July 17, 201510 yr Yes Ron, the 32-bit VAS is hopelessly limited, which was the only point being made. There may be workarounds heretofore unmanifested in P3D, and if there are, I would have to assume this has to do with the idea their commercial users don't run into this hopeless limit, hence LM has not been motivated to resolve this issue which is apparent for all users who make longer flights in complex aircraft.Ah, so VAS being limited is the crux of the matter and is what causes P3D to be "hopelessly limited" for your individual use and from your individual perspective? In that case it's understandable why you would call on LM to produce what you and individuls who share your perspective wish for.. I personally have never experienced and OOM w/P3D, but then I don't overload it with 3rd party stuff and ask of it more than I expect it to provide...
July 17, 201510 yr Came across this yesterday, and agree with many of the points in this article, that most problems that people have with P3D or FSX are self created because they are trying to get those programs to do the impossible. . http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html
July 17, 201510 yr Came across this yesterday, and agree with many of the points in this article, that most problems that people have with P3D or FSX are self created because they are trying to get those programs to do the impossible. . http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html +1 B)
July 17, 201510 yr Ah, so VAS being limited is the crux of the matter and is what causes P3D to be "hopelessly limited" for your individual use and from your individual perspective? In that case it's understandable why you would call on LM to produce what you and individuls who share your perspective wish for.. I personally have never experienced and OOM w/P3D, but then I don't overload it with 3rd party stuff and ask of it more than I expect it to provide... Everyone understands all of this by now. Most users here like to purchase the various 3rd party add ons and it's much of the lure, so the hopeless VAS limit applies to all of these users. I'm not calling on LM to do anything, I'm just commenting on the facts. It's interesting to hear all of the defenses put up when there is no need--I've commented many times about how well the sim runs WITHIN ITS LIMITS, but it's stuck w/ the hard 32 bit limit and this will bother many folks until it's addressed, if it ever is. My sense is it is much less of an issue for commercial users who use parts of the sim only and don't try to run PMDG product ware on it, else they too would be hamstrung by the hopeless, real, limit. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 17, 201510 yr Came across this yesterday, and agree with many of the points in this article, that most problems that people have with P3D or FSX are self created because they are trying to get those programs to do the impossible. . http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html Now that's a pretty long article, but yes Nick has some great suggestions and I used his few tweaks he mentioned in one of his post for P3D and it made a big difference.
July 17, 201510 yr Everyone understands all of this by now. Most users here like to purchase the various 3rd party add ons and it's much of the lure, so the hopeless VAS limit applies to all of these users. I'm not calling on LM to do anything, I'm just commenting on the facts. It's interesting to hear all of the defenses put up when there is no need--I've commented many times about how well the sim runs WITHIN ITS LIMITS, but it's stuck w/ the hard 32 bit limit and this will bother many folks until it's addressed, if it ever is. My sense is it is much less of an issue for commercial users who use parts of the sim only and don't try to run PMDG product ware on it, else they too would be hamstrung by the hopeless, real, limit. Interesting to hear the calls/denial of calls for LM to "do something" about is "hopelessly limited" simulation. Casual observers will note that some in the "community" will never be satisfied. B)
July 17, 201510 yr Now that's a pretty long article, but yes Nick has some great suggestions and I used his few tweaks he mentioned in one of his post for P3D and it made a big difference. I didn't focus on any of the tweaks. My focus was on how people load the sim with add on after add on after addon, and then look in disbelief when they get an OOM.
July 17, 201510 yr If LM does not bring P3D to 64-bit I will tell all world governments to stop buying their products That should do it.... :p0805: al
July 17, 201510 yr 64-bit is in the plans, but Outerra is so efficient it's doing fine with 32-bit anyway. Actually Outerra is `efficient` because of the myriad things still missing: Variable roads, traffic, rivers and streams, cityscapes, variety in autogen, aircraft, systems, 22,000 airports. That kind of thing. Sadly, after what is it, seven years ? the platform has yet to find an adopter for its engine I think it's a blind alley in development. TitanIM may yet come to fruition to prove me wrong, but that seven-nine years between platform and first use means Outerra will run into its 32-bit limitations, because the market will move to 64-bit. Truly, Outerra has been marketed as the `future` of simulation for so long, it's historical. At this rate it will soon be generational. Surely the future should be here by now ? What we are seeing is the developer having to increase content for their engine or else it's stagnant.
July 17, 201510 yr Interesting to hear the calls/denial of calls for LM to "do something" about is "hopelessly limited" simulation. Casual observers will note that some in the "community" will never be satisfied. B) Other observers will note that others in the 'community' feel compelled to come to the defense of LM, when that is not even the basic question at hand. And further, some in the 'community' seem to believe if you aren't 100% for, you're against, and so must be attacked in order to defend the integrity of the community against such perceived heresy. The basic engine in P3D suffers immensely from its inability to tap into even moderately recent hardware, much more fully. At the gate at KSFO HD, the QW757 sits w/ engines running about to pushback by GSX, w/ the primary thread running at 100%, the other 11 virtual cores fluctuating at just over 2-5%, and a 4 y/o GSX Titan idling along auto down clocked to 840mHz, 29% GPU utilization, all w/ a frame rate of 24, and during pushback, down to 20. So much horsepower, untapped. This, along w/ the 32 bit VAS limit, keep the simulation from being so much more were it modernized and lost it legacy compatibility requirements. It may happen w/ V3/DX12/dynamic parallelism, but this remains to be seen. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 18, 201510 yr Other observers will note that others in the 'community' feel compelled to come to the defense of LM, when that is not even the basic question at hand. And further, some in the 'community' seem to believe if you aren't 100% for, you're against, and so must be attacked in order to defend the integrity of the community against such perceived heresy. The basic engine in P3D suffers immensely from its inability to tap into even moderately recent hardware, much more fully. At the gate at KSFO HD, the QW757 sits w/ engines running about to pushback by GSX, w/ the primary thread running at 100%, the other 11 virtual cores fluctuating at just over 2-5%, and a 4 y/o GSX Titan idling along auto down clocked to 840mHz, 29% GPU utilization, all w/ a frame rate of 24, and during pushback, down to 20. So much horsepower, untapped. This, along w/ the 32 bit VAS limit, keep the simulation from being so much more were it modernized and lost it legacy compatibility requirements. It may happen w/ V3/DX12/dynamic parallelism, but this remains to be seen. And if LM comes out with a brand new 64 bit version tomorrow, people will still whine and complain about how it doesn't do this and doesn't do that, and it won't run on their computer, and their add ons won't work with it, and they can't get 120 FPS in 4K and on and on. Some flight simmers are never satisfied with the current versions that are available, never. Been that way for decades, and it won't change.
July 18, 201510 yr And if LM comes out with a brand new 64 bit version tomorrow, people will still whine and complain about how it doesn't do this and doesn't do that, and it won't run on their computer, and their add ons won't work with it, and they can't get 120 FPS in 4K and on and on. Some flight simmers are never satisfied with the current versions that are available, never. Been that way for decades, and it won't change. +1 Bob! B)
July 18, 201510 yr Hello Guys, Long time no see! So, what have you flyboys decided? Will there be a V2 2.6 or will the next update be V3? Is there a speculative consensus? Trust all is well with you all. Kindest regards,
July 18, 201510 yr Commercial Member The basic engine in P3D suffers immensely from its inability to tap into even moderately recent hardware, much more fully. At the gate at KSFO HD, the QW757 sits w/ engines running about to pushback by GSX, w/ the primary thread running at 100%, the other 11 virtual cores fluctuating at just over 2-5%, and a 4 y/o GSX Titan idling along auto down clocked to 840mHz, 29% GPU utilization, all w/ a frame rate of 24, and during pushback, down to 20. So much horsepower, untapped. This, along w/ the 32 bit VAS limit, keep the simulation from being so much more were it modernized and lost it legacy compatibility requirements. It may happen w/ V3/DX12/dynamic parallelism, but this remains to be seen. That is odd. I built a system specifically for FSX and have been tweaking it for 2 years now. All cores (3770K @ 4,3) are fully utilized and the 780 ti is venting steam. Never noticed my system idling with P3D either. And it doesn't really matter if it is the core sim or the addons taxing the system - all is part of my simulator build and has to run in order for it to work the way I want. I think the flame here comes from the implication that either Microsoft or LM developers didn't/don't know what they were/are doing. In my book it is quite the opposite. If anyone knew at the time how to efficiently implement a sim and make it multi core compatible it has been Microsoft. They pretty much wrote the book about this stuff (well, at least the OS...). LORBY-SI
July 18, 201510 yr I chose my words carefully ... I'm testing a lot of things concurrently and can't comment on any of them ... not even what they are and who they are for. But this is a speculation thread so thought I'd just spice it up and see how far it goes ... Cheers, Rob. Good to read that you are beta testing. P3D keeps on developing ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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