title=0303 Base
Layer=31
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0303\
 
[Area.032]
Title=0304 Base
Layer=32
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0304\
 
[Area.033]
Title=0305 Base
Layer=33
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0305\
 
[Area.034]
Title=0306 Base
Layer=34
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0306\
 
[Area.035]
Title=0307 Base
Layer=35
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0307\
 
[Area.036]
Title=0400 Base
Layer=36
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0400\
 
[Area.037]
Title=0401 Base
Layer=37
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0401\
 
[Area.038]
Title=0402 Base
Layer=38
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0402\
 
[Area.039]
Title=0403 Base
Layer=39
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0403\
 
[Area.040]
Title=0404 Base
Layer=40
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0404\
 
[Area.041]
Title=0405 Base
Layer=41
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0405\
 
[Area.042]
Title=0406 Base
Layer=42
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0406\
 
[Area.043]
Title=0407 Base
Layer=43
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0407\
 
[Area.044]
Title=0500 Base
Layer=44
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0500\
 
[Area.045]
Title=0501 Base
Layer=45
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0501\
 
[Area.046]
Title=0502 Base
Layer=46
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0502\
 
[Area.047]
Title=0503 Base
Layer=47
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0503\
 
[Area.048]
Title=0504 Base
Layer=48
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0504\
 
[Area.049]
Title=0505 Base
Layer=49
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0505\
 
[Area.050]
Title=0506 Base
Layer=50
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0506\
 
[Area.051]
Title=0507 Base
Layer=51
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0507\
 
[Area.052]
Title=0600 Base
Layer=52
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0600\
 
[Area.053]
Title=0601 Base
Layer=53
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0601\
 
[Area.054]
Title=0602 Base
Layer=54
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0602\
 
[Area.055]
Title=0603 Base
Layer=55
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0603\
 
[Area.056]
Title=0604 Base
Layer=56
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0604\
 
[Area.057]
Title=0605 Base
Layer=57
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0605\
 
[Area.058]
Title=0606 Base
Layer=58
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0606\
 
[Area.059]
Title=0607 Base
Layer=59
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0607\
 
[Area.060]
Title=0700 Base
Layer=60
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0700\
 
[Area.061]
Title=0701 Base
Layer=61
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0701\
 
[Area.062]
Title=0702 Base
Layer=62
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0702\
 
[Area.063]
Title=0703 Base
Layer=63
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0703\
 
[Area.064]
Title=0704 Base
Layer=64
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0704\
 
[Area.065]
Title=0705 Base
Layer=65
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0705\
 
[Area.066]
Title=0706 Base
Layer=66
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0706\
 
[Area.067]
Title=0707 Base
Layer=67
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0707\
 
[Area.068]
Title=0800 Base
Layer=68
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0800\
 
[Area.069]
Title=0801 Base
Layer=69
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0801\
 
[Area.070]
Title=0802 Base
Layer=70
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0802\
 
[Area.071]
Title=0803 Base
Layer=71
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0803\
 
[Area.072]
Title=0804 Base
Layer=72
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0804\
 
[Area.073]
Title=0805 Base
Layer=73
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0805\
 
[Area.074]
Title=0806 Base
Layer=74
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0806\
 
[Area.075]
Title=0807 Base
Layer=75
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0807\
 
[Area.076]
Title=0900 Base
Layer=76
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0900\
 
[Area.077]
Title=0901 Base
Layer=77
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0901\
 
[Area.078]
Title=0902 Base
Layer=78
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0902\
 
[Area.079]
Title=0903 Base
Layer=79
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0903\
 
[Area.080]
Title=0904 Base
Layer=80
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0904\
 
[Area.081]
Title=0905 Base
Layer=81
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0905\
 
[Area.082]
Title=0906 Base
Layer=82
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0906\
 
[Area.083]
Title=0907 Base
Layer=83
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\0907\
 
[Area.084]
Title=1000 Base
Layer=84
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1000\
 
[Area.085]
Title=1001 Base
Layer=85
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1001\
 
[Area.086]
Title=1002 Base
Layer=86
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1002\
 
[Area.087]
Title=1003 Base
Layer=87
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1003\
 
[Area.088]
Title=1004 Base
Layer=88
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1004\
 
[Area.089]
Title=1005 Base
Layer=89
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1005\
 
[Area.090]
Title=1006 Base
Layer=90
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1006\
 
[Area.091]
Title=1007 Base
Layer=91
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1007\
 
[Area.092]
Title=1100 Base
Layer=92
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1100\
 
[Area.093]
Title=1101 Base
Layer=93
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1101\
 
[Area.094]
Title=1102 Base
Layer=94
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1102\
 
[Area.095]
Title=1103 Base
Layer=95
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1103\
 
[Area.096]
Title=1104 Base
Layer=96
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1104\
 
[Area.097]
Title=1105 Base
Layer=97
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1105\
 
[Area.098]
Title=1106 Base
Layer=98
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1106\
 
[Area.099]
Title=1107 Base
Layer=99
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\1107\
 
[Area.100]
Title=ORBX!VECTOR_EXX
Layer=100
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\ORBX\FTX_VECTOR\FTX_VECTOR_EXX\
 
[Area.101]
Title=ORBX!VECTOR_CVX
Layer=101
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\ORBX\FTX_VECTOR\FTX_VECTOR_CVX\
 
[Area.102]
Title=ORBX!VECTOR_APT
Layer=102
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\ORBX\FTX_VECTOR\FTX_VECTOR_APT\
 
[Area.103]
Title=ORBX!VECTOR_OBJ
Layer=103
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\
 
[Area.104]
Title=Africa
Layer=104
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\AFRI\
 
[Area.105]
Title=Asia
Layer=105
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\ASIA
 
[Area.106]
Title=Australia
Layer=106
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\AUST\
 
[Area.107]
Title=Eastern Europe
Layer=107
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\EURE\
 
[Area.108]
Title=Western Europe
Layer=108
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\EURW\
 
[Area.109]
Title=Central North America
Layer=109
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\NAMC\
 
[Area.110]
Title=Eastern North America
Layer=110
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\NAME\
 
[Area.111]
Title=Western North America
Layer=111
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\NAMW\
 
[Area.112]
Title=Oceania
Layer=112
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\OCEN\
 
[Area.113]
Title=South America
Layer=113
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\SAME\
 
[Area.114]
Title=Oshkosh Aerial Photo
Layer=114
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\Cities\Oshkosh\
 
[Area.115]
Title=St. Maarten
Layer=115
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\Cities\StMaarten\
 
[Area.116]
Title=Rio de Janeiro
Layer=116
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\Cities\Rio\
 
[Area.117]
Title=Las Vegas
Layer=117
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\Scenery\Cities\LasVegas\
 
[Area.118]
Title=Global, Generic & Vehicle Libraries
Layer=118
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Scenery\Global\
 
[Area.119]
Title=Propeller Objects
Layer=119
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Scenery\Props\
 
[Area.120]
Title=Addon Scenery
Layer=120
Active=TRUE
Required=TRUE
Remote=\\ROB-CHILLBLAST\Addon Scenery\
 
[Area.121]
Title=Nice Cote dAzur X
Layer=121
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Nice Cote dAzur X\
 
[Area.122]
Title=Lyon Airport Mesh
Layer=122
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\Lyon Airport X\Lyon Airport Mesh\
 
[Area.123]
Title=Lyon Airport
Layer=123
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\Lyon Airport X\Lyon Airport
 
[Area.124]
Title=JetStream Designs LFML X 2013\
Layer=124
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\JetStream Designs LFML X 2013
 
[Area.125]
Title=Xiamen Gaoqi International
Layer=125
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\SimMarket\Xiamen Gaoqi International\
 
[Area.126]
Title=Imagine Simulation - ZSPD Shanghai 2014 FSX V1.0\
Layer=126
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Imagine Simulation\ZSPD Shanghai 2014 FSX
 
[Area.127]
Title=Imagine Simulation - VHHH Hong Kong FSX V1.0
Layer=127
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Imagine Simulation\VHHH Hong Kong FSX\
 
[Area.128]
Title=Mega Airport Dublin
Layer=128
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mega Airport Dublin\
 
[Area.129]
Title=KMCO-TERRAIN
Layer=129
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\KMCO\KMCO-TERRAIN\
 
[Area.130]
Title=KMCO
Layer=130
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\KMCO\KMCO\
 
[Area.131]
Title=LatinVFR - San Diego KSAN
Layer=131
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Active=TRUE
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Active=TRUE
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[Area.141]
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[Area.144]
Title=UK2000 Common Library
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[Area.145]
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Remote=\\ROB-CHILLBLAST\FSX Scenery\UK2000 scenery\UK2000 Manchester Xtreme\
 
[Area.146]
Title=tower
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[Area.147]
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[Area.149]
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[Area.150]
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[Area.151]
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[Area.152]
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[Area.153]
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[Area.154]
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[Area.155]
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[Area.156]
Title=FSDreamTeam Geneva
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[Area.157]
Title=Tropicalsim KDCA
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[Area.158]
Title=FSDreamTeam ZurichX
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[Area.159]
Title=Mega Airport Barcelona X
Layer=159
Active=TRUE
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Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mega Airport Barcelona X\
 
[Area.160]
Title=Approaching Innsbruck X
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Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Approaching LOWI X\
 
[Area.161]
Title=UK2000 Heathrow Xtreme
Layer=161
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\UK2000 scenery\UK2000 Heathrow Xtreme\
 
[Area.162]
Title=OTHH-TERRAIN
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Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\T2G Hamad Intl Airport\OTHH-TERRAIN\
 
[Area.163]
Title=OTHH-CITY
Layer=163
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\T2G Hamad Intl Airport\OTHH-CITY\
 
[Area.164]
Title=OTHH
Layer=164
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\My scenery\T2G Hamad Intl Airport\OTHH\
 
[Area.165]
Title=UK2000 Jersey Xtreme
Layer=165
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\UK2000 scenery\UK2000 Jersey Xtreme\
 
[Area.166]
Title=Mega Airport Duesseldorf
Layer=166
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mega Airport Duesseldorf\EDDL_2013_SC\
 
[Area.167]
Title=Menorca X Ground
Layer=167
Active=TRUE
Required=FALSE
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[Area.168]
Title=Menorca X SC
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[Area.169]
Title=Ibiza X Ground
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Active=TRUE
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[Area.170]
Title=Ibiza X SC
Layer=170
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Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Ibiza X SC\
 
[Area.171]
Title=Mallorca X Ground
Layer=171
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mallorca X Ground\
 
[Area.172]
Title=Mallorca X SC
Layer=172
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mallorca X SC\
 
[Area.173]
Title=Mega Airport Madrid Barajas
Layer=173
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Madrid Barajas 2008\
 
[Area.174]
Title=German Airports 2_LC
Layer=174
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\German Airports 2_LC\
 
[Area.175]
Title=Mega Airport Munich
Layer=175
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Mega Airport Munich\
 
[Area.176]
Title=German Airports 3
Layer=176
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\German Airports 3\
 
[Area.177]
Title=German Airports 2
Layer=177
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\German Airports 2\
 
[Area.178]
Title=AerosoftAFD
Layer=178
Active=TRUE
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[Area.179]
Title=Larnaca X
Layer=179
Active=TRUE
Required=FALSE
Remote=\\ROB-CHILLBLAST\FSX Scenery\Aerosoft\Larnaca X\
 
[Area.180]
Title=Mega Airport Paris CDG Ground
Layer=180
Active=TRUE
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[Area.181]
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[Area.182]
Title=Mega Airport Paris-Orly X
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Active=TRUE
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[Area.183]
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Layer=183
Active=TRUE
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Hi Roland,

 

thanks for Your fast hotfix !

 

Regarding the missapproaches, they still there, as reported before. I use Aerosoft's payware-scenery, but that not seems to be the reason. I just have deactivatet Aerosoft-EDDL at the scenery.cfg and testet the same situation with the FSX default EDDL. It is the same strange behavior.

 

The aircraft hits the final approach path, then leaves it by a 90 degree turn for a short way (even though AIMonitor says it is on "Final Approach and Landing") , then it returns to the final approach path and follows them. But on final it is far too high (about 3000 ft) and far to fast (about 220 kts), which is also the "Cmd Spd"  by AIMonitor. That always results to a missapproach of course.

 

Don't know, what's going wrong at me, would appreciate any idea.. :Thinking:

 

Thanks

Dietmar

 

 

Roland, in the Norcal folder wit sid and stars, there is also a aicontroller.ini file. Should this be there, will it conflict?

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

  • Author

 

 


The aircraft hits the final approach path, then leaves it by a 90 degree turn for a short way (even though AIMonitor says it is on "Final Approach and Landing") , then it returns to the final approach path and follows them. But on final it is far too high (about 3000 ft) and far to fast (about 220 kts), which is also the "Cmd Spd"  by AIMonitor.

 

The missed approach portion of the approach has found its way into the converted file (bug) and the AI is simply flying the missed approach.  I've had issues keeping the missed approach portion out in the past, I thought I had it fixed, but evidently not.  I'm not sure how many approaches this effects (I don't think a lot because I thought I had it fixed testing various airports).  I'll get a fix out soon, but as a workaround, you can manually delete the go-around portion from and approach files effected or simply delete all the approach files and let the AI fly the automatic, enhanced approach patterns, which are really pretty good.

 

-Roland

So, i tried the hotfix, not sure if there are improvements on MY system:

 

First, the so called ENHANCED Autogen Approach 5R Left-Base- Approach still works like a Right Base approach

 

See the Picture whats going on:

 

phekfn6l.png

 

 

The STAR´s from north all ending at RONAD, continue and do a left turn would be nice, but instead each incoming traffic from north flying the red line.

It is obvious that left and right base approaches flying the same pattern...

 

Parking codes beeing still ignored, same as parking sizes, but you know this already :Whistle:

Additional, already parked traffic will be ignored too, two aircrafts at the same gate dont look to good.

 

Rolling itself looks remarkable better, unfortunatly sometimes the aircraft stops in a bad angle at gate because the turn could not be finished. But this happend under P3D control as well.

 

Well, and sometimes aicontroller has got alzheimer. I watched the Orenair 775 AI passing RONAD, doing the (wrong) enhanced approach (see picture) and in the situation that you can see above, 885 continues the approach, 775 out of sudden was recognized as NEW an repeated the CLOSE STAR back to RONAD and so on... (2 times till timout)

 

And finally one wish: Do you think it is possible to sort the aimonitor by the estimated time of arrival?

 

  • Author

 

 


Second though, Roland, it seems AI monitor is still not reading its taxi data from the Afcads of third-party sceneries

 

I'm not seeing this, a good way to double-check is look at the contents of the AIControllerPath.txt file.  The "TAXI" line will show you exactly what scenery the program is reading for waypoint data.

 

Here's an example:

 

TAXI=EDDF,C:\FSX Apps\Microsoft Flight Simulator X\scenery\0601\scenery\APX50140.bgl   --->  AIController is reading the default EDDF scenery file using the default folder paths.

 

TAXI=EDDF,C:\FSX Apps\Microsoft Flight Simulator X\Addon Scenery\Frankfurt_Airport_v5\scenery\KALB_ADEX_MWA16.BGL ---> AIController is reading the addon EDDF scenery file using the Addon scenery path.

 

If anyone else is having problems with AIController reading default waypoint data instead of waypoint data from active, addon scenery, please let me know right away as this is a critical issue.

 

-Roland

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