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New dovetails Flight simulator due in 2016 on both Xbox One and Windows 10

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autogen fade and native rain drops in the VC like FS9 had, without the 3rd party designers having to build VC rain drop animations into the model.

 

I haven't noticed any autogen popping in P3D?  I think the reason there is no default rain in all aircraft VC is because 3rd party have more control over the VC ... for things like a HUD, frosting, heaters, dirt and bug build up, etc. etc.   ... I don't know if that's available for FS9?  To do believable rain on the windows it would require knowing the exact geometry of the window(s) -- the aircraft devs would be the ones most capable of doing this and making it look more realistic than a generic rain splatter effect.

 

RealAir have done a great job with their rain effects ... hope more devs look into that feature in the future.  Add that with PrecipitFX and you really have a convincing environment.

 

Cheers, Rob.

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I always thought Wings of Prey had great weather effects. On the other hand, others thought it was not "realistic"

 

I will sometimes take "really cool" over "realistic" though.  :smile:

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Devs can kind of "hack" together rain effects and frost on the windows, but rain effects are not documented in the SDK - there is no official way. I think the way some devs do it now is to animate hundreds of transparent polygons with water drops texture on. I don't know what the industry standard method is.

To get cool water effects (reflection), and perhaps more optimised LM would need to introduce some techniques.

 

How's this for cool:

Go to 1:44

 

NZ255;

That's a bad a** video! Wow!

I7 7700K, RTX2070 XC, 32Gb Ram, Win 10 Pro 64bit, P3D v4

Often its the little details that add up to that final suspension of disbelief.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

yea the rain beading on the windshield and the windshield wipers are pretty awesome, goes to show Flight Sim needs a major new engine instead of tinkering with the 10 year old FSX engine like P3D is. 

Matthew Kane

I'm Dyslexic, what's an error to you is not to me 

  • Moderator

Note in the video how the water on the left of the windshield reacted to the air moving across the windshield when turning to the left. Instead of moving up the windshield, it was pushed to the right.

 

This of course was done entirely with DX shaders.

Fr. Bill    

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     Avsim Board of Directors | Avsim Forums Moderator

Yeah, but wipers aren't useful when racing ... rain-X is ... but for cars it's missing the most important detail ... spray from the car in front

 

 

Cheers, Rob.

 

EDIT: and if you tried to go that fast in a BMW in the wet you'd be in the wall pretty quick ... as you can see I'm going pretty slow in rain race tires and my car is < 2000 lbs vs. BMW at 3300+ lbs :)  ... however, it is a pretty cool rain effect and I'll love to see it emulated 

Excellent you stayed off the curbs ... wet (and dry) racing is often about finding out where grip is and isn't ... at Sonoma because of the long duration of time between rain fall with rubber and oil build up, first rain fall is like driving on ICE ... you should have seen the days when the drag strip was used as part of the front straight at Sonoma ... that was NUTS!  Fortunately Sonoma changed the layout keeping the drag strip "mostly" separated (not entirely).

 

 Once the track gets saturated enough such that it clears rubber/oil off the track, the line starts to change/improve (unless of course rivers form and mud is brought onto the racing surface ... I love racing in the wet because each lap is almost a new experience as conditions change.

 

Cheers, Rob.

 

 


. as you can see I'm going pretty slow in rain race tires

 

Yikes, is that an Elise?  I owned one of those, never has the moniker of Lotus been so apt:

 

Lots

Of

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Serious

Ian R Tyldesley

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