June 20, 201510 yr Where do you do this? Under the 'Buttons and Switches' tab. Press the button you want to assign, and instead of selecting something like 'Elev Trim Up', you instead scroll down and select 'Offset SWord Increment'. Once you've selected that, you'll see fields for entering the offset and parameters. Scott
June 20, 201510 yr Under the 'Buttons and Switches' tab. Press the button you want to assign, and instead of selecting something like 'Elev Trim Up', you instead scroll down and select 'Offset SWord Increment'. Once you've selected that, you'll see fields for entering the offset and parameters. Thank you! Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 20, 201510 yr I think the whole discussion is important. Ryan, I absolutely agree. I hope you didn't think that I was saying otherwise, as I think it's been an extremely valuable discussion. I was specifically addressing KingG's comment. Scott
June 20, 201510 yr To be honest, I strongly believe that, if the airplane with these sensitivity settings (100, no deadzone) feels twitchy and unrealistic, then FDE is completely WRONG, all developers fault. I don't care is it RealAir, Carenado or Aerosoft, really, I know that PMDG and A2A have the best FDE out there, and that with max sensitivity the plane feels just right. PMDG 737 feels absolutely perfect! But, they're all different and it's pretty easy to fix and who knows what kind of hardware the dev has especially when it comes to elevator control. Adjusting them with FSUIPC when I get them by observing the in-sim yoke compared to my own has been a good method for me...only takes a minute. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 20, 201510 yr Commercial Member I'm sensitive to the fact that the discussion of joystick sensitivity settings is drifting from the topic of the A2A Comanche. Although I think it's an important discussion to have and has a good deal of relevance, I apologize for starting the drift KingGhidorah, I agree this is a very important discussion. Keep in mind, I believe most developers have been "bitten" by this revelation. For clarity, anyone interested, on any plane, go to the external view so you can see the elevator and try moving it fast, from one extreme to the other with the sensitivity slider full left, then full right. You will see what this is doing. Clearly, NOBODY intentionally would want this. So what I think has happened is, developers have compensated for what amounts to be a very lousy slider. Fortunately, from a developers point of view, this is quite simple to fix, since it's just a delay, and not directly affecting the absolute values of the controller. I would think, as a user for now, you could put this sensitivity slider full right, and for any plane that is too sensitive, use a proper sensitivity curve. But keep in mind, from our point of view, livening up a flight control to compensate for a lousy delay in a flight control is a bad idea, period. Things must be calibrated, proper, and in this case, no delays because, delays don't exist in the real world. This is just plain odd and unfortunate that some Microsoft programmer, long ago, made this choice when the sensitivity should have clearly been a curve or scalar or a combination of the two. But again, this is all quite easy to fix when compared to other things. Scott.
June 20, 201510 yr Scott, The "sensitivity" setting for axes under FSX's control settings is indeed a curvature, not a delay. It "feels" like a delay because of the way the curve works. Full right is linear, while anything less than that (to the left) starts to add curvature such that control input to the sim ramps up as you physically move your controller. It's understandable why people would have misgivings after seeing the "recommended" settings from other developers or users, but I am 110% confident the best setting is full right/linear, provided you have a good enough controller/yoke with smooth and full range of movement. The whole reasons this curve setting was introduced to to provide users with limited-throw controllers some level of subtle control inputs despite a short physical throw. If you do have a good controller (and most of us do - generally speaking, only cheapo joysticks will have a very limited throw) then a completely linear input is what you want, because it's much more predictable and natural feeling. Furthermore, the full right/linear setting is perfectly fine (and indeed the best setting) for any aircraft. I've got all of the recent RealAir products, PMDG, Majestic, A2A, etc. and the best, most natural feeling comes from full right/linear (and zero null zone - provided your controller does not have "noisy" potentiometers.) I would be more than happy to upload videos of silky smooth, jerk-free landings (or any flight maneuvers) of any product using only my CH yoke with linear settings, with proper flare technique.
June 20, 201510 yr I just tested my "new found" settings ( full / zero ) with a variety of other planes, in addition to the Comanche, and can report that it works great for the RealAir T Duke and Scout, Baytower RV7, Carenado Bonanza... At this point, I see no need to change it back to any other setting for my other GA aircraft B) Does anyone else have the GTN gauge stay powered on, even with the Master Switch turned off, or is it just me..? Just found the fix: Turn off "Extended Battery" in FSUIPC ^_^ Bert
June 21, 201510 yr I think I finally starting to get the hang of this aircraft ... what a great challenge. Only 6 Kts winds ... but 85 mph threshold with not much yoke input seems to work well ... I think I was just too slow before. Thanks for the helpful hints ... I love challenges like this. Now let me go find some nasty weather and see how I do ... Cheers, Rob.
June 21, 201510 yr Author Under the 'Buttons and Switches' tab. Press the button you want to assign, and instead of selecting something like 'Elev Trim Up', you instead scroll down and select 'Offset SWord Increment'. Once you've selected that, you'll see fields for entering the offset and parameters. Scott Yes thanks for that Scott. That's going to be very useful. gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
June 21, 201510 yr For whatever reason, I got the Comanche much smoother in pitch in P3D 2.5 than FSX SE. Stabilized approach w/2 notches of flaps trimmed for 100 IAS, then full flaps then over the fence at 90 IAS bleeding speed to a smooth flare, and the Comanche greased the wheels on to the runway. A real joy to fly and she loves to climb! TT
June 21, 201510 yr Commercial Member and she loves to climb! Not a good choice of words *cough* B) Anyway, I had trouble landing any A2A GA plane, until I started watching videos of others landing, and scratched my head with a thought "jeeez, I was way to fast on final". When you start practicing approaches and your speed is stall speed + 20 on final, and +10 on short final, then it's all easy to the end. Just cut the throttle when you are 10 or 20 feet above the runway, start to flare very gentle to lose some speed, and at around 5 feet AGL you will hear that familiar stall warning sound aka birthday trumpet, just pull the yoke gently again and you will touch he ground like a pro. Simple matter of practice, a lot of practice. Your landings are heavily defendant on approach speed, too fast and you will be floating like you are in a Dead Sea. ^_^ Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
June 21, 201510 yr I think I finally starting to get the hang of this aircraft ... what a great challenge. That was nice. Nice vid again. Gosh that cockpit rattle on touchdown is just friggin' perfect. Isn't it? Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
June 21, 201510 yr Commercial Member Just to dispel any confusion, because this is a critically important issue, I made this quick video (using a default MS airplane) to demonstrate the sensitivity slider adds delay, something that has no place being inserted between your controller and your control surfaces: Scott.
June 21, 201510 yr What a great thread this turned out to be. This video has inspired me to go and check my planes visually as well ZORAN
June 21, 201510 yr Just to dispel any confusion, because this is a critically important issue, I made this quick video (using a default MS airplane) to demonstrate the sensitivity slider adds delay, something that has no place being inserted between your controller and your control surfaces: It does have a place. Just depends on the user. It's also often used when flying radio control for the same reason. Since our only reference to feel, is what we see, and a bit of joystick/yoke spring resistance.....................we don't feel any actual air loads from the control surfaces. Therefore, it's easy to over control. At least until we get use to it. Easily made deflections from a desktop stick, can be entirely different from that push against the wind, that what you'd experience in the real plane. Pilots will usually know that, and their brain can fill the gaps. For others, there won't be that sense of feel. and the stick is just too easily manipulated. I don't see a problem with designers giving suggestions for the settings, based on what I said. Of course, in real life, we'd want the control surfaces to move, exactly with the stick/yoke. Edited June 21, 201510 yr by n4gix Please do not quote videos or images.
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